Deep Down has an INFINITE number of randomlyG dungeons.

This topic is locked from further discussion.

#1 Posted by Jakandsigz (4512 posts) -

http://www.polygon.com/2013/11/14/5103150/deep-down-will-have-an-infinite-number-of-randomly-generated-dungeons

What this means is that the dungeons will move blocks around differently each play-through by having the numbers randomly not doing the same randomless as it was randomly doing. Also I almost forgot this was a game until I remember Dead Rising and was like "OH, there was a PS4 alternative." and stuff.

Article:

Capcom's free-to-play PlayStation 4 offering Deep Down will feature an infinite number of randomly generated dungeons, the studio stated in a post on Facebook translated by Gematsu.

The development team have worked to create a system that generates items and the environment at random, in what the studio calls an "include as intended" design strategy. This means elements incuding treasure chests, traps, ladders and height differences throughout the dungeon are expected to change throughout.

Deep Down made its publicly playable debut at TGS earlier in the year, drawing long lines as one of the few next-generation titles available at the show from Japanese developers. You can read our Deep Down impressions here.

Of course this is polygon, so sometimes there is bias uh, incuding. Lol.

#2 Edited by Clock-w0rk (3238 posts) -

Can't help but think "Infinity number of badly, randomly designed dungeons with randomly placed enemies"

This would keep things from getting stale but I'd still prefer dev made dungeons.

#3 Edited by TruthArisen (385 posts) -

Wonder Woman anticipates.

"Am very much looking forward to this game. Loved what I've seen so far."

#4 Posted by freedomfreak (40926 posts) -

This means that every dungeon will feel unique and play totally different.

#5 Posted by Riverwolf007 (23865 posts) -

other games have done this type of stuff and it is always terrible.

i had a racer that generated random tracks and they were all the same damn track re-arrainged.

infinite same-y dungeons is not a bonus for me.

#6 Posted by hiphops_savior (7941 posts) -

Isn't every randomly generated dungeons infinite?

#7 Edited by Jakandsigz (4512 posts) -

@freedomfreak said:

This means that every dungeon will feel unique and play totally different.

Yes that is what it says. Although the graphics aren't randomly generated per dungeon.

#8 Posted by Spartan070 (16355 posts) -

Diablo II says hi lol

#9 Posted by Mr-Kutaragi (1967 posts) -

Nice to see capcom at least making one next gen game.

#10 Posted by murray69murray (126 posts) -
@freedomfreak said:

This means that every dungeon will feel unique and play totally different.

#11 Edited by MBirdy88 (8329 posts) -

@Spartan070 said:

Diablo II says hi lol

this is dark-souls like gameplay though right, could be interesting

#12 Edited by lundy86_4 (43526 posts) -

Skyrim?

#13 Posted by Jakandsigz (4512 posts) -

@hiphops_savior said:

Isn't every randomly generated dungeons infinite?

No the loop numbers are smaller and scripted. For example, that one DC games only has 15 loops(in comparison). it doesn't increase the variables by 1 each. (like gong from 200-201) it counts in what is set.

#14 Posted by Lulu_Lulu (13654 posts) -

@ freedomfreak "This means that every dungeon will feel unique and

play totally different."

Actually no, the human brain will still see patterns (even if they're no patterns) so no you won't see/feel much of a difference after th 50th dungeon, its a technological marvel and its abslutely pointless. They're better off hand crafting each dungeon individually. If they do it well people will want to always play the same dungeons.

#15 Posted by j2zon2591 (2239 posts) -

Well it's F2P, budget doesn't allow thoughtfully crafted static dungeon layouts and more.

#16 Edited by seanmcloughlin (38216 posts) -

Gameplay is still bad looking

#17 Posted by GhoX (5027 posts) -

That's a huge double-edged sword.

If it's done really well, then we can expect something like Minecraft.

However, if it's done poorly then it's just a cheap excuse for being too lazy to design levels individually.

#18 Posted by Frostbite24 (4534 posts) -

The concept sounds good. Too bad the gameplay looks lackluster.

#19 Edited by speedfreak48t5p (8161 posts) -

People, it's a Free to play game from Capcom.

Let's not our hopes too high now.

#20 Edited by edwardecl (2239 posts) -

Morrowind had randomly generated dungeons, I thought it was quite good.

But they should really mix and match random with static to get the best outcome.

#21 Posted by lamprey263 (24166 posts) -

nice to hear it's more than a tech demo

#22 Posted by k2theswiss (16599 posts) -

random generator? AHHH nice thing i guess. Quality is other matter though...

#23 Posted by the_bi99man (11047 posts) -

You're really that excited about a feature that's been in dungeon crawler games for almost 20 years, maybe more?

#24 Edited by trugs26 (5573 posts) -

@hiphops_savior said:

Isn't every randomly generated dungeons infinite?

Well it can be random from a set. e.g random from values [0, 1, 2, 3]. It isn't infinite, but the selection is random. And so if it was generating dungeons, it would be selecting assets, which would have a finite set of possibilities.

You can further look into whether Deep Down is genuinely infinite, or if it's effectively infinite, or if it's even possible at all.

#25 Edited by SuperCowElitist (730 posts) -

A game that offer unlimited hours of gameplay. Only possible on the PS4.

#26 Posted by PSdual_wielder (10646 posts) -

@trugs26 said:

@hiphops_savior said:

Isn't every randomly generated dungeons infinite?

Well it can be random from a set. e.g random from values [0, 1, 2, 3]. It isn't infinite, but the selection is random. And so if it was generating dungeons, it would be selecting assets, which would have a finite set of possibilities.

You can further look into whether it's genuinely infinite, or if it's

effectively

infinite, or if it's even possible at all.

the more likely case is playing through an area will get stale after x amount of times and feel exactly the same long before you actually hit the hard amount of variations.

#27 Edited by uninspiredcup (8945 posts) -

I'd rather have carefuly crafted dungeons.

#28 Edited by lundy86_4 (43526 posts) -

@supercowelitist said:

A game that offer unlimited hours of boredom. Only possible on the PS4.

#29 Posted by AdrianWerner (28058 posts) -

Random dungeons are great feature, but they aren't exactly a new feature.

#30 Edited by princeofshapeir (14277 posts) -

RANDOMLY GENERATED DUNGEONS!!!!

gee whiz, what will they think of next?!

#31 Posted by xLittlekillx (1808 posts) -

I was looking forward to this when I thought it was Dragons Dogma 2, but it turned out to be online f2p crap.

#32 Posted by Einhanderkiller (13250 posts) -

Issue with generated levels is that they sometimes lack that handcrafted feel and tend to be not as detailed or unique.

#33 Edited by ShepardCommandr (2742 posts) -

f2p trash

#34 Edited by Master_ShakeXXX (13361 posts) -

Infinite number of bland ass dungeons. Yay.

#35 Edited by Salt_The_Fries (9001 posts) -

@Riverwolf007 said:

other games have done this type of stuff and it is always terrible.

i had a racer that generated random tracks and they were all the same damn track re-arrainged.

infinite same-y dungeons is not a bonus for me.

Not in Diablo 1 in 1996!