using GS until youtube has it.
EDIT: posted youtube link. cannot embed for some reason. here's a story though
Arkham Origins' multiplayer is being developed independently of the single-player by London-based studio Splash Damage, which has previously developed Enemy Territories: Quake Wars and, more recently, class-based shooter Brink.
"We were all very passionate about the fact that this shouldn't be a "me too" mode or a tacked-on mode," Splash Damage's creative director Alastair Cornish told OXM, which has written up anextensive hands-on preview. "It had to be distinct, it had to be uniquely Arkham, and it had to feel like a natural growth of the single player experience."
The multiplayer is being billed as an evolution of the Predator Challenges featured in the previous games, with players suiting up as Batman and Robin to partake in a three-way battle with members of Bane and Joker's gangs.
"I almost think of it as like the challenge rooms: if you liked some aspect, you can come on and extend your experience, and multiplayer - particularly one based on the invisible predator experience - feels like that natural extension. It feels like, "Ok, I want to challenge myself against the best AI in the world - other players - who are unpredictable as all hell and can work together and use their ingenuity," explained Cornish.
Criminals are lithe, capable of performing evasive rolls and vaulting over cover, and they also pack guns. By killing members of the opposing gang, players can prevent reinforcements from joining the fray, leaving them free to take out remaining foes.
The Dark Knight and Boy Wonder, meanwhile, can pick off enemies from the shadows, with each successful strike awarding players more juice for their shared "intimidation" meter. Once this meter is filled, the heroes win. During the battle Alfred can highlight high-priority targets for Batman and Robin to focus on for extra meter juice and points.
Death decreases a hero's meter and score, and should they fall to the last member of a gang, the entire opposing team will be revived.
Speaking on the inclusion of Robin, who it is believed won't be part of the story campaign, Cornish said: "It's best to think of it as being in the same broad fictional window, if that makes sense. So it's not following on or tied to the single player story, and one of the most noticeable things there is the inclusion of Robin.
"However it is still in the Arkhamverse, obviously, and it is in that same time frame, so it's still the kind of rough, younger Batman, but it has allowed us to bring in Robin because we just wanted that experience of hunting online as a team - the dynamic duo of Batman and Robin."
The single multiplayer map shown thus far is Blackgate Prison, and before each match begins players play an "opt-in/opt-out roulette wheel" to decide who plays as Batman and who's Robin. Gang members will be able to customise their loadouts and their appearance, which can grant bonuses and further tactical opportunities.
Goons also have their own version of Detective Vision called 'Enhanced Vision', which allows them to spot Batman and Robin as well as members of the opposing gang. The ability runs off batteries and is subject to a recharge time.
Control points are dotted around the map and are important since they reduce the number of gang reinforcements entering battle. Batman and Robin can use scramblers to negate control points, but enemies can risk exposing themselves to the heroes to repair the points.
In combat, Batman has access to a wide range of gadgets including explosive gels, smoke bombs, normal batarangs and explosive batarangs.
"Those are just a few of the gadgets that Batman has," says Cornish, "but he's got something for every occasion really, which is a sort of Batman MO. No Bat shark-repellent pellets though!"
Robin is able to use the same gadgets, but also has a few of his own unique skills, including a zip kick, a damage-absorbing shield and his trademark staff.
During multiplayer battles Joker and Bane may also make an appearance: "The way it works is that there's an entry point which your villain demands that you secure for him so that he can safely enter the map," says Cornish.
"There's a notice period before that entry point becomes active, and the losing team actually get a slight bit of extra notice, and depending on how badly they're doing they get more and more notice. There's also a slight catch-up mechanic there."