The complaints about the difficulty of DA:I is kind of confusing. They're kind of saying two different, incompatible things here. So is the game too noobish and easy (since Bioware allegedly "dumbed it down"), or too hard since many are admitting to dying even on Normal? (who is the noob now?)
First of all, if you consider yourself a classic cRPG fan, you should be playing this on Hard and above. No way a seasoned aficionado should be playing the exact same difficulty as the "filthy casuals/mainstream consolites," if we go by what you say. Most of the reviewers even said Normal was kind of closer to Normal-Easy and that tactics were almost not needed save for 2-3 encounters.
I guarantee you'll be dying more on Hard/Nightmare (there's one brutal encounter about 20 hours in where I just want to watch how complainers allegedly breeze through it on Hard/Nightmare - that should be good entertainment to see the party wipe outs). And this is why you have to up your game and use better positioning and combos this time around. While DA:O was great, we actually got away with a few safer, even lazier, tactics in DA:O if you really think about it.
This time, you cannot have your Tank play multiple roles and be a dual-wielder and archer on the side (you can but they'll be ineffective), or move around where he pleases. You can't randomly split the team up as much - or be my guest and do it anyways, and witness a faster party death with some of the more intense battles. Same goes for your Rogue Archer and Mage. In fact, I never understood why people complain about Mages dying so fast when you need to play them more defensively and positioned in the back behind the tanks, who should NOT always be randomly slashing and taking dmg and trading hits, praying the other guy goes down first. You need to block and build up guard, which means a second Warrior or Mages and Rogues intensify their focus damage on that one troublesome target. Some of this stuff is kind of RPG 101 stuff here.
I'm starting to wonder if people are complaining that the automated stuff isn't making life easier, when you should be more involved on your own in timing your attacks (that would be tactics). Winter's Grasp first, then detonate with a Rogue's Twisted Fang + flanking from Stealth = major damage. If you don't set this up properly, Twisted Fang does considerably less and is almost worthless at times. Same exact move, but two different setups depending on player knowledge. So are you blaming the game because it didn't read your mind in how to set up this incredible combo attack (and many others), which you should always be employing on tougher enemies?
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