Okay, I took some liberties with their actual quote. Apparently Crytek made some comments about consoles and graphics during their SIGGRAPH award
"Console hardware was considerably less powerful than high-end PCs at launch”
"Furthermore, Crytek said that MSAA was not an option on Xbox One with deferred lighting as there was a massive bandwidth increase. Also, the company run into issues with ESRAM size"
And they admitted that pre recorded cut scenes in Ryse used SSAA
"Last but not least, Crytek’s engineers revealed that SSAA was used in pre-recorded cut-scenes in Ryse, and that this demanding AA technique will be available in the PC version of Ryse."
So you can see those QTE prompts jaggie free
(http://www.dsogaming.com/news/crytek-faced-esram-size-issues-console-hardware-considerably-less-powerful-than-high-end-pcs/)
Edit: GS glitched out, so hopefully no double post
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