Article: Can Next-Gen Games look like this?

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Blazerdt47

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#1 Blazerdt47
Member since 2004 • 5671 Posts

I am excited to see what next gen will bring.:D

Can next-gen games look like this?

Most of you must have played L.A Noire, right? The game had some phenomenal facial technology which used real actors to deliver phenomenal performances. But the limitations in technology meant that, the character models still looked videogame-y. When you have such realistic characters as shown in this image, it really increases the immersion value a lot. I personally felt Heavy Rain did a better job here when it comes to believable character models.

Have you ever imagined how the next-gen character models could look like? The leap in hardware capability should be pretty sufficient to support high polygon models in-game. Now, most of these images we have below are created via Z Brush, which allows for some insane polygon count and it is simply not practical for these models to be rendered real time in game. Such hardware does not exist unless you do it at some render farm. But there are plenty of techniques like tessellation, which allow for increased polygons without straining the hardware a lot. These renders that we have here contain an insane amount of polygons and this is pretty much the ceiling that most character models have to hit. Most character models this gen take up about 20k to 30k polygons, and these are mostly the big budget ones. Next gen you can bump that up to 100k but the models that we are showing you here are all over 1 million polygons. However, they could pretty much end up looking like the real thing due to smoke and mirrors that most developers have in their arsenal.

Check out these impressive renders; if this doesn't make you want next gen hardware, nothing will.

Model with emotions

This is the sort of enemy that will send shivers down your spine, especially when it looks like this. The impressive details that are oozing out here can make next-gen games really immersive and engaging to the player.Source: http://www.zbrushcentral.com/showthread.php?917368&p=917368&viewfull=1#post917368

Random Enemy

This full character model featured here shows incredible details from head to toe, including the clothes which contain impeccable details. The leather clothing with buttons looks realistic due to the polygon count and if the average NPC looks like this, then we pretty much expect a fantastic immersion possibility..Source:http://www.zbrushcentral.com/showthread.php?921345&p=921345&viewfull=1#post921345

Full character model

At a first glance, this model really strikes out because it is impressively designed. What is so interesting about this is that, you can really notice all the small details well, due to a lot of polygons. It's easy to buff up any character and make him look like he's on steroids, but it's really hard to design something like this.Source:http://www.zbrushcentral.com/showthread.php?164446-Ji-Gong

Full model with creative design

Janimation is a studio that does animation, fx, and design for feature films, video game cinematics, broadcast commercials, web content, and corporate productions. It's one of the studios that push character models as you can see in this image. Such sort of realistic looking models should really push the bar as to what to expect next-gen.

Head model

This model featured here only shows the facial details. While this is pretty much impossible to replicate in-game with that much detail; you can achieve a similar looking model with some smoke and mirrors. Even if you use, say, 100k polygons in-game, it could end up looking pretty impressive. Source:http://www.zbrushcentral.com/showthread.php?164247

Facial details

Who doesn't love robots in videogames? There are plenty of games which feature them, but such impressive looking ones can really immerse the player in the game. These models no doubt are packed with plenty of polygons, but something like this running in realtime can really make the game shine.Source: http://www.zbrushcentral.com/showthread.php?136873-Cedric-Seaut-s-Little-Box/page42

Highly detailed Robots

This is another model that shows a lot of facial features. Unlike the one before, this shows a lot of facial hair and other things. It sort of looks a little artificial at a first glance, but with a little tweaks, we can get a respectable looking model in-game. Most of you might not notice a generic looking character like this in-game, so it feels really pointless unless done on a main character or a villain. Source: http://www.zbrushcentral.com/showthread.php?161166-ZBrush-4R2-Beta-Testing-By-Maxence-Fleuret/page4&p=924000&viewfull=1#post924000

Facial features

We have all seen the Samaritan demo running on 3 GTX 580s. This is pretty much impossible to replicate next gen at such a visual fidelity unless developers scale it down a lot, but preserve the image with some tricks. That's the state of most console games, really. It's about adjusting and working around the weakness of the given hardware and to make the game looking good in the process. It will be impressive to see this running real-time in game next gen.

Samaritan model evolution

Mortal Kombat, the brutal action game that was released for PS3 and Xbox 360 last year was critically and commercially successful, and while it pushed the bar when it comes to gore and brutal executions, imagine such a realistic looking fighter going to town on somebody. This will truly be the jump that one would expect next gen, but it's a little hard to accomplish due to the insane amount of polygons you can see in this model. Source: http://www.zbrushcentral.com/showthread.php?81039-Mortal-Kombat-Smoke

Smoke from Mortal Kombat

Which one did you like?

http://gamingbolt.com/can-next-gen-games-look-like-this?utm_source=crowdignite.com&utm_medium=referral&utm_campaign=crowdignite.com

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Nega3

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#2 Nega3
Member since 2010 • 1069 Posts

They all look amazing!

