What this means is that the dungeons will move blocks around differently each play-through by having the numbers randomly not doing the same randomless as it was randomly doing. Also I almost forgot this was a game until I remember Dead Rising and was like "OH, there was a PS4 alternative." and stuff.
The development team have worked to create a system that generates items and the environment at random, in what the studio calls an "include as intended" design strategy. This means elements incuding treasure chests, traps, ladders and height differences throughout the dungeon are expected to change throughout.
Deep Down made its publicly playable debut at TGS earlier in the year, drawing long lines as one of the few next-generation titles available at the show from Japanese developers. You can read our Deep Down impressions here.
Of course this is polygon, so sometimes there is bias uh, incuding. Lol.