I know what your thinking "how can a game be in development for too long? more time the better I say." Hear me out. Think of making a game like raising a child;you feed him, take care of him and teach him good manners and values,then when the time is right you send him of to be either a productive member of society or a hobo living under the bridge slowly drinking himself to death. But there are some parents that just won't let go which brings be to my first example
:Dev time, 10 years
Too human is like the 40 year old guy who lives with his over-smothering mom who decides to go out and find a place nearby. Too Humanwas downright awful and just felt like it had too many tweaks to it. why it took so, long and cost so much money I don't know, but what I do know is the devs had this one on there hands a bit too long. But what about the game with a rather short development cycle?
:Dev time, 2 years.
That's right folks, 2 years. 2 years to make the engine, 2 years to writhe a story, 2 years to make the campaign 2 years to tweak the graphics and 2 years to develop the fantastic multiplayer which people are still playing today. Everything about CoD4 was fantastic, yes the sp was kind of short, but it was fun while it lasted! "But there are games that have been in development for a real long time and are fantastic. what about them?"
:Dev time, 6 years
Half-life 2 is debatably the greatest FPS of all time. Now i don't know whether its the fact that Valve is a smaller company than most, or if there perfectionist. But what I do know is, this is an example of time, money and effort being used properly. Lets hope some of the other vaporware games can pull this off, if they are ever released.)
:Dev time, I lost track. Can some one refresh my memory?
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