Bayonetta 1 port on Wii U is based on the 360 version

#1 Posted by nintendoboy16 (25847 posts) -
#2 Edited by 35cent (877 posts) -

That's good considering the PS3 version was a load of shite.

#3 Posted by SolidGame_basic (16084 posts) -

thank God. the ps3 version was on my backlog but now I'm selling it!@

#4 Posted by sailor232 (4277 posts) -

I played the Ps3 version and still loved it, so this makes this bundle so so so much better for me now, I finally get to play the game as it was meant to play.

#5 Posted by PrincessGomez92 (3248 posts) -

Why would you base it on the PS3 version?

#6 Posted by charizard1605 (54531 posts) -

The PS3 version might as well not exist, so that's good news.

#7 Posted by CrownKingArthur (3822 posts) -

powerpc common factor

and badness of ps3 port

#8 Posted by freedomfreak (38295 posts) -

Would've been stupid to use the Ps3 version.

#9 Posted by idill23 (1062 posts) -
#10 Posted by 2Chalupas (4976 posts) -

Uh, The PS3 version was also "based on" the 360 version, since it was a sloppy port done late in the game by a 3rd party studio. This game was originally 360 only. Why would they base it on a sloppy port, rather than the real thing?

I would assume that with the slightly additional hardware, the Wii-U version should be able to run smooth, if not be a slight UPGRADE. It would be sad if it was anything but an upgrade.

#11 Edited by HalcyonScarlet (3796 posts) -

It makes sense to use the 360 version, they have more in common with the CPU and GPU. Porting from the PS3 to the Wii U would have likely been a nightmare.