Nintendo were designing better games than Skyrim in the 80's. They aren't scrubs, they had never made a 3D game before Mario 64.
It's not the 80s, when they ruled the world. It's not the 90s, when they made the near flawless transition to 3D. And it's not the early 00s, when they made glorious, cutting edge AAA blockbuster games with impressive worlds (Windwaker, Metroid Prime)
It's 2017. I have huge hopes for this game and can't wait to play it but people hyping it up as the best open world game ever, when Nintendo haven't even competed in that style for over a decade, is very silly. The last two console Zeldas were scared retreats back into N64 design: small, sterile, linear, empty. This is the first time they're trying to open it up again in forever.
I think the game will be awesome, but I absolutely do not expect it to come close to the best open worlds.
I think it speaks more volumes for how fucking mediocre open world games are as video games, than say some grand expertise of Nintendo. I'd say it's the same reason Conan and I fell in love with Ground Zeroes, and were on the Phantom Pain hype train. If Kojima's brand of bat shit n knack for making pocket sandboxes can nail that, but on a bigger scale, he'll be schooling these open world cats in no time. Now I think people foolishly focus too much on how bland the setting can be at times, and not the larger issue with that game: side ops are bullshit, it's missing difficulty settings, not enough boss fights for a metal gear game, and oh right, chapter 2 is wankery. But in terms of a actually being a sandbox game it's ahead of the curve on any open world game that isn't a Bethesda game, and in comparison to a Bethesda game, the actual mechanics don't suck dick.
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