@-Unreal- said:
As a game developer yes. Why? Because their games don't have much meat on their bones (they lack a wealth of gameplay mechanics) and they're incredibly linear and confined.
The praise they get for presentation is deserved though. Great dialogue, great animations, great level artists and great music. Sound effects are decent, nothing special.
They still make pretty good movies though.
You couldnt be more off base if you tried.
My god, you are delusional.
Last of Us was a heavy gameplay mechanic driven game.
The gameplay in The Last of Us was amazing too. Even challenging...for sure it requires much more thought then your typical AAA Gears/Halo games (also typical AAA games like Tomb Raider/ Bioshock)
For example, Gameplay in Last of Us Is backed by item resource management.
Depending on the items you find then craft in real time it effects how you can tackle encounters more offensively or defensively.
Then ammo is scrace, clickers are one hit kills, so again...you have to always think and play smart in Last of Us.
Meele is simplistic and so brutal:
-So in the fleet of desperation you can take a guy out in a panic like brawl very quickly, go back into hiding, and then re-strategize your gameplan etc.
-Also imagine you are low on health in battle, since crafting is in real time, you have to frantically run away and find a place to craft safely as enemies are looking for you....so intense and suspensful.....
Etc
You have to think fast and act fact when playing the Last of Us, only having the chance to re-evaluate when you're in a safe spot, just like you would in real life in that situation
(A Mortal Kombat like meele system would defeat that purpose)
Also just try running away while getting a shot in with your gun on the enemies as they chase you, and the gun pops off with a defeaning boom...
So satisfying!
Combat is just so frantic and tense in Last of Us...I loved it!
BTW enemies will react to your bullets and blood splattters with each hit.
Gun play is phenomenal in Last of Us...no bullet sponge enemies like in Gears either.
Last of Us isnt even a TPS and it has the BEST GUNPLAY of any TPS i have ever played.
Naughty Dog knows how to do phenomenal gameplay.
The combat in Last of Us is deep, and has a lot of thought behind it...to say there is no meat to it is insane. ...
Also just to talk more about the stealth, to show how deep the gameplay in Last of Us truly is... (Part 1 of 3)
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