Assassin's Creed set in China would be a breath of fresh air

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#51 Posted by Sushiglutton (5173 posts) -
[QUOTE="XVision84"]

[QUOTE="ReadingRainbow4"]

Actually I would like the entire franchsize to just die, start over with a new IDEA but similar gameplay.

enough of this BS assassin vs. templars crap, it's worn out it's welcome.

Perhaps set it in a setting of political intrigue while keeping the supernatural Pissing contest to a minimum.

I completely agree with you, but the devs simply won't do it. They convoluted the story so much, and made the sci-fi elements become even more annoying as the games progress. The Desmond parts were terrible ever since the beginning, but the devs keep cinging to it. Sadly it seems like creating a good and meaningful story is a rarity in gaming. That's where Assassin's Creed really fails. Not only that, but they seem to have a really hard time understanding that nobody wants countering for combat. Literally all you do is counter. With Assassin's Creed III they raved on about some totally new combat system that's way improved and built from the ground up, well guess what Ubisoft, it's still 99% countering! Only this time, they made it use less buttons.

It just frustrates me when devs don't listen to feedback from their fans or community, the same thing happened with Elder Scrolls. People ask for better combat, but instead they keep it as the same old hack and slash. I don't expect anything better from the next Assassin's Creed game or the next Elder Scrolls game, which is a shame because there's a lot of potential there. We need another dev to step up and make a game like Assassin's Creed done right, you know, with actual stealth. It's not a stealth assassination if you take on an entire army to get to the target, Ubisoft.

It's sad because AC has so many good things going for it. Great animations, beautiful worlds, cool protagonists, hidden blade, fully climbable historical cities etc. But they just refuse to push the gameplay to a decent level. I don't get it :(. Combat is a little better than you describe though (you should play a bit more aggro than 99% counters to keep a nice flow), but still mediocre.
#52 Posted by Rocker6 (13358 posts) -

[QUOTE="Rocker6"]

[QUOTE="mems_1224"] yea, its a shame too because the yearly releases have already started to affect the quality of the games.XVision84

Definitely this... the franchise fatigue is already kicking in for me, and the fact how AC3 has plenty of dumb design decisions makes things even worse...

Yes, definitely. I was so hyped for Assassin's Creed III because it seemed like they finally fixed everything wrong with AC III, and that supposed 3 year development time, but nope. Same old horrid AI, bad combat, only this time they added terrible framerates and terrible draw distance. They said that they're not going to stop though, so expect another AC game in 2013. And let's not get started on the stealth. I don't get it, Far Cry 3 is also from Ubisoft yet the stealth and AI in that game is great. Can they seriously not just...take it from Far Cry 3, and...incorporate it in Assassin's Creed?

Seriously, if they made an Assassin's Creed game with actual assassin's (not demi-gods that auto-counter entire armies), actual stealth (run up to target in middle of crowd and stab does not = stealth), a meaningful story, no (or very minimum) sci-fi, and all set in an interesting time period (Asia, India, etc.), then I would cry with joy. But until then, I am never buying an Assassin's Creed game again.

Exactly, the AC franchise may have started as something special and appealing due to its unique concept, but seeing a bunch of well-known and acknowledged issues from the earlier games still lingering this late into the franchise is an atrocity!

AC3 focused on the visuals and overall presentation by constantly hyping the new engine, and yes, the game really looks awesome, at least on the PC, but they messed up far too many things in the basic game design. A damn shame, and the worst thing, I can see things only going downhill from now on. A milked franchise has minimal chances of rising up to its former glory, it only ends up on a steady decline...

#53 Posted by IAmNot_fun (3336 posts) -
Here are some of my personal picks: - Ancient Rome from Sulla-Marius contentions to ascension of Augustus and establishment of the Empire - end of feudal era in ancient China with the unification of China by Qin, and subsequent war and founding of Han dynasty - Germany and Austria under the reign of Karl V (Reformation) - Thirty Years War Europe - Poland and the surrounding regions during the Deluge - France during French Revolution and subsequent Napoleonic era - Japan from Opium War to Meiji Restoration - India during Sepoy Uprising - Russian Revolutions - China in early 20th century
#54 Posted by TheGuardian03 (21290 posts) -

[QUOTE="Rocker6"]

[QUOTE="mems_1224"] yea, its a shame too because the yearly releases have already started to affect the quality of the games.XVision84

Definitely this... the franchise fatigue is already kicking in for me, and the fact how AC3 has plenty of dumb design decisions makes things even worse...

