Dark Souls II Announced! - New Info up!

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#201 Posted by tonitorsi (8613 posts) -

They are going to add difficulty settings.ShadowDeathX

This could be true.

There were many complaints from newcommers on the difficulty stuff, and now from the new info released, they're stating they're introducing "new twists" for the single player campaign that all audiences are going to like.

Eh, Im down for that.

#202 Posted by TheShadowLord07 (22182 posts) -

They are going to add difficulty settings.ShadowDeathX
thats what peole at gaf are thinking but its hard to tell since (i believe) the edge magazine isnt out yet.

#203 Posted by ebrezzy1 (1427 posts) -

way to hard n such a pain in the @ss to get anywhere in the game

its a pass for me ... dying 50 million times is not my idea of fun ... i took on a bet to see if i couldn't beat dark souls n i sure couldn't ... or didn't really want to die 200 more times to do it

this games has no appeal while its good its just not that fun

#204 Posted by DrTrafalgarLaw (4485 posts) -

way to hard n such a pain in the @ss to get anywhere in the game

its a pass for me ... dying 50 million times is not my idea of fun ... i took on a bet to see if i couldn't beat dark souls n i sure couldn't ... or didn't really want to die 200 more times to do it

this games has no appeal while its good its just not that fun

ebrezzy1
Go back to playing CoD. Typical xbox gamer.
#205 Posted by BadNewsBen (1493 posts) -
[QUOTE="BadNewsBen"]Horrible memories Blightown, Anor Londo (If there is one moment in the history of my gaming career where I thought I would chuck my controller out of my window, Anor Londo was it), and running around with tons of souls desperately trying to find a bonfire are flooding back to me. Yet, I'm so excited about a Dark Souls ll, I almost want to give it a second run through.Grawse
The archers part? I went to like super sayain 3 rage during that omg.

Yep! That and the boss fight which I found to be just about impossible. Had to call someone into my world to help me out.
#206 Posted by DrTrafalgarLaw (4485 posts) -
[QUOTE="Grawse"][QUOTE="BadNewsBen"]Horrible memories Blightown, Anor Londo (If there is one moment in the history of my gaming career where I thought I would chuck my controller out of my window, Anor Londo was it), and running around with tons of souls desperately trying to find a bonfire are flooding back to me. Yet, I'm so excited about a Dark Souls ll, I almost want to give it a second run through.BadNewsBen
The archers part? I went to like super sayain 3 rage during that omg.

Yep! That and the boss fight which I found to be just about impossible. Had to call someone into my world to help me out.

Did you not summon Solaire of Astora? Most boss fights, you can summon a NPC aid to help. Like Beatrice, Solaire or Lautrec.
#207 Posted by Obviously_Right (5320 posts) -

*Yawn*

Let me know when they announce Demon's Souls 2.

#208 Posted by tonitorsi (8613 posts) -

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

#209 Posted by ReadingRainbow4 (15973 posts) -

way to hard n such a pain in the @ss to get anywhere in the game

its a pass for me ... dying 50 million times is not my idea of fun ... i took on a bet to see if i couldn't beat dark souls n i sure couldn't ... or didn't really want to die 200 more times to do it

this games has no appeal while its good its just not that fun

ebrezzy1
Because you suck? Great reason.
#210 Posted by ReadingRainbow4 (15973 posts) -

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

tonitorsi
Not liking the sound of this honestly.
#211 Posted by theSADmafioso (482 posts) -

[QUOTE="theSADmafioso"]

Best news in a long time for me! But the trailer is sadly a generic let down for me because it feels like something epic from Skyrim/Dragon Age, I hope this won't be the mood the actual game is going for, I expected despair, hardships etc from the gameplay trailer.

Omega-316

whats wrong with going the epic route?

Nothing wrong with it if you're into that. For me Demon's & Dark Souls are my favorite games this gen when it comes to atmosphere, setting & gameplay. I want them to continue making new world with improvements and not radical shift in focus. Basically how many games are just epic guy fighting and how many games are like Demon & Dark Souls. Let us fans have our unique games that were clearly successful. I personally hate Skyrim, Dragon Age etc and I would hate this franchise to end when it's just getting good and be reduced to another western run of the mill high fantasy setting. So my hope is that this trailer is just marketing and that the gameplay trailer will be more in line of what I would expect from a Souls game.

