Boring sections in great games

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#1 Edited by seanmcloughlin (38167 posts) -

I was playing through Uncharted 3 again this week and while I don't like the game it is generally considered great among a lot of people but my God it has to have one of THE most boring sections in a critically acclaimed game I've ever played and that is?.... correct! The fucking desert.

Such a sloppy section of "gameplay" with constant fade outs (white and black) which has you just pushing forward the whole time and occasionally tapping triangle.

So what sections of good games have you played?

(honorable mention for the opening to AC IV. Fantastic main game but terrible opening)

#2 Posted by lostrib (31690 posts) -

I can't think of specifics, but I get annoyed by any sections where you have to escort or follow an NPC from point A to B, and it usually ends up with your walk/run speed being different from the NPCs

#3 Posted by bobbetybob (19086 posts) -

I'd say in Uncharted's case it's more of an "incredibly boring the second time" moment. Where it's interesting to watch the first time because it was story based and it looked pretty but then having to play through it the second time knowing everything that happens, urgh, no thanks.

I wouldn't say AC4's intro is boring, it's not particularly fun but compared to AC3's 8 hour long intro it's a masterpiece.

One game that comes to mind straight away is Crysis, that last 2-3 hours sucks because of the aliens. I have no idea who thought that was a good idea but they deserve to be slapped to death with a game design manual.

#4 Posted by lostrib (31690 posts) -

I'd say in Uncharted's case it's more of an "incredibly boring the second time" moment. Where it's interesting to watch the first time because it was story based and it looked pretty but then having to play through it the second time knowing everything that happens, urgh, no thanks.

I wouldn't say AC4's intro is boring, it's not particularly fun but compared to AC3's 8 hour long intro it's a masterpiece.

One game that comes to mind straight away is Crysis, that last 2-3 hours sucks because of the aliens. I have no idea who thought that was a good idea but they deserve to be slapped to death with a game design manual.

On top of the aliens, the worst thing/idea is Crysis was the awful VTOL level.

#5 Posted by bbkkristian (14755 posts) -

Xenoblade's Mechonis section, I wanted out of there so badly, luckily I could fast travel back.

Nearly every Zelda games' beginning

Persona 3, every day that is not a full moon, vacation, or the last few months.

Kingdom Hearts: Deep Jungle

Kingdom Hearts Chain of Memories: every world that we already visited in KH1.

#6 Edited by PhazonBlazer (11385 posts) -

The opening section in ACIII was boring, but it definitely improved the story.

Also, the Quarantine Zone in The Last of Us wasn't the most exciting.

#7 Posted by bobbetybob (19086 posts) -
@lostrib said:

On top of the aliens, the worst thing/idea is Crysis was the awful VTOL level.

Oh God yeah, I think I must have blanked that from my mind.

#8 Posted by ghostwarrior786 (3306 posts) -

Uncharted 2: the ice cave level is horrible

Uncharted 1: jetski lvl, so hard to shoot moving upstream

Halo 3: gravemind level

I actually liked the dessert lvl in uc3

#9 Posted by freedomfreak (38238 posts) -

I always had a hard time replaying FFX because of the intro. Where you go underwater and fight that octopus or whatever it was.

#10 Posted by Blabadon (25215 posts) -

@seanmcloughlin is a masochist confirmed

That being said (and I complain about this a lot), 99% of great games I play today (which isn't many; if I were to take this down to good games, it could be even more) have boringass beginnings because exposition dumps are the new fucking in.

I am on a serious Resistance 3 kick right now (if you haven't played its campaign, do so, it's one of the better ones I have ever played) and would say that the few boring parts are the shotgun vs Grims moments on the boat (cliche through the ass) and the sniper mission in Pennsylvania because it does that horrible telegraphing thing where your opponents have snipers with lasers but you don't, ruining the tension.

#11 Edited by Pikminmaniac (8595 posts) -

Uncharted 2 had its fare share of those sections as well

-the opening (having to pretty much climb that train on-rails slowly was annoying enough, but everything breaks under Nathan's weight just to prolong this tedious and pointless mechanic. Then you have to walk around injured for a few minutes)

-The museum heist (let's watch a NPC tell you exactly what to do for an entire chapter. That sounds like fun)

-The foreign village (just filler)

-The Ice cave with Tenzen (Let's watch a foreign person show you exactly where to go and what to do for an entire chapter)

-All climbing sections (see the first point)

For a game that's so critically acclaimed, there's a lot of throw away content. Too often do they decide your pace and don't let you do much of anything.

