http://www.polygon.com/2014/7/24/5931351/why-banner-saga-is-avoiding-the-budget-price-pitfall-of-the-app-store
Yes, shamelessly ripped from Neogaf.
I would just like to point out, much like a gaf user later in the thread there, remember way back when, Iwata was warning people about this several years ago at GDC. Apple and mobile games have devalued games to the point where many consumers don't value them either. and why should they? This was all dismissed as "anti mobile talk because they make handhelds". Wonder how much more a decently successful 3DS title made, and how many of those are held in higher regard than some flavour of the week fee to pay game.
The chickens have come home to roost. The question is, Apple made the bed that Mobile currently has to sleep in. When and how will they get out of it?
The actual development of The Banner Saga's tablet port has been relatively smooth, Watson explained. The game was ported from its native PC platform to the iPad in just two days. The majority of the work that's now going into the tablet version boils down to painstaking optimization, as well as the other factors, including wrestling with the "black magic" required to succeed on the platform. The biggest decision is, of course, how much The Banner Saga should cost on tablets.
It's a decision that Stoic is still struggling with — and, surprisingly, it's one that Apple has been advising the studio on.
"Apple is frustrated, along with everybody else, about the mentality that's gone rampant in mobile app markets, where people don't want to pay anything," Watson said. "They want to pay as little as possible. They think that four dollars is an exorbitant amount to pay for a game, which is very illogical considering most people's lifestyles. They'll spend $600 on an iPad, and $4 on a coffee, drop $20 on lunch, but when it comes to spending four or five dollars on a game, it's this life-altering decision. I'm frustrated with that too."
"Apple clearly knows this, and I think they're hoping developers are going to be using that on iPad Air, because it can push it now," Jorgensen added. "So they're telling us to go higher-end with our game. We're still making those decisions."
Banner Saga is suited for the platform, they hope, and will justify a premium price tag. What that tag will be is still up in the air — Watson quoted XCOM's mobile port at $20, the recently launched Monster Hunter port at $15, and Broken Age at $10. There's no set norm, which makes compressing the PC version of Banner Saga's $25 launch price on PC a tricky proposition.
The Banner Saga: Factions was a free-to-play multiplayer title designed to give players (and Banner Saga's Kickstarter backers) an early look at the full, single-player game's combat mechanics. It offered only a few purchasable items, including swapped color palettes for each of the playable characters, and an option to unlock all of the game's veteran units without earning them by playing the game. Money made from those purchases went back into the development of The Banner Saga — but there simply wasn't a lot of interest from players.
"I've often said, and I really believe this, we could have made as much, if not more, if we had put a tip jar on the bottom right-hand corner of the screen," Jorgensen said.
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