#212 Posted by Wanderer5 (25726 posts) -

What is this lol?:P

#213 Posted by Yangire (8795 posts) -

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

tonitorsi

Sounds like From Software wants to expand to a different audience to get more money, was bound to happen.

#214 Posted by seanmcloughlin (38219 posts) -

[QUOTE="tonitorsi"]

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

ReadingRainbow4

Not liking the sound of this honestly.

Honestly? Me too :?

I can see this being disappointing now in some ways, but I hope not. Last thing any of us want to see is a more accessible Dark Souls that goes for mass appeal rather than just expanding on what the game does well. But I won't judge until I see more.

That statement took some wind out of my sails though, especially since they didn't say "if it concernes you don't worry, it will be like the first Dark Souls". They just said "if it concerns you, im sure you'd like to see Dark Souls have a bigger presence" kind of disheartening

#215 Posted by ReadingRainbow4 (15973 posts) -

[QUOTE="tonitorsi"]

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

Yangire

Sounds like From Software wants to expand to a different audience to get more money, was bound to happen.

I really hate this, Not every game should be for every type of person. accessibility is one thing but if they install a wheelchair ramp through the whole **** game and not just the beginning I'm going to be pretty pissed.

That's why we have genre's in the first place. I'm hoping for the best here but now I'm expecting the worse.

#216 Posted by seanmcloughlin (38219 posts) -

What is this lol?:P

Wanderer5

lol what the hell :lol:

#217 Posted by seanmcloughlin (38219 posts) -

I really hate this, Not every game should be for every type of person. accessibility is one thing but if they install a wheelchair ramp through the whole **** game and not just the beginning I'm going to be pretty pissed.

That's why we have genre's in the first place. I'm hoping for the best here but now I'm expecting the worse.

ReadingRainbow4

From a business standpoint I totally get it.

But that's not what gamers want from the series and I though from software knew this better than most devs. They made games for the players and not for the cash. But like someone said, this was bound to happen

#218 Posted by Lucianu (9548 posts) -

[QUOTE="tonitorsi"]

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

ReadingRainbow4

Not liking the sound of this honestly.

Yeah.. though what raised a eyebrow:

I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. Plus that he wants Dark Souls to be as popular as the Elder Scrolls series.

Things completely natural that i would also want in his shoes, i just hope it doesn't ruin what the first game is, and it improves upon it like how a good sequel should. They should just add some difficulty settings, thus you've got pleased gamers from all groups.

#219 Posted by ReadingRainbow4 (15973 posts) -

[QUOTE="ReadingRainbow4"]

I really hate this, Not every game should be for every type of person. accessibility is one thing but if they install a wheelchair ramp through the whole **** game and not just the beginning I'm going to be pretty pissed.

That's why we have genre's in the first place. I'm hoping for the best here but now I'm expecting the worse.

seanmcloughlin

From a business standpoint I totally get it.

But that's not what gamers want from the series and I though from software knew this better than most devs. They made games for the players and not for the cash. But like someone said, this was bound to happen

hopefully the difficulty options restrict easy route carebears in a way. There's no way someone playing on the hardest difficulty should be getting the same rewards as someone who can barely parry. I know I sound like an elitist here but that's kind of the point, dark souls wasn't even that hard in the first place.
#220 Posted by ReadingRainbow4 (15973 posts) -

[QUOTE="ReadingRainbow4"][QUOTE="tonitorsi"]

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

Lucianu

Not liking the sound of this honestly.

Yeah.. though what raised a eyebrow:

I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. Plus that he wants Dark Souls to be as popular as the Elder Scrolls series.

Things completely natural that i would also want in his shoes, i just hope it doesn't ruin what the first game is, and it improves upon it like how a good sequel should. They should just add some difficulty settings, thus you've got pleased gamers from all groups.

That was one of my favorite things about demon souls, the story was there if you looked but it didn't shove itself on you and treat you like a very special person like Bethesduh does.