Yes, definitely. I was so hyped for Assassin's Creed III because it seemed like they finally fixed everything wrong with AC III, and that supposed 3 year development time, but nope. Same old horrid AI, bad combat, only this time they added terrible framerates and terrible draw distance. They said that they're not going to stop though, so expect another AC game in 2013. And let's not get started on the stealth. I don't get it, Far Cry 3 is also from Ubisoft yet the stealth and AI in that game is great. Can they seriously not just...take it from Far Cry 3, and...incorporate it in Assassin's Creed?

Seriously, if they made an Assassin's Creed game with actual assassin's (not demi-gods that auto-counter entire armies), actual stealth (run up to target in middle of crowd and stab does not = stealth), a meaningful story, no (or very minimum) sci-fi, and all set in an interesting time period (Asia, India, etc.), then I would cry with joy. But until then, I am never buying an Assassin's Creed game again.

*looks at avatar/sig*

#55 Posted by TheGuardian03 (21290 posts) -
btw i didn't even finish ac3, really tired of assassins creed, they need to stop for a year or two and make it better and have some real stealth.
#56 Posted by LegatoSkyheart (24332 posts) -

Everyone wants to play as an Asain Assassin.

#57 Posted by PhazonBlazer (11385 posts) -

It would be awesome if they could make a game based off Assassin's Creed: The Fall. It's set in Russia during the 19th century.

Assassinscreedthefall1.jpg

#58 Posted by Rocker6 (13358 posts) -

It's sad because AC has so many good things going for it. Great animations, beautiful worlds, cool protagonists, hidden blade, fully climbable historical cities etc. But they just refuse to push the gameplay to a decent level. I don't get it :(. Combat is a little better than you describe though (you should play a bit more aggro than 99% counters to keep a nice flow), but still mediocre. Sushiglutton

I tried that, but it simply takes too long, and feels even more repetative than counters, due to constantly being faced with far too many enemies. The sad fact is, combat is designed around counters and streaks, you may try to "fight" against it, but doesn't work well... at least for me...

#59 Posted by XVision84 (13626 posts) -

[QUOTE="XVision84"]

[QUOTE="Rocker6"]

Definitely this... the franchise fatigue is already kicking in for me, and the fact how AC3 has plenty of dumb design decisions makes things even worse...

TheGuardian03

Yes, definitely. I was so hyped for Assassin's Creed III because it seemed like they finally fixed everything wrong with AC III, and that supposed 3 year development time, but nope. Same old horrid AI, bad combat, only this time they added terrible framerates and terrible draw distance. They said that they're not going to stop though, so expect another AC game in 2013. And let's not get started on the stealth. I don't get it, Far Cry 3 is also from Ubisoft yet the stealth and AI in that game is great. Can they seriously not just...take it from Far Cry 3, and...incorporate it in Assassin's Creed?

Seriously, if they made an Assassin's Creed game with actual assassin's (not demi-gods that auto-counter entire armies), actual stealth (run up to target in middle of crowd and stab does not = stealth), a meaningful story, no (or very minimum) sci-fi, and all set in an interesting time period (Asia, India, etc.), then I would cry with joy. But until then, I am never buying an Assassin's Creed game again.

*looks at avatar/sig*

My avatar/sig pretty much shows what I think Assassin's Creed should be like. A game with everything I stated in my post set in China would be great ;).

#60 Posted by XVision84 (13626 posts) -

btw i didn't even finish ac3, really tired of assassins creed, they need to stop for a year or two and make it better and have some real stealth.TheGuardian03

Neither did I man, neither did I. And I don't even want to finish it.

#61 Posted by PhazonBlazer (11385 posts) -

[QUOTE="TheGuardian03"]btw i didn't even finish ac3, really tired of assassins creed, they need to stop for a year or two and make it better and have some real stealth.XVision84

Neither did I man, neither did I. And I don't even want to finish it.