Though, if MS and Sony are going casual next gen I doubt we'd see graphics like this.

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Klipsh

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#3 Klipsh
Member since 2012 • 608 Posts

PC already does :cool:

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JigglyWiggly_

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#4 JigglyWiggly_
Member since 2009 • 24625 Posts
ha no
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sandbox3d

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#5 sandbox3d
Member since 2010 • 5166 Posts

Heh, all these renders came from recent threads at Zbrush Central.. well I think the completed Flash render is from CGtalk, but its a Zbrush model.

Most gaming models start like these before they retopo, bake maps, etc...

The thing is, these renders not only take a while just to get the one still image, but all of those shots underwent a good amount of post work in Photoshop and BPR filters in ZB. Pixolators render of the apeish looking man was composited out of multiple render passes and some of those passes like SSS take a good while.

The hair in the first shot is a paint over in Photoshop. The scruffy dude towards the bottom has fibermesh hair. That hair contains more geometry than an entire game level.

Are video game artists getting good at faking this stuff? Are the tools becoming more accommodating? Absolutely! To be honest, the model in the first render is outstanding, but the shaders are weak. He looks wooden. There is no SSS to be seen. Its very obvious around the ears. I believe next gen characters (further into the gen) will look better than that from a tech standpoint. Maybe not the hair, but surely the shaders and between dynamic tessellation and good use of normal maps the geometry will appear to be on that level as well.

Some of these shots arent too far off from realistic expectations. You just cant expect that level of quality to be put into every asset. And only the biggest of the big budget studios will be willing to pursue that level of fidelity.

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WilliamRLBaker

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#6 WilliamRLBaker
Member since 2006 • 28915 Posts

PC already does :cool:

Klipsh
*laughs* righttt
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Nohtnym

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#7 Nohtnym
Member since 2010 • 1552 Posts

I think yes.

PC already does :cool:

Klipsh

What game?

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silversix_

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#8 silversix_
Member since 2010 • 26347 Posts
Holy sh*t that looks nice n people say we're close to reaching reality graphics :lol: btw gl getting these kind of graphics with a 6670 :lol:
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sandbox3d

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#9 sandbox3d
Member since 2010 • 5166 Posts

Oh and not trying to nit pick your post OP, but its not easy to really buff up a character as you put it! It doesn't matter if the character is tone, ripped, fat, average, or emaciated... all of it requires an in depth knowledge of anatomy to really sell the look. No one body type is any easier than another. Even the distribution of fat has a logic to follow.

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TopTierHustler

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#10 TopTierHustler
Member since 2012 • 3894 Posts

I think we have that now with L.A. noir.

It's was really cool, but refinement and more companies picking it up would be really great.

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daveg1

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#11 daveg1
Member since 2005 • 20405 Posts
no way in hell!
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sandbox3d

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#12 sandbox3d
Member since 2010 • 5166 Posts

Holy sh*t that looks nice n people say we're close to reaching reality graphics :lol: btw gl getting these kind of graphics with a 6670 :lol:silversix_

Yeah, its funny. Even if consoles had the horsepower to render assets like these in real time and even if you had enough talented artists on staff to create the insane amount of assets that a game requires at this level of fidelity, IT STILL WOULDNT WORK! Every frame you see in a major CG film, or stills like these, go through tons of post production. I've seen people use 30 layers of images rendered at 4k resolution just to get one complete final image.

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wis3boi

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#13 wis3boi
Member since 2005 • 32507 Posts

It's one thing to make those faces and run them in real time, it's another to slap them into a full game.

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mitu123

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#14 mitu123
Member since 2006 • 155290 Posts

I hope so, and some people say we don't need new hardware...

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Gue1

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#15 Gue1
Member since 2004 • 12171 Posts

with the current rumored specs of next-gen consoles I don't think so but who knows? We first need to wait for official specs anyway before we start speculating about graphic output. We don't even know how much Ram they'll have.