It made sense from a lore standpoint also, The world had forgotten the old one even existed or how he was defeated in the first place, man kinds greed got the better of them once more and awakened an ancient evil once again. There was much more to the story than that, but yeah. Sometimes I really feel in story telling that less is more.

#221 Posted by Vaasman (11745 posts) -

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

tonitorsi

Ugh well I guess I'll just pack it in it's Dragon Age 2 all over again.

#222 Posted by seanmcloughlin (38219 posts) -

[QUOTE="seanmcloughlin"]

[QUOTE="ReadingRainbow4"]

I really hate this, Not every game should be for every type of person. accessibility is one thing but if they install a wheelchair ramp through the whole **** game and not just the beginning I'm going to be pretty pissed.

That's why we have genre's in the first place. I'm hoping for the best here but now I'm expecting the worse.

ReadingRainbow4

From a business standpoint I totally get it.

But that's not what gamers want from the series and I though from software knew this better than most devs. They made games for the players and not for the cash. But like someone said, this was bound to happen

hopefully the difficulty options restrict easy route carebears in a way. There's no way someone playing on the hardest difficulty should be getting the same rewards as someone who can barely parry. I know I sound like an elitist here but that's kind of the point, dark souls wasn't even that hard in the first place.

The thing about Dark Souls is that it's all about overcoming huge hardship and getting that sense of relief and joy from overcoming obstacles put in your way to test your abilities. the game was never unfair and had the whole concept of "trial and error" down to a T. It was the epitome of good trial and error.

Making it easier or lowering difficulties into a mere hack n slash game means that that sense of relief is nulled, you have to try less to overcome these barriers thus lessening the experience overall. I know some people could just play high difficulty and some low but that skews the player base and splits up opinions on it.

#223 Posted by ReadingRainbow4 (15973 posts) -

[QUOTE="tonitorsi"]

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

Vaasman

Ugh well I guess I'll just pack it in it's Dragon Age 2 all over again.

watch them introduce party members with branching dialogue options that ultimately evolve to black and white consequences. Don't f*ck with me from, don't do it.
#224 Posted by Lucianu (9548 posts) -

That was one of my favorite things about demon souls, the story was there if you looked but it didn't shove itself on you and treat you like a very special person like Bethesduh does.

It made sense from a lore standpoint also, The world had forgotten the old one even existed or how he was defeated in the first place, man kinds greed got the better of them once more and awakened an ancient evil once again. There was much more to the story than that, but yeah. Sometimes I really feel in story telling that less is more.

ReadingRainbow4

Yeah, at first i thought Dark Souls was a brilliant dungeon crawler with no focus on any story, but it does have something amazing here. It's subtleness is.. a factor that i didn't get at first, which drives you forward, besides the excellent environment design and great combat.

It's ridiculously rare to find such great lore in a dungeon crawler. I hope they don't ditch that.

#225 Posted by seanmcloughlin (38219 posts) -

Yeah.. though what raised a eyebrow:

I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. Plus that he wants Dark Souls to be as popular as the Elder Scrolls series.

Things completely natural that i would also want in his shoes, i just hope it doesn't ruin what the first game is, and it improves upon it like how a good sequel should. They should just add some difficulty settings, thus you've got pleased gamers from all groups.

Lucianu

Difficulty is one thing, but if they streamline the level design too and mae it all super easy to work your way around then that would suck. One of the best feelings in Dark Souls was taking this huge long path and when you g to the end of it you realised it connected back to a place youalready knew. You were like "holy sh!t I'm back here?"

I want a return to that stuff.

#226 Posted by ReadingRainbow4 (15973 posts) -

[QUOTE="ReadingRainbow4"][QUOTE="seanmcloughlin"]

From a business standpoint I totally get it.

But that's not what gamers want from the series and I though from software knew this better than most devs. They made games for the players and not for the cash. But like someone said, this was bound to happen

seanmcloughlin

hopefully the difficulty options restrict easy route carebears in a way. There's no way someone playing on the hardest difficulty should be getting the same rewards as someone who can barely parry. I know I sound like an elitist here but that's kind of the point, dark souls wasn't even that hard in the first place.

