What exactly is TitanFall doing that's new? What is it doing that CoD, StarHawk, WarHawk, MAG, Gundam, and other games haven't done. I'm not asking to troll but I actually sincerely want to know. I seriously don't get it. And I don't think I'm the only one who shares in the confusion.
That first gameplay reveal offered a futuristic look at Mech combat, but seemed to share DNA with Activision’s reigning king of online multiplayer. But according to the developer, looks can be deceiving.
“I still watch everybody come in and play it like they’re playing a less vertical shooter… They come in, they hide behind cover, they pop out and shoot a dude, they run for the next cover. When we play we’re immediately on the walls and roofs, running around like crazy."
“You have to break people in a bit… And then I see them jump into a wall and they’re like ‘oh, I just ran along it’ – and by the end of the match they’re going crazy and playing more like how I would play.
“Even if you tell them, ‘No no no, you should do this’, it takes them doing it themselves to realise that – ‘oh, you really can! Even after seeing the trailers and the gameplay videos we’ve released, you’d think [people would know], but it’s about breaking people out of how they’ve always been playing.”
“I see people walk down the corridors. And it’s like: ‘You’re going to get run over by a Titan. I mean, he’s going to stomp on you if you keep doing that.’ So you want to get in the paths, in the buildings, on the routes the designers have left for you.”
“You’ll say ‘Oh I love playing with the R1 Sidewinder, I love playing with the Smart Pistol’ – and then you build out from there. You’re not going to have an overwhelming amount with you on the battlefield, it’s about keeping the things that you love, the loadout that you want to play, and making it so that you can try everything.”
....I STILL DON'T GET IT...WHAT'S SO DIFFERENT?