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deactivated-635601fd996cc

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#16 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
CryEngine 3 already has photo realistic faces.
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Cherokee_Jack

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#17 Cherokee_Jack
Member since 2008 • 32198 Posts
CHECK OUT THESE SICK RENDERS BRO WHAT IF GAMES LOOKED LIKE THAT SOMEDAY???? WOULDNT THAT BE EPIC??? YOU HEARD IT HERE FIRST ON GAMINGBOLT No group of people should be allowed to operate a website unless their combined IQ is greater than 1.
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ZumaJones07

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#18 ZumaJones07
Member since 2005 • 16457 Posts
doesn't matter cuz who pays attention to graphics anyways? everything is moving around in-game so there's no time to care.
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sandbox3d

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#19 sandbox3d
Member since 2010 • 5166 Posts

CHECK OUT THESE SICK RENDERS BRO WHAT IF GAMES LOOKED LIKE THAT SOMEDAY???? WOULDNT THAT BE EPIC??? YOU HEARD IT HERE FIRST ON GAMINGBOLT No group of people should be allowed to operate a website unless their combined IQ is greater than 1.Cherokee_Jack

It is a funny basis for an article. Some dude stumbled across Zbrush Central, got excited now here we are lol.

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sukraj

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#20 sukraj
Member since 2008 • 27859 Posts

No way.

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KiZZo1

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#21 KiZZo1
Member since 2007 • 3989 Posts

I think yes.

[QUOTE="Klipsh"]

PC already does :cool:

Nohtnym

What game?

The Samaritan tech demo that is in the OP runs on PC.

U jelly consolites?

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sailor232

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#22 sailor232
Member since 2003 • 6880 Posts

Only if we want games to cost a fortune, take twice as long to come out, smaller studios being bought up and consumed, basically a repeat of this gen but worse.

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PandaBear86

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#23 PandaBear86
Member since 2007 • 3389 Posts
Those pictures are very stupid. Those faces actually have MORE flaws and wrinkles than what you see in real life. A man in his 30's does not have ugly wrinkles and skins pores like that. Terribly stupid, and I am happy that Wii U will have similar power to 360 and PS3.
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sandbox3d

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#24 sandbox3d
Member since 2010 • 5166 Posts

Only if we want games to cost a fortune, take twice as long to come out, smaller studios being bought up and consumed, basically a repeat of this gen but worse.

sailor232

The big problem this gen was developers trying to squeeze out what wasn't there to begin with. These consoles weren't built for HD resolutions, high fidelity graphics and good performance.

Resources were often squandered trying to meet unrealistic goals.

The process of asset creation wont really change much next gen. All the tools are well in place. Those pics in the OP? Game artists already create stuff more impressive than that before generating the game res mesh. If you look at the Gears models from 2005 (before being remeshed baked down) they put the stuff in the OP to shame. And the tools are much, much, MUCH better now than they were in 05. A talented artist can jump into Zbrush using Dynamesh and have a highly detailed character in just a few hours. And the process of remeshing is almost automatic if you use the right tools.

If the next consoles make any sort of meaningful jump, then things should even back out. The issue isnt creating amazing looking assets. Its trying to force amazing assets onto a console in HD when the console wasn't built to handle HD. This gen was a massive blunder focused on a buzz word. With the low costs of hardware these days coupled with the amazing leaps forward 3D software has seen in the past few years, I doubt next gen will be a repeat. Just look at PC games. They're able to put consoles to shame visually and at a fraction of the cost because they aren't waisting all their resource's trying to squeeze a lambo out of a pinto.

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rogerjak

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#25 rogerjak
Member since 2004 • 14950 Posts

Maybe in 2-3 years PC games will start to look more like that in real time.

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sandbox3d

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#26 sandbox3d
Member since 2010 • 5166 Posts

Those pictures are very stupid. Those faces actually have MORE flaws and wrinkles than what you see in real life. A man in his 30's does not have ugly wrinkles and skins pores like that. Terribly stupid, and I am happy that Wii U will have similar power to 360 and PS3.PandaBear86

Digital sculptors do tend to go overboard. :lol:

Its all too easy to throw on the details and some people dont know when to stop. In many cases though, you do have to exaggerate the details so they don't get lost in the shader. Your shader artist can always dial it up and down as needed, but often times they request exaggeration and deeper cavities so they have something to work with.

The reason why the guy in the first pic looks so over done is because the skin shader is bad. Hes made of wood. With a decent skin shader those details would fall into place naturally rather than screaming at you the way they are now.

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ih4tefanboys

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#28 ih4tefanboys
Member since 2012 • 57 Posts

[QUOTE="Klipsh"]

PC already does :cool:

WilliamRLBaker

*laughs* righttt

says... the consolite who can't even afford to buy a real capable gaming machine, hahaha... oh and get a shave you hobo.