The thing about Dark Souls is that it's all about overcoming huge hardship and getting that sense of relief and joy from overcoming obstacles put in your way to test your abilities. the game was never unfair and had the whole concept of "trial and error" down to a T. It was the epitome of good trial and error.

Making it easier or lowering difficulties into a mere hack n slash game means that that sense of relief is nulled, you have to try less to overcome these barriers thus lessening the experience overall. I know some people could just play high difficulty and some low but that skews the player base and splits up opinions on it.

Not only that, messing with the difficulty is going to screw up the design of the game itself. I just know it will and might even find it's way towards making level design more forgiving. I'll wait with baited breath but This new director has me on edge.
#227 Posted by Lucianu (9548 posts) -

[QUOTE="Lucianu"]

Yeah.. though what raised a eyebrow:

I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. Plus that he wants Dark Souls to be as popular as the Elder Scrolls series.

Things completely natural that i would also want in his shoes, i just hope it doesn't ruin what the first game is, and it improves upon it like how a good sequel should. They should just add some difficulty settings, thus you've got pleased gamers from all groups.

seanmcloughlin

Difficulty is one thing, but if they streamline the level design too and mae it all super easy to work your way around then that would suck. One of the best feelings in Dark Souls was taking this huge long path and when you g to the end of it you realised it connected back to a place youalready knew. You were like "holy sh!t I'm back here?"

I want a return to that stuff.

That would be f*cking horrible. Jesus. But there's no point in throwing around 'worse case scenario' theories, there's barely anything to go by. I'm going to put this on the side line and wait for more info.

#228 Posted by finalfantasy94 (26851 posts) -

[QUOTE="ReadingRainbow4"][QUOTE="seanmcloughlin"]

From a business standpoint I totally get it.

But that's not what gamers want from the series and I though from software knew this better than most devs. They made games for the players and not for the cash. But like someone said, this was bound to happen

seanmcloughlin

hopefully the difficulty options restrict easy route carebears in a way. There's no way someone playing on the hardest difficulty should be getting the same rewards as someone who can barely parry. I know I sound like an elitist here but that's kind of the point, dark souls wasn't even that hard in the first place.

The thing about Dark Souls is that it's all about overcoming huge hardship and getting that sense of relief and joy from overcoming obstacles put in your way to test your abilities. the game was never unfair and had the whole concept of "trial and error" down to a T. It was the epitome of good trial and error.

Making it easier or lowering difficulties into a mere hack n slash game means that that sense of relief is nulled, you have to try less to overcome these barriers thus lessening the experience overall. I know some people could just play high difficulty and some low but that skews the player base and splits up opinions on it.

to be honest there was a spot in dark souls that i felt cheated. In demon souls I never got that feeling. Thats a reason why I feel demon souls was a better game.

#229 Posted by seanmcloughlin (38219 posts) -

Not only that, messing with the difficulty is going to screw up the design of the game itself. I just know it will and might even find it's way towards making level design more forgiving. I'll wait with baited breath but This new director has me on edge.ReadingRainbow4

I will likely be on edge until I see some gameplay

#230 Posted by Vaasman (11745 posts) -

[QUOTE="seanmcloughlin"]

[QUOTE="ReadingRainbow4"] hopefully the difficulty options restrict easy route carebears in a way. There's no way someone playing on the hardest difficulty should be getting the same rewards as someone who can barely parry. I know I sound like an elitist here but that's kind of the point, dark souls wasn't even that hard in the first place.ReadingRainbow4

The thing about Dark Souls is that it's all about overcoming huge hardship and getting that sense of relief and joy from overcoming obstacles put in your way to test your abilities. the game was never unfair and had the whole concept of "trial and error" down to a T. It was the epitome of good trial and error.

Making it easier or lowering difficulties into a mere hack n slash game means that that sense of relief is nulled, you have to try less to overcome these barriers thus lessening the experience overall. I know some people could just play high difficulty and some low but that skews the player base and splits up opinions on it.

Not only that, messing with the difficulty is going to screw up the design of the game itself. I just know it will and might even find it's way towards making level design more forgiving. I'll wait with baited breath but This new director has me on edge.