But you have to see the awesome ending!:o

#62 Posted by TheGuardian03 (21290 posts) -

[QUOTE="TheGuardian03"]

[QUOTE="XVision84"]

Yes, definitely. I was so hyped for Assassin's Creed III because it seemed like they finally fixed everything wrong with AC III, and that supposed 3 year development time, but nope. Same old horrid AI, bad combat, only this time they added terrible framerates and terrible draw distance. They said that they're not going to stop though, so expect another AC game in 2013. And let's not get started on the stealth. I don't get it, Far Cry 3 is also from Ubisoft yet the stealth and AI in that game is great. Can they seriously not just...take it from Far Cry 3, and...incorporate it in Assassin's Creed?

Seriously, if they made an Assassin's Creed game with actual assassin's (not demi-gods that auto-counter entire armies), actual stealth (run up to target in middle of crowd and stab does not = stealth), a meaningful story, no (or very minimum) sci-fi, and all set in an interesting time period (Asia, India, etc.), then I would cry with joy. But until then, I am never buying an Assassin's Creed game again.

XVision84

*looks at avatar/sig*

My avatar/sig pretty much shows what I think Assassin's Creed should be like. A game with everything I stated in my post set in China would be great ;).

won't happen, also i am betting you'll hype the next ac they announce xv.
#63 Posted by XVision84 (13626 posts) -

[QUOTE="XVision84"]

[QUOTE="TheGuardian03"]btw i didn't even finish ac3, really tired of assassins creed, they need to stop for a year or two and make it better and have some real stealth.PhazonBlazer

Neither did I man, neither did I. And I don't even want to finish it.

But you have to see the awesome ending!:o

My friends told me the ending on my request.

It's about as bad as I expected it to be :P.

#64 Posted by XVision84 (13626 posts) -

[QUOTE="XVision84"]

[QUOTE="TheGuardian03"]

*looks at avatar/sig*

TheGuardian03

My avatar/sig pretty much shows what I think Assassin's Creed should be like. A game with everything I stated in my post set in China would be great ;).

won't happen, also i am betting you'll hype the next ac they announce xv.

Absolutely not! :o

#65 Posted by Ratchet_Fan8 (5537 posts) -
breath of fresh air hahahahahahahahahahhaah XD
#66 Posted by Sushiglutton (5173 posts) -

[QUOTE="Sushiglutton"]It's sad because AC has so many good things going for it. Great animations, beautiful worlds, cool protagonists, hidden blade, fully climbable historical cities etc. But they just refuse to push the gameplay to a decent level. I don't get it :(. Combat is a little better than you describe though (you should play a bit more aggro than 99% counters to keep a nice flow), but still mediocre. Rocker6

I tried that, but it simply takes too long, and feels even more repetative than counters, due to constantly being faced with far too many enemies. The sad fact is, combat is designed around counters and streaks, you may try to "fight" against it, but doesn't work well... at least for me...

Let's say you only face normal guards. Then you counter the first with B (Xbox controls) and press X to kill him. Hold your stick towards the next guard and press X. Repeat that until next guard is ready to attack, then you press B to counter etc. I don't see how this could lead to 99% counters? And if you use A to break defense (a second tap will trip the enemy to the ground, making heavies easy to kill) and Y for say a ropedart (will also get enemies to the ground) you will have to do even less counters.
#67 Posted by Big_Pecks (5193 posts) -

That concept art gallery is better than the entire franchise.

#68 Posted by Rocker6 (13358 posts) -

[QUOTE="XVision84"]

My avatar/sig pretty much shows what I think Assassin's Creed should be like. A game with everything I stated in my post set in China would be great ;).

TheGuardian03

won't happen, also i am betting you'll hype the next ac they announce xv.

I wouldn't blame him, even if it happens...

When a franchise you love so much starts going downhill, you may criticize it as much as you want, but you'll still remain secretly hopeful for a while, thinking how the sequel will fix things, how the devs will acknowledge the fan feedback, etc, only to end up dissapointed again...

#69 Posted by Planeforger (15411 posts) -
Sorry, but they can't get this close to the perfect setting for an AC game and then not use it. The next game -has- to follow Connor during the French Revolution. They'd be crazy to set it anywhere else, when they've already got the perfect setup for it. Honestly, they should have just skipped the American one and gone straight there.
#70 Posted by XVision84 (13626 posts) -

[QUOTE="TheGuardian03"][QUOTE="XVision84"]

My avatar/sig pretty much shows what I think Assassin's Creed should be like. A game with everything I stated in my post set in China would be great ;).

