During the video, "Tech 5 developer walkthrough 1," found at GameTrailers.com, John Carmacks, the famous game designer at iD, talks about cross-platform development and how iD's new engine, Tech 5, can ease that process.
http://www.gametrailers.com/player/23177.htmlIn this video, Carmack clearly shows the advantages of Blu-ray's large storage capacity when he reveals that Rage, iD's new game on the Tech 5 engine, is coming to the PS3 on a single Blu-ray disc. The 360 version is coming on 2 DVDs. And as you might know, the limited storage capacity of the DVD9 has recently become another one of well-known issues of the 360 console.
However, if you watch the parts from 1:30 to 1:45, Carmack brings up another issue. This time a well-known issue with the PS3.Carmack gives a example of a possible problem a game designer might face while creating a cross-platform game.
Carmack: "...you [the game developer] start up one moring and, it's like, oh, the memory no longer fits on the PS3, we better do something about it."
Perhaps the lack of memory on the PS3 is a bigger issue than 360's storage problem. While the storage problem can be solve with the "2-disc" approach, there doesn't seem to be a solution to PS3's shortage of memory. I mean, what good is a larger storage medium when you can't have better visual quality?
Discuss.
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