#12 Posted by silversix_ (13631 posts) -

Uc3 was wack

#13 Edited by seanmcloughlin (38167 posts) -

I wouldn't say AC4's intro is boring, it's not particularly fun but compared to AC3's 8 hour long intro it's a masterpiece.

I would, it almost made me not go back to it. Which would have been a shame because once you are let off your leash on the open seas the game is exceptional.

AC3 is just shit compared to anything

#14 Posted by Lulu_Lulu (8611 posts) -

Yep. Every escort mission ever !

Also those boring long walks in The Last Of Us.

The 1st chapter of Heavy Rain (not the prologue)

The stealth sections of Tomb Raider.

All the planets of Mass Effect 1, planet scanning in Mass Effect 2 (yes its a great game).

The last three cases of LA Noire, you know basicly any part of LA Noire that wasn't adventure sucked and is clearly the work of the talentless Rockstar.

every game that has the short section where they take away all your weapons/powers.

The puzzles in Uncharted games.

Bioshock's finaly Boss Fight.

Portal 2's old aperture science lab sections (kept getting lost in between chambers).

President Evil 5's railgun section (also a great game).

and you can list the rest, I'm sleepy.

#15 Posted by Blabadon (25215 posts) -

Some more -

Cortana - Halo 3

Like the entirety of Halo 2 except for its few non-shitty parts

I don't know if I would consider Halo Reach great, but its campaign had some fantastic levels and then New Alexandria, which is one of the best levels in all of gaming, so levels in Reach

Uncharted 2 - The ending two or three chapters

God of War 1 - The horrible beginning (I hate the Hydra battle)

I think this happens intermittently with the IGAvania games

I want to say Gollum Bay in Virtue's Last Reward, but of course the ending goes and shows how silly I was

God only knows what else I can think of

#16 Posted by seanmcloughlin (38167 posts) -

Uc3 was wack

It was a big pile of disappointment personally but the Desert just stands out as being really sloppy and half assed cos they wanted a desert in the game. The big boat level too

#17 Edited by bobbetybob (19086 posts) -
@seanmcloughlin said:

@bobbetybob said:

I wouldn't say AC4's intro is boring, it's not particularly fun but compared to AC3's 8 hour long intro it's a masterpiece.

I would, it almost made me not go back to it. Which would have been a shame because once you are let off your leash on the open seas the game is exceptional.

AC3 is just shit compared to anything

Yeah I was actually going to pick AC3 until I remembered you said great games.

Also how has nobody said The Library from Halo yet, it's like a masterclass in how to pad 20 seconds of gameplay into a 20 minute level.

#18 Posted by lostrib (31690 posts) -

@lostrib said:

On top of the aliens, the worst thing/idea is Crysis was the awful VTOL level.

Oh God yeah, I think I must have blanked that from my mind.

I think Crysis tried to as well since they removed it from the console version

#19 Posted by PrincessGomez92 (3238 posts) -

None come to mind. All the games I play are non-stop fun. Masterpieces.

#20 Edited by Blabadon (25215 posts) -

Uncharted 2 had its fare share of those sections as well

-the opening (having to pretty much climb that train on-rails slowly was annoying enough, but everything breaks under Nathan's weight just to prolong this tedious and pointless mechanic. Then you have to walk around injured for a few minutes)

-The museum heist (let's watch a NPC tell you exactly what to do for an entire chapter. That sounds like fun)

-The foreign village (just filler)

-The Ice cave with Tenzen (Let's watch a foreign person show you exactly where to go and what to do for an entire chapter)

-All climbing sections (see the first point)

For a game that's so critically acclaimed, there's a lot of throw away content. Too often do they decide your pace and don't let you do much of anything.

It still forever confuses me how that annoys you but you love the endless sailing of Wind Waker

#21 Posted by silversix_ (13631 posts) -

@silversix_ said:

Uc3 was wack

It was a big pile of disappointment personally but the Desert just stands out as being really sloppy and half assed cos they wanted a desert in the game. The big boat level too

i couldn't even drag myself to that part. game was chore to play

#22 Edited by lamprey263 (22440 posts) -

all the cutscenes in MGS4... all the gameplay bits for that matter

#23 Posted by 35cent (876 posts) -

Any vehicle section in Gears of War.

#24 Posted by Lulu_Lulu (8611 posts) -

@ lamprey263

What made MGS 4 a great game, again ? Graphics ?

