TLOU deserved every award except art direction. No idea how it won that.
Probably because of the detail put into the game world
If thats the case then GTA's world was way more detailed and way more impressive.
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How is the last of us innovative?
That award goes to GTA V in my opinion.
Ok sure, TLOU isn't really innovative...
but seriously? You think GTA is somehow more innovative?
GTA V is the biggest and the most detailed open world game and has three playable characters to switch between while playing the game in a flawless manner. And the game switches from in-game cutscene to gameplay without ever showing a loading screen. And then there is GTA Online.
- biggest open World game = Just Cause (2?)
- no loading screens is nothing new
- GTA online is probably the most innovative thing there, but even that isn't THAT innovative.
This is why I hate mainstream gaming. There were so many sleeper hit games that I enjoyed more than TLOU, and they aren't even recognized.
Did BS:I really have original music? All I heard was Mozart, Beach Boys, Scott Joplin and various religous songs.
Yeah it had a pretty great OST on top of the use of historical music.
This is why I hate mainstream gaming. There were so many sleeper hit games that I enjoyed more than TLOU, and they aren't even recognized.
keyword "YOU"
TLOU deserved every award except art direction. No idea how it won that.
Dat winter chapter
Honestly though The Wolf Among Us should've won best art direction, but I understand why TLOU got it.
@Krelian-co: technically, it's keyword "I". Maybe it's that I'm not okay with the same game taking up most of the awards when other games do it better but were ignored because they werent mainstream or didn't have the money to be mainstream (marketing).
@Krelian-co: technically, it's keyword "I". Maybe it's that I'm not okay with the same game taking up most of the awards when other games do it better but were ignored because they werent mainstream or didn't have the money to be mainstream (marketing).
but they didn't, hipsters like to blame that it was because last of us is mainstream but that doesn't matter, it deserved the awards.
Sony exclusive have won Game Of The Year 5 out the last 9 years. Before consoles and PC were merged together Little Big Planet won console game of the year. Microsoft doesn't even come close in quality and Nintendo just makes the same games repeatedly that no one cares about any more.
@soulitane: TLOU not innovative? Well in a generation where fast twitch shooters dominate the market, Naughty Dog said well let's do the complete opposite and slow down the gameplay. In a market dominated by brain dead zombies, Naughty Dog said let's try something new, let's make then infected instead of undead, let's give all the infected a different class. Let's introduce story telling into a zombie game for once. Let's make a multiplayer based on stealth instead of the usual COD-ified fast twitch shooters. A completely new IP with new game design that succeeded. Haters gone hate
Absolutely none of what you said is innovative. It's different to the norm but none of it was innovative. It's a fantastic game but it is hardly innovative.
How is the last of us innovative?
That award goes to GTA V in my opinion.
Idk what game was actually innovative last year though. People say Super Mario 3D world but shit there's been 3D platformers since PS1. I really don't know honestly.. i guess Beyond 2 Souls but i wouldn't wanna award it anything.
So you can't innovate within an existing genre?
The Last of Us was one of the best game in last Gen ND really did an amazing job and I can't wait for the DLC this coming Friday!
I think people who dislike TLOU will not agree it was innovative so no point in debating with them in the first place. If a consensus of developers agree with me that TLOU was innovative, then i think my sanity is in check, unlike some people who cannot objectively analyse subjects without resorting to fan boy nonesense, that is not to say i am not a fan boy and i lack bias, but i can clearly welcome critic and observe a subject from a non fan perspective.
The gun fights and combat alone makes the game play like no other game, please critics mention any other game with a combat system like TLOU. While not every design choice was pulled off with flying colours, you can see that ND has their sights on things a lot of dev ignore, things like AI in particular, while it was not properly done, it did create moments of magic where you feel sooner or later, ND will master how to make an enemy AI feel relevant in a battle scene. Not just canon fodder of waves of same faces rushing to the slaughter but hey whatever right, fanboys gonna fanboy
I liked TLOU but it's not innovative at all.
@happyduds77: agreed, TLOU was great but I did everything in that game before. Nothing innovating there. Wasn't my GOTY , but it is the popular choice and a great game.
How is the last of us innovative?
That award goes to GTA V in my opinion.
Ok sure, TLOU isn't really innovative...
but seriously? You think GTA is somehow more innovative?
GTA V is the biggest and the most detailed open world game and has three playable characters to switch between while playing the game in a flawless manner. And the game switches from in-game cutscene to gameplay without ever showing a loading screen. And then there is GTA Online.
- biggest open World game = Just Cause (2?)
- no loading screens is nothing new
- GTA online is probably the most innovative thing there, but even that isn't THAT innovative.
Well most detailed if not biggest. Ok please name a game that transfers from in-game cutscene to gameplay seamlessly?
I think people who dislike TLOU will not agree it was innovative so no point in debating with them in the first place. If a consensus of developers agree with me that TLOU was innovative, then i think my sanity is in check, unlike some people who cannot objectively analyse subjects without resorting to fan boy nonesense, that is not to say i am not a fan boy and i lack bias, but i can clearly welcome critic and observe a subject from a non fan perspective.
The gun fights and combat alone makes the game play like no other game, please critics mention any other game with a combat system like TLOU. While not every design choice was pulled off with flying colours, you can see that ND has their sights on things a lot of dev ignore, things like AI in particular, while it was not properly done, it did create moments of magic where you feel sooner or later, ND will master how to make an enemy AI feel relevant in a battle scene. Not just canon fodder of waves of same faces rushing to the slaughter but hey whatever right, fanboys gonna fanboy
TLOU is basically a modern day version of Manhunt, they have a lot of similarities such as the level of violence, the similar stealth system using distractions, enemies actually being aggressive and deadly but it not being game over as soon as you're spotted like some stealth games. It's obvious a much slicker game what with Manhunt being 10 years older, but I always saw TLOU as being very similar to it.
As for the other awards I'm disappointed DOTA 2 didn't win best online game (World of Tanks...really?) but I don't know if that qualified considering the weird release schedule.
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