"We heard that babbies couldn't look for traps therefore there will be no more traps. Also you will never have to fight 2 bosses at once babbies didn't like kiting and being careful. Also the game has nappy time mode. The game tucks you in and heats up your bottle and instead of a game, the mellow narrator will read you a bed time story."

I can see it now.

#231 Posted by seanmcloughlin (38219 posts) -

to be honest there was a spot in dark souls that i felt cheated. In demon souls I never got that feeling. Thats a reason why I feel demon souls was a better game.

finalfantasy94

Only spot I felt it was unfair was those archery knights in annor londo. Everything besides that was fine.

And one spot doesn't make a whole pile of difference in such a huge game full of greatness

#232 Posted by Zeviander (9503 posts) -
Also, this game better have proper matchmaking and allow you to search for friends' worlds. No more of this "sit around for 10 minutes, waiting for the white sign to appear, while constantly exiting and restarting the game to make sure you are on the same server" bullsh!t.
#233 Posted by finalfantasy94 (26851 posts) -

[QUOTE="finalfantasy94"]

to be honest there was a spot in dark souls that i felt cheated. In demon souls I never got that feeling. Thats a reason why I feel demon souls was a better game.

seanmcloughlin

Only spot I felt it was unfair was those archery knights in annor londo. Everything besides that was fine.

And one spot doesn't make a whole pile of difference in such a huge game full of greatness

not saying game is terrible. Im just comparing it to its previous outing. Its just that experiances weighed it down for me.

#234 Posted by ReadingRainbow4 (15973 posts) -

[QUOTE="finalfantasy94"]

The thing about Dark Souls is that it's all about overcoming huge hardship and getting that sense of relief and joy from overcoming obstacles put in your way to test your abilities. the game was never unfair and had the whole concept of "trial and error" down to a T. It was the epitome of good trial and error.

Making it easier or lowering difficulties into a mere hack n slash game means that that sense of relief is nulled, you have to try less to overcome these barriers thus lessening the experience overall. I know some people could just play high difficulty and some low but that skews the player base and splits up opinions on it.

seanmcloughlin

Not only that, messing with the difficulty is going to screw up the design of the game itself. I just know it will and might even find it's way towards making level design more forgiving. I'll wait with baited breath but This new director has me on edge.

"We heard that babbies couldn't look for traps therefore there will be no more traps. Also you will never have to fight 2 bosses at once babbies didn't like kiting and being careful. Also the game has nappy time mode. The game tucks you in and heats up your bottle and instead of a game, the mellow narrator will read you a bed time story."

I can see it now.

This just in, Jay wilson has made his way to japan to discuss aspects of game design with the souls team. "Guys remember if it's too interesting in anyway it never was and never will be fun."
#235 Posted by Zeviander (9503 posts) -
Only spot I felt it was unfair was those archery knights in annor londo. Everything besides that was fine.seanmcloughlin
Why does everyone say these guys are hard? I just only ever ran up to the guy on the right, got him to chase after me, and he almost always fell to his demise because of the terrible AI pathfinding.
#236 Posted by tonitorsi (8613 posts) -

[QUOTE="ReadingRainbow4"]Not only that, messing with the difficulty is going to screw up the design of the game itself. I just know it will and might even find it's way towards making level design more forgiving. I'll wait with baited breath but This new director has me on edge.seanmcloughlin

I will likely be on edge until I see some gameplay

Dark Souls ws not perfect too. There were some shady stuff like game breaking bugs, the input lag online, getting 1-shotted by backstabs online and the lack of servers and framerate dips on consoles might as well be added to the list. The stats feature needs some work as well since Resistance is blatantly futile. There was even some input lag present on the single player campaign. (mostly noticeable in Boss fights))

It needs some healthy twists, for sure.

If these new directors are willing to change the formula to a more efficient one and erasing these errors in the process, Im down for that.

Not to mention, Im actually liking their design style the more I watch the trailer.
It seems more "light" and cinematic (my cup of tea)....which was a piece missing in Dark Souls, its more direct as to how it tries to get its point across story-wise, seems like its going to take itself more serious on character development (new protagonist) and the most important thing: Its got a story.

