The version shown before the interview actually ran on PC. If the first Dark Souls was adapted from consoles to PC, this time, it's the opposite. The PC version serves as a base from which the warranty is adaptations consoles. Clearly, the game is being developed simultaneously on different machines directly internally.
Regarding Dark Souls II , the engine was not created with the next-generation Focus. Development of the first Dark Souls was particularly long, the engine was obsolete. It is for this reason that we wanted to start from scratch with Dark Souls II, to be able to fully express what we wanted. I know that the next generation of consoles are recurring themes this year, but the potential of the Xbox 360 and PS3 has not yet been fully exploited. This is why our attention is focused on current machines. For the moment, we do not believe in a port of Dark Souls II or in any other capacity on future machines.
Yet there will still distinguish between consoles and computers, as the co-director of the project, Yui Tanimura, we confirmed to our searching questions that will play at 60 frames per second on PC while the rate will remain at the 30 for consoles. Yes, FromSoftware wanted this time to be very clear about it and has promised that the frame rate will not fall under any circumstances, since it is something I have taken great care and effort.
Thank you based Souls. Sounds like the game will be a much better one for these changes too, less drops are always welcome as the framerate is the ONLY problem with DS1 for me
Links are all spanish though sorry but the GAF have a thread on it
http://www.neogaf.com/forum/showthread.php?t=538551
http://www.gamekult.com/actu/zoom-dark-souls-ii-A108297.html
http://www.vandal.net/avances/pc/dark-souls-ii/20225/1
http://www.3djuegos.com/juegos/avances/15249/3796/0/dark-souls-ii/
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