Rocker6

won't happen, also i am betting you'll hype the next ac they announce xv.

I wouldn't blame him, even if it happens...

When a franchise you love so much starts going downhill, you may criticize it as much as you want, but you'll still remain secretly hopeful for a while, thinking how the sequel will fix things, how the devs will acknowledge the fan feedback, etc, only to end up dissapointed again...

Naw, that already happened with AC III. I really had my hopes up, but yeah I should've known better. Well....at least there's The Last of Us.

#71 Posted by XVision84 (13626 posts) -

[QUOTE="Rocker6"]

[QUOTE="Sushiglutton"]It's sad because AC has so many good things going for it. Great animations, beautiful worlds, cool protagonists, hidden blade, fully climbable historical cities etc. But they just refuse to push the gameplay to a decent level. I don't get it :(. Combat is a little better than you describe though (you should play a bit more aggro than 99% counters to keep a nice flow), but still mediocre. Sushiglutton

I tried that, but it simply takes too long, and feels even more repetative than counters, due to constantly being faced with far too many enemies. The sad fact is, combat is designed around counters and streaks, you may try to "fight" against it, but doesn't work well... at least for me...

Let's say you only face normal guards. Then you counter the first with B (Xbox controls) and press X to kill him. Hold your stick towards the next guard and press X. Repeat that until next guard is ready to attack, then you press B to counter etc. I don't see how this could lead to 99% counters? And if you use A to break defense (a second tap will trip the enemy to the ground, making heavies easy to kill) and Y for say a ropedart (will also get enemies to the ground) you will have to do even less counters.

Thing is, they give you all these tools to use, but I never have any interest in using them. I've had the rope dart for some time, but why do I need it when I can just counter? And even so, pressing X from one enemy to the next until I have to counter isn't really a good combat system. I see what you're saying though, they give you the opportunity to make it less repetitive, but that's not enough. The combat still leaves much to be desired.

#72 Posted by Rocker6 (13358 posts) -

Sorry, but they can't get this close to the perfect setting for an AC game and then not use it. The next game -has- to follow Connor during the French Revolution. They'd be crazy to set it anywhere else, when they've already got the perfect setup for it. Honestly, they should have just skipped the American one and gone straight there.Planeforger

The problem is, even if they hit the "perfect" setting, but fail to iron out the glaring and familiar flaws, who cares?

Good settings, quality graphics and presentation can significally improve the experience, but if the basic game design is horribly flawed, they won't do much, and you'll still get bored quickly...

#73 Posted by Rocker6 (13358 posts) -

[QUOTE="Sushiglutton"][QUOTE="Rocker6"]

I tried that, but it simply takes too long, and feels even more repetative than counters, due to constantly being faced with far too many enemies. The sad fact is, combat is designed around counters and streaks, you may try to "fight" against it, but doesn't work well... at least for me...

XVision84

Let's say you only face normal guards. Then you counter the first with B (Xbox controls) and press X to kill him. Hold your stick towards the next guard and press X. Repeat that until next guard is ready to attack, then you press B to counter etc. I don't see how this could lead to 99% counters? And if you use A to break defense (a second tap will trip the enemy to the ground, making heavies easy to kill) and Y for say a ropedart (will also get enemies to the ground) you will have to do even less counters.

Thing is, they give you all these tools to use, but I never have any interest in using them. I've had the rope dart for some time, but why do I need it when I can just counter? And even so, pressing X from one enemy to the next until I have to counter isn't really a good combat system. I see what you're saying though, they give you the opportunity to make it less repetitive, but that's not enough. The combat still leaves much to be satisfied.

Exactly, I just want for combat to be done as quickly as possible, streaks and counters are by far the fastest way to dispatch the enemies...

Now, I may try to have some fun and experiment with different moves in some encounters, but most of the time, I just don't have the patience, or the interest...

#74 Posted by Sushiglutton (5173 posts) -
[QUOTE="XVision84"]

[QUOTE="Sushiglutton"][QUOTE="Rocker6"]

I tried that, but it simply takes too long, and feels even more repetative than counters, due to constantly being faced with far too many enemies. The sad fact is, combat is designed around counters and streaks, you may try to "fight" against it, but doesn't work well... at least for me...