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fabz_95

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#29 fabz_95
Member since 2006 • 15425 Posts
Looks amazing but I don't think we'll be seeing that next gen.
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Nohtnym

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#30 Nohtnym
Member since 2010 • 1552 Posts

[QUOTE="Nohtnym"]

I think yes.

[QUOTE="Klipsh"]

PC already does :cool:

KiZZo1

What game?

The Samaritan tech demo that is in the OP runs on PC.

U jelly consolites?

Dude its a tech demo. Plus those shots, they are made on pc too. Christ...

:D

I asked what game, now tell me please...

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KiZZo1

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#31 KiZZo1
Member since 2007 • 3989 Posts

[QUOTE="KiZZo1"]

[QUOTE="Nohtnym"]

What game?

Nohtnym

The Samaritan tech demo that is in the OP runs on PC.

U jelly consolites?

Dude its a tech demo. Plus those shots, they are made on pc too. Christ...

:D

I asked what game, now tell me please...

I think the discussion was more about the capabilities of next gen and the fact that PC can already do some of the stuff in the OP.

So, maybe there isn't such a game (haven't seen Crysis 1 faces maxed out as suggested above), but a PC can already do it.

Why doesn't it do it? I have to be banal here - because of consoles.

As for the shots - they are made on PC, but not all of them are rendered in real time as the Samaritan, and real-time capability is what we're discussing.

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AzatiS

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#32 AzatiS
Member since 2004 • 14969 Posts

You W . I . S . H!! :) We all do. But that wont be the case sadly... With 512mb/1GB GPUs ram and 1 to 2 GB systems ram ( more likely )!! Theres no way youll see so shiny and detailed graphics ( even models ) , not in the next 10 years.

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Nohtnym

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#33 Nohtnym
Member since 2010 • 1552 Posts

[QUOTE="Nohtnym"]

[QUOTE="KiZZo1"]

The Samaritan tech demo that is in the OP runs on PC.

U jelly consolites?

KiZZo1

Dude its a tech demo. Plus those shots, they are made on pc too. Christ...

:D

I asked what game, now tell me please...

I think the discussion was more about the capabilities of next gen and the fact that PC can already do some of the stuff in the OP.

So, maybe there isn't such a game (haven't seen Crysis 1 faces maxed out as suggested above), but a PC can already do it.

Why doesn't it do it? I have to be banal here - because of consoles.

Bullsh*it. Might be true that console's old hardware has some kind of effect on graphics. But to say that battlefield 3 would look like those pics if only done on pc. Nah...

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DoctorWho88

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#34 DoctorWho88
Member since 2011 • 214 Posts

kwl

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deactivated-59b71619573a1

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#35 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Remember when this gen was supposed to look like this?

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ShadowMoses900

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#36 ShadowMoses900
Member since 2010 • 17081 Posts

You know what? I think there is a chance for this to be actually possible, I mean some games already do this during CGI scences, mabey next gen will be able to do something similar (not on the same level though) but in gameplay instead?

Though at the moment I don't think there is any PC game that can do this either. Next gen mabey.

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WadeKuun

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#37 WadeKuun
Member since 2012 • 161 Posts
While the first few screen easily impress me, some of those i can honestly say the PC is very close to as is...
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nameless12345

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#38 nameless12345
Member since 2010 • 15125 Posts

Yeah... no. CGI quality graphics aren't happening. It will still take years before they match even Toy Story or Jurassic Park.

There's simply too many polygons in CGI for modern hardware to handle in real-time at playlable speeds (see ray-tracing on modern machines - 2 or 3 fps on the best PCs today).

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deactivated-59b71619573a1

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#39 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

You know what? I think there is a chance for this to be actually possible, I mean some games already do this during CGI scences, mabey next gen will be able to do something similar (not on the same level though) but in gameplay instead?

Though at the moment I don't think there is any PC game that can do this either. Next gen mabey.

ShadowMoses900

There is a reason why it is done in CGI scenes, and even at that they're not nearly as detailed as some of the stuff here.

We are a long long way off doing this kind of graphics.

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Blazerdt47

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#40 Blazerdt47
Member since 2004 • 5671 Posts

Remember when this gen was supposed to look like this?

ps-meeting-2005-ps3-tech-demos-200601130

seanmcloughlin
I remember that tech demo but honestly I think this gen currently looks better than that.
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painguy1

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#41 painguy1
Member since 2007 • 8686 Posts

lol hellz no.