Bayonetta 1 port on Wii U is based on the 360 version

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nintendoboy16

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#1 nintendoboy16
Member since 2007 • 41525 Posts

GoNintendo/Kamiya's Twitter

It also runs at 60 FPS.

Good sign for those who hated the PS3 version.

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35cent

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#2  Edited By 35cent
Member since 2008 • 934 Posts

That's good considering the PS3 version was a load of shite.

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SolidGame_basic

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#3 SolidGame_basic
Member since 2003 • 45055 Posts

thank God. the ps3 version was on my backlog but now I'm selling it!@

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sailor232

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#4 sailor232
Member since 2003 • 6880 Posts

I played the Ps3 version and still loved it, so this makes this bundle so so so much better for me now, I finally get to play the game as it was meant to play.

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PrincessGomez92

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#5 PrincessGomez92
Member since 2013 • 5747 Posts

Why would you base it on the PS3 version?

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deactivated-5d6bb9cb2ee20

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#6 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

The PS3 version might as well not exist, so that's good news.

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CrownKingArthur

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#7 CrownKingArthur
Member since 2013 • 5262 Posts

powerpc common factor

and badness of ps3 port

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freedomfreak

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#8 freedomfreak
Member since 2004 • 52423 Posts

Would've been stupid to use the Ps3 version.

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idill23

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#9 idill23
Member since 2004 • 1135 Posts

@freedomfreak:

@freedomfreak said:

Would've been stupid to use the Ps3 version.

This.

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2Chalupas

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#10 2Chalupas
Member since 2009 • 7284 Posts

Uh, The PS3 version was also "based on" the 360 version, since it was a sloppy port done late in the game by a 3rd party studio. This game was originally 360 only. Why would they base it on a sloppy port, rather than the real thing?

I would assume that with the slightly additional hardware, the Wii-U version should be able to run smooth, if not be a slight UPGRADE. It would be sad if it was anything but an upgrade.

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HalcyonScarlet

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#11  Edited By HalcyonScarlet
Member since 2011 • 13659 Posts

It makes sense to use the 360 version, they have more in common with the CPU and GPU. Porting from the PS3 to the Wii U would have likely been a nightmare.