#25 Posted by good_sk8er7 (4320 posts) -

@lostrib said:

I can't think of specifics, but I get annoyed by any sections where you have to escort or follow an NPC from point A to B, and it usually ends up with your walk/run speed being different from the NPCs

The most loathed video game trope. You are not alone.

And ESCORT MISSIONS.

#26 Edited by charizard1605 (54469 posts) -

The Legend of Zelda: The Wind Waker- Triforce Quest (why?!?!?)

Assassin's Creed II- the search for those Codex pieces in Sequence 14 (why?!?!?)

Dragon Age: Origins- The Fade (why?!?!?)

Uncharted 2: Among Thieves- That Yeti level (why?!?!?)

Halo 3- Cortana (FUCKING WHY?!?!?)

#27 Posted by OreoMilkshake (12718 posts) -

The Last of Us - Waiting for it to load.

#28 Edited by chocolate1325 (32368 posts) -

Act 3 Metal Gear Solid 4

Ice Cave Uncharted 2

Finding that Bomb guy in Paper Mario 2 in Chapter 7

Killer Crocs Lair: Batman Arkham Asylum

The Citadel Mission in the first Mass Effect

Codex Pages that were needed to get to the final chapter in Assassins Creed 2

#29 Edited by Motokid6 (5019 posts) -

@lostrib said:

I can't think of specifics, but I get annoyed by any sections where you have to escort or follow an NPC from point A to B, and it usually ends up with your walk/run speed being different from the NPCs

THIIIIIIIIS lol. Its even worse on a pc when the devs don't include a f***ing walk button. Lookin at YOU Farcry.. and.. many others I cant think of at the moment.

#30 Posted by Nengo_Flow (9288 posts) -

The desert level where you are just walking for days, is obviously just for the story. Its meant to make you feel the desperate situation Drake is in, for you to experiecnce the same emotions as Drake, and to make you feel like you are a fucking dead man walking. If you did not care for story (never heard of anyone who plays Uncharted and didnt care for the story) then you probably had a hard time getting through that level.

As opposed to the cruise ship/grave yard level where it literally had nothing to do with the story, but it was great gameplay wise.

#31 Posted by Blabadon (25215 posts) -

Dragon Age: Origins- The Fade

This game was made for threads like these

#32 Posted by seanmcloughlin (38167 posts) -

The desert level where you are just walking for days, is obviously just for the story. Its meant to make you feel the desperate situation Drake is in, for you to experiecnce the same emotions as Drake, and to make you feel like you are a fucking dead man walking.

Then it did a fucking terrible job. Main reason being jump cuts and fading in and out. Those don't do anything to add to that effect. They're a cheap way of trying to pass time and get to a conclusion that was otherwise hard to do.

The boat was decent to play but yeah made 0 sense, it was absically "how do we fit this cool boat level into the game?"

#33 Posted by Blabadon (25215 posts) -

@Nengo_Flow said:

The desert level where you are just walking for days, is obviously just for the story. Its meant to make you feel the desperate situation Drake is in, for you to experiecnce the same emotions as Drake, and to make you feel like you are a fucking dead man walking.

Then it did a fucking terrible job. Main reason being jump cuts and fading in and out. Those don't do anything to add to that effect. They're a cheap way of trying to pass time and get to a conclusion that was otherwise hard to do.

The boat was decent to play but yeah made 0 sense, it was absically "how do we fit this cool boat level into the game?"

The funniest part was he's tired as fuck from all that and then goes apeshit in all the combat sequences afterwards

#34 Posted by Nengo_Flow (9288 posts) -

@Nengo_Flow said:

The desert level where you are just walking for days, is obviously just for the story. Its meant to make you feel the desperate situation Drake is in, for you to experiecnce the same emotions as Drake, and to make you feel like you are a fucking dead man walking.

Then it did a fucking terrible job. Main reason being jump cuts and fading in and out. Those don't do anything to add to that effect. They're a cheap way of trying to pass time and get to a conclusion that was otherwise hard to do.

The boat was decent to play but yeah made 0 sense, it was absically "how do we fit this cool boat level into the game?"

Pretty effective, really nice part of the game.

ND admitted that they basically came up with the epic set pieces first and threw in a story around it. They even talked about how way before they ever started the game they we coming up with ideas of how epic can they make some set pieces, they really wanted a cruise ship and a plane.

#35 Edited by seanmcloughlin (38167 posts) -

Pretty effective, really nice part of the game.

ND admitted that they basically came up with the epic set pieces first and threw in a story around it. They even talked about how way before they ever started the game they we coming up with ideas of how epic can they make some set pieces, they really wanted a cruise ship and a plane.