Which was pretty much non-existant in Dark Souls. Not that that is a bad thing, since the dark atmopshere and gameplay elements more than make up for it.

But in my opinion, Dark Souls was missing these many certain "oomphs" to it, to really make it stand out.

The ideas these directors have, seem to go in the right trajectory to make that happen.

#239 Posted by Vaasman (11745 posts) -

This just in, Jay wilson has made his way to japan to discuss aspects of game design with the souls team. "Guys remember if it's too interesting in anyway it never was and never will be fun."ReadingRainbow4

Jay wilsonReadingRainbow4

515.gif

#240 Posted by ReadingRainbow4 (15973 posts) -

[QUOTE="seanmcloughlin"]

[QUOTE="ReadingRainbow4"]Not only that, messing with the difficulty is going to screw up the design of the game itself. I just know it will and might even find it's way towards making level design more forgiving. I'll wait with baited breath but This new director has me on edge.tonitorsi

I will likely be on edge until I see some gameplay

Dark Souls ws not perfect too. There were some shady stuff like game breaking bugs, the input lag online, getting 1-shotted by backstabs online and the lack of servers and framerate dips on consoles might as well be added to the list. The stats feature needs some work as well since Resistance is blatantly futile. There was even some input lag present on the single player campaign. (mostly noticeable in Boss fights))

It needs some healthy twists, for sure.

If these new directors are willing to change the formula to a more efficient one and erasing these errors in the process, Im down for that.

Not to mention, Im actually liking their design style the more I watch the trailer.
It seems more "light" and cinematic (my cup of tea)....which was a piece missing in Dark Souls, its more direct as to how it tries to get its point across story-wise, seems like its going to take itself more serious on character development (new protagonist) and the most important thing: Its got a story.

Which was pretty much non-existant in Dark Souls. Not that that is a bad thing, since the dark atmopshere and gameplay elements more than make up for it.

But in my opinion, Dark Souls was missing these many certain "oomphs" to it, to really make it stand out.

The ideas these directors have, seem to go in the right trajectory to make that happen.

#241 Posted by Master_ShakeXXX (13361 posts) -

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

tonitorsi

Oh god. And just like that the game was ruined.

F*ck these new guys. F*ck them. **** them **** them **** them **** them **** them

#242 Posted by Minishdriveby (10352 posts) -
[QUOTE="themyth01"][QUOTE="Minishdriveby"]I kinda wish it was another Spiritual Successor and not a direct sequel. Although I'm extremely excited for this game, I hope they don't change things to appeal to a wider audience now.

They could have done that for Dark Souls but didn't. I think they know how to make it right. I hope they brings back the creepy dark atmosphere of Demons Souls and add some weapon variety that don't suck unless it's a katana or spear.. seriously I'm getting tired of the katana.

Yeah, but they changed directors.
#243 Posted by PinnacleGamingP (5120 posts) -

[QUOTE="tonitorsi"]

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

Master_ShakeXXX

Oh god. And just like that the game was ruined.

F*ck these new guys. F*ck them. **** them **** them **** them **** them **** them

dont worry, the games not released yet so we can still imagine its the best
#244 Posted by PinnacleGamingP (5120 posts) -
[QUOTE="Minishdriveby"][QUOTE="themyth01"][QUOTE="Minishdriveby"]I kinda wish it was another Spiritual Successor and not a direct sequel. Although I'm extremely excited for this game, I hope they don't change things to appeal to a wider audience now.

They could have done that for Dark Souls but didn't. I think they know how to make it right. I hope they brings back the creepy dark atmosphere of Demons Souls and add some weapon variety that don't suck unless it's a katana or spear.. seriously I'm getting tired of the katana.

Yeah, but they changed directors.

its ok, everybody just calm down, they have 2 directors now which will pretty much mean a lost direction unless they are in a solid state of frame together, but the game isnt released yet so we can still hope!!
#245 Posted by Master_ShakeXXX (13361 posts) -

[QUOTE="Master_ShakeXXX"]

[QUOTE="tonitorsi"]

Hidetaka Myazaki, the director of the first Dark Souls, will not be directing Dark Souls 2.

Instead Dark Souls 2 will be "in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki."

