[QUOTE="ReadingRainbow4"]
Actually I would like the entire franchsize to just die, start over with a new IDEA but similar gameplay.
enough of this BS assassin vs. templars crap, it's worn out it's welcome.
Perhaps set it in a setting of political intrigue while keeping the supernatural Pissing contest to a minimum.
I completely agree with you, but the devs simply won't do it. They convoluted the story so much, and made the sci-fi elements become even more annoying as the games progress. The Desmond parts were terrible ever since the beginning, but the devs keep cinging to it. Sadly it seems like creating a good and meaningful story is a rarity in gaming. That's where Assassin's Creed really fails. Not only that, but they seem to have a really hard time understanding that nobody wants countering for combat. Literally all you do is counter. With Assassin's Creed III they raved on about some totally new combat system that's way improved and built from the ground up, well guess what Ubisoft, it's still 99% countering! Only this time, they made it use less buttons.
It just frustrates me when devs don't listen to feedback from their fans or community, the same thing happened with Elder Scrolls. People ask for better combat, but instead they keep it as the same old hack and slash. I don't expect anything better from the next Assassin's Creed game or the next Elder Scrolls game, which is a shame because there's a lot of potential there. We need another dev to step up and make a game like Assassin's Creed done right, you know, with actual stealth. It's not a stealth assassination if you take on an entire army to get to the target, Ubisoft.
It's sad because AC has so many good things going for it. Great animations, beautiful worlds, cool protagonists, hidden blade, fully climbable historical cities etc. But they just refuse to push the gameplay to a decent level. I don't get it :(. Combat is a little better than you describe though (you should play a bit more aggro than 99% counters to keep a nice flow), but still mediocre.
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