Let's say you only face normal guards. Then you counter the first with B (Xbox controls) and press X to kill him. Hold your stick towards the next guard and press X. Repeat that until next guard is ready to attack, then you press B to counter etc. I don't see how this could lead to 99% counters? And if you use A to break defense (a second tap will trip the enemy to the ground, making heavies easy to kill) and Y for say a ropedart (will also get enemies to the ground) you will have to do even less counters.

Thing is, they give you all these tools to use, but I never have any interest in using them. I've had the rope dart for some time, but why do I need it when I can just counter? And even so, pressing X from one enemy to the next until I have to counter isn't really a good combat system. I see what you're saying though, they give you the opportunity to make it less repetitive, but that's not enough. The combat still leaves much to be satisfied.

It's a weak version of the Arkham Asylum combat basically. It doesn't flow as good, it doesn't offer as much variety, it lacks quickfiring (must change tool through d-pad menu). I'm not saying it is good, I think it's very mediocre. But just to be fair it does offer the chance for some variety and if you play it that way it becomes a bit more fun (and goes faster) so I see no reason not to do that :).
#75 Posted by IgGy621985 (4572 posts) -

Sorry, but they can't get this close to the perfect setting for an AC game and then not use it. The next game -has- to follow Connor during the French Revolution. They'd be crazy to set it anywhere else, when they've already got the perfect setup for it. Honestly, they should have just skipped the American one and gone straight there.Planeforger

French revolution yes. An American dude taking a major role in the French revolution definitely no.

#76 Posted by ReadingRainbow4 (12849 posts) -

I'll say one thing I want guns gone, or made extremely rare and or difficult to use.

There are plenty of options for ranged combat without using these methods, ac3 touched on one with the rope dagger thing, but it wasn't used very well.

#77 Posted by campzor (34932 posts) -
egypt would be better
#78 Posted by ReadingRainbow4 (12849 posts) -

Let's keep giving hints to ubi maybe they can get the creative directors head out of his ass in time.

#79 Posted by 205212669269561485377169522720 (14458 posts) -

No more Asassin's Creed would be a breath of fresh air.

#80 Posted by RavenLoud (2873 posts) -

Every dynasty's fall would fit in this, especially the rise of Han dynasty.

However it won't happen. Most likely the next game will be based in Russia and the bolshevik revolution. I read that comic, The Fall, and found it to be very intriguing.

#81 Posted by Sagem28 (10498 posts) -

-Assassin's Creed
-Fresh

Pick one.

#82 Posted by razgriz_101 (16871 posts) -

Would love it but i'd personally prefer Scotland during this era.

http://en.wikipedia.org/wiki/Jacobite_risings

Cities-Edinburgh,Stirling,Potentially Dundee.

An area like the Frontier probably call it the Ochil's or the highlands just for non locals despite it not being correct :P

#83 Posted by Sagem28 (10498 posts) -

Would love it but i'd personally prefer Scotland during this era.

http://en.wikipedia.org/wiki/Jacobite_risings

Cities-Edinburgh,Stirling,Potentially Dundee.

An area like the Frontier probably call it the Ochil's or the highlands just for non locals despite it not being correct :P

razgriz_101

I dunno...

Scotland isn't really an appealing setting. And we've had enough European settings.
my vote goes to China, it's something totally new.

#84 Posted by razgriz_101 (16871 posts) -

[QUOTE="razgriz_101"]

Would love it but i'd personally prefer Scotland during this era.

http://en.wikipedia.org/wiki/Jacobite_risings

Cities-Edinburgh,Stirling,Potentially Dundee.

An area like the Frontier probably call it the Ochil's or the highlands just for non locals despite it not being correct :P

Sagem28

I dunno...

Scotland isn't really an appealing setting. And we've had enough European settings.
my vote goes to China, it's something totally new.

that uprising lends itself insanely well to the whole templar ideology the game pushes,trust me its got deep roots in various things like religion and to an extent the divide still exists.

Not to mention Scotland sets itself apart a hell of a lot from most European history of that era.

#85 Posted by Rockman999 (7232 posts) -

As long as th dumb asses that made AC3 aren't touching it then I would have faith that it would be a good game.