As Blab pointed out, it's ineffective because they shatter that feeling they're trying to create in the instant Drake realises fighting has to happen and he's up and running again. Even after proclaiming the water as "undrinkable" and he just carries on like nothing happened. All I got from that section is they wanted the Desert in there but had no idea how to get to the next section so they do a bunch of cuts/fades and it's right back to Uncharted mayhem.

But yeah the set pieces while very nice to look at feel really forced and over the top. Drake you just capsized a cruiser, why are you crashing a plane

#36 Edited by mems_1224 (45780 posts) -

yea, the desert scene was shitty

the intro to almost every zelda game

dragon age-the fade

halo 2-all the arbiter levels

bioshock infinite-the lady comstock level

god of war-spike wall

red dead-all of mexico

#37 Edited by seanmcloughlin (38167 posts) -

bioshock infinite-the lady comstock level

god of war-spike wall

Oh jesus yeah...

All of the Underworld in GOW1 can suck my ear lobes

#38 Posted by -RPGamer- (34283 posts) -

No one mentions the Mako sections in the first Mass Effect, or how about mining?

#39 Posted by Vatusus (4229 posts) -

That part in U3 was actually needed imo. ND tried (and managed it pretty well) to give the player the sensation that he was lost in the desert. The part where you see an oasis and its only a mirage was disappoint almost just like it would be if you were actually there. And then... a village, on the horizon, a last hope...

great scene imo

#40 Posted by the_bi99man (11028 posts) -

No one mentions the Mako sections in the first Mass Effect, or how about mining?

I really liked the Mako sections, and was kind of bummed to see them removed in ME2 and 3.

#41 Posted by turtlethetaffer (16410 posts) -

The ice cavern in Ocarina of time leaves something to be desired for me.

#42 Posted by jun_aka_pekto (15798 posts) -

That part of UC3 (the desert) wasn't so bad.

The level Ascension in Crysis was just plain terrible.

Another section I don't like are rail sections where the player merely sits at one place as a gunner such as those in Bulletstorm and the KZ2/KZ3 games.

#43 Edited by DirkXXVI (491 posts) -

The Sorrow on Metal Gear Solid 3. Creative, yes, but extremely boring and frustrating when you don't know what to do.

Also any part in Final Fantasy before FFXII that had random battles.

#44 Edited by TheEroica (13041 posts) -

@seanmcloughlin I agree with AC4's opening... it's drab and mundane and unfortunately doesnt do a great job of showing the expansiveness of what they created. It is thankfully over rather quick though... especially when compared to AC3. what di dyo umean though

#45 Posted by raging_user (379 posts) -

God of War 3 everything but the first level

#46 Posted by turtlethetaffer (16410 posts) -

@mems_1224: I;d say most of the opening missions of Red Dead were extremely boring. But I wouldn't call the game great.

#47 Posted by seanmcloughlin (38167 posts) -

@Vatusus said:

That part in U3 was actually needed imo. ND tried (and managed it pretty well) to give the player the sensation that he was lost in the desert. The part where you see an oasis and its only a mirage was disappoint almost just like it would be if you were actually there. And then... a village, on the horizon, a last hope...

great scene imo

and then straight into fighting soldiers like none of that happened

#48 Posted by sailor232 (4266 posts) -

The Last of Us, all of the game, one boring escort quest that rinse and repeated Uncharted 3's mechanics to the T.

#49 Posted by Minishdriveby (10003 posts) -

Xenoblade's Mechonis section, I wanted out of there so badly, luckily I could fast travel back.

Yeah, Sword Valley, Central Factory, Aginathra, and Mechonis Field were all extremely boring for me as well. Fallen Arm was a great area though.

I'd say in Uncharted's case it's more of an "incredibly boring the second time" moment. Where it's interesting to watch the first time because it was story based and it looked pretty but then having to play through it the second time knowing everything that happens, urgh, no thanks.

You hit the nail on the head. Although Uncharted 3 felt underwhelming in other regards the first time through - too many repetitive scenes/sequences and the feeling like I've done this all before in Uncharted 2 - the second time through was 10 times more grating because of the unskippable walk-and-talk scenes where nothing was happening except exposition of the plot.

#50 Posted by drinkerofjuice (3155 posts) -

No one mentions the Mako sections in the first Mass Effect, or how about mining?

Well the first Mass Effect is not a great game, or even a good game.

Anywho, Ascension from Crysis is the one section that immediately comes to mind. That level should have just been taken out of the game completely, never to be utilized in any form. Absolutely pointless.