IGN's D4 is Xbox One's Weirdest Game, and That's Awesome video:
D4 Interview Snippets:
Ravi Sinha: From a development perspective what are your thoughts on Microsoft’s claim about cloud making the Xbox One more powerful in the future? Do you think we can have better graphics and physics using the cloud?
SWERY: I think that as the infrastructure evolves, the time may come when most resources and processes can be handled by the cloud. Also, if we developers continue to update the cloud – as opposed to retail goods – then it should be possible for us to continue to provide users with new features. If that happens, then as a creator there would be more and more things I’d want to do… Uh-oh – I just don’t have enough time or hands to do it all! What do I do?!
Ravi Sinha: If there’s one thing you could tell players to NOT expect in D4, what would it be?
1: Please don’t expect to be able to play D4 on any platform besides the Xbox One.
2: Please understand that “D4 is not a sequel to Deadly Premonition”.
3: This is not what you think about with Kinect. This game is something the core will be able to enjoy and see why Kinect is a great enhancement to gaming as a whole.
Read more at: http://gamingbolt.com/d4-interview-premise-kinect-functionality-potential-of-xbox-ones-cloud-exclusivity-and-more