It reads " As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/

Some bits of new info until we get Edge's details.

It seems these new directors are hell bent on making it more approachable. They're aiming to keep th challenge, while introducing accessibility.

They also mention they are tring to make the prescense of Dark Souls as great as Skyrim. Which explains why the trailer looked so different in terms of design.

Hence, Dark Souls 2 is influenced by Skyrim.

PinnacleGamingP

Oh god. And just like that the game was ruined.

F*ck these new guys. F*ck them. **** them **** them **** them **** them **** them

dont worry, the games not released yet so we can still imagine its the best

That article pretty much sets it in stone. The game is going to suck.

"[Dark Souls II] will be more straightforward and more understandable"

"we would all like to see Dark Souls attain as great a presence as The Elder Scrolls"

Those two quotes spell out exactly what they're planning on doing. Expect the game to have a fully detailed map, an objective marker telling you exactly where you're supposed to go at all times, tips and hints being thrown at you every f*cking minute, etc. Basically everything that is against what Demon's and Dark Souls stood for. I F*CKING HATE THEM!

#246 Posted by hayato_ (5015 posts) -

If they add some more storyline with addition to the gameplay I will check it out.

If not, meh:| . Demons Souls is still one of the only games I regret paying a full $60 for.

#247 Posted by ristactionjakso (6115 posts) -

Only way I'll buy is if the game world is more open, there is an actual up front story, and combat system is improved.

#248 Posted by tonitorsi (8613 posts) -

[QUOTE="tonitorsi"]

[QUOTE="seanmcloughlin"]

I will likely be on edge until I see some gameplay

ReadingRainbow4

Dark Souls ws not perfect too. There were some shady stuff like game breaking bugs, the input lag online, getting 1-shotted by backstabs online and the lack of servers and framerate dips on consoles might as well be added to the list. The stats feature needs some work as well since Resistance is blatantly futile. There was even some input lag present on the single player campaign. (mostly noticeable in Boss fights))

It needs some healthy twists, for sure.

If these new directors are willing to change the formula to a more efficient one and erasing these errors in the process, Im down for that.

Not to mention, Im actually liking their design style the more I watch the trailer.
It seems more "light" and cinematic (my cup of tea)....which was a piece missing in Dark Souls, its more direct as to how it tries to get its point across story-wise, seems like its going to take itself more serious on character development (new protagonist) and the most important thing: Its got a story.

Which was pretty much non-existant in Dark Souls. Not that that is a bad thing, since the dark atmopshere and gameplay elements more than make up for it.

But in my opinion, Dark Souls was missing these many certain "oomphs" to it, to really make it stand out.

The ideas these directors have, seem to go in the right trajectory to make that happen.

tumblr_lqe1xwTCMK1qcr1px.gif

You disagree, friend?

#249 Posted by PinnacleGamingP (5120 posts) -

[QUOTE="PinnacleGamingP"][QUOTE="Master_ShakeXXX"]

Oh god. And just like that the game was ruined.

F*ck these new guys. F*ck them. **** them **** them **** them **** them **** them

Master_ShakeXXX

dont worry, the games not released yet so we can still imagine its the best

That article pretty much sets it in stone. The game is going to suck.

"[Dark Souls II] will be more straightforward and more understandable"

"we would all like to see Dark Souls attain as great a presence as The Elder Scrolls"

Those two quotes spell out exactly what they're planning on doing. Expect the game to have a fully detailed map, an objective marker telling you exactly where you're supposed to go at all times, tips and hints being thrown at you every f*cking minute, etc. Basically everything that is against what Demon's and Dark Souls stood for. I F*CKING HATE THEM!

hopefully new coop will make up for this, and save us some stress and sleep anyways
#250 Posted by seanmcloughlin (38219 posts) -

[QUOTE="seanmcloughlin"]Only spot I felt it was unfair was those archery knights in annor londo. Everything besides that was fine.Zeviander
Why does everyone say these guys are hard? I just only ever ran up to the guy on the right, got him to chase after me, and he almost always fell to his demise because of the terrible AI pathfinding.

Not hard, just felt a bit cheap. To have such a knock back on a tiny ledge.