- Game info
- Developer: Mercury Steam
- Publisher: Konami
- Game engine: Mercury Engine 2
- Producer: Dave Cox
- Genre: Action-adventure, hack and slash.
- Platforms: Microsoft window (Retail and digital download), PS3 and Xbox 360.
- Release date: February 25th for North America and February 28 worldwide.
The game will be set 1000 years after the 1st Lords of Shadow game, after Gabriel Belmont becomes the new Lord Dracula.
Zobek, the lord of the necromancers, comes to seek Dracula to warn him about Satan's inmminent return, and Dracula must begin searching for his long lost powers if he is to stand a chance against him.
The world will be mostly set in a present day European city that strikes a balance between classic Gothic architecture and more contemporany city vibe, and of course: Dracula's castle will also be a major part of the game's enviroment.
Lords of Shadow 2 will be signifficantly longer than the 1st game (which means something, since the 1st game took about 20 hours to complete) and will now feature a seamlessly open world where players will be able to choose where they want to go next (Although some areas requires certain power ups to access). A lot of the areas will have certain sections locked to encourage revisiting of previous areas with new power ups to collect any items missed.
Combat has been rebalanced from the previous game, and it will now play at a faster pace, Dracula is much more agile than Gabriel from the 1st game and so the combat system requires a heavier use of your reflexes to overcome your foes.
The light and dark magic systems have been replaced with different weapons that will largely serve the same function as magic from the previous game. Dracula's main arsenal will consist of the Blood whip, which is very similar to the combat cross from the previous game, it is a mid-long ranged weapon that is able to deal direct damage to a single foe, or area damage to several of them.
The void sword, which replaces the light magic from the previous game, is a short-mid ranged weapon that allows for a slight increase in damage while also enabling lifesteal to heal yourself during combat, however, each strike with the void sword will reduce your Void magic meter, once it hits zero, you will not be able to use the void sword anymore unless you recharge the meter.
The Shadow Claws, which are a fiery pair of claw-like gauntlets, will replace the shadow magic from the previous game, they are able to sunder enemy armor and deal inflicted damage, however their range is very short and so you need to get close and personal to your opponent to use it, putting you at risk of being hurt. As with the void sword, each strike with the shadow claws will reduce your shadow magic meter.
Unlike the previous game, every weapon is different and so they all have unique and different combos. The game allows for combination between direct and area attacks and for mid-combo weapon swap to enable longer, more powerful combinations.
Every weapon in the game gets power ups as you progress, which enables new skills with them, for example: The void sword can be upgraded with the ability to freeze water or foes, so that Dracula can focus on a single enemy while disabling others.
Adittionally, new moves and combos may be unlocked with experience points to increase Dracula's power.
Oh and, no more fixed camera :) The camera is now free and can be rotated 360 degrees.
The soundtrack will be composed once again by the award winning Oscar Araujo, who did a marvelous job with the previous games of the saga. You can preview some of the music here.
- Developer's diaries (More insight on gameplay, artistic direction, enviroment and plot).
Windows/Steam pre-order not availible yet
Thank you for reading throughout the thread! I highly recommend this game if you're a fan of the saga or the genre, even the previous one if you haven't played it, it has an inmense value and it's truly an incredible game, I hope it does well both in critics and in sales!
Also please forgive me for the sloppy look of the thread, the new forums don't allow much for customization or formatting so I had to go with a very basic look.