In regards to consoles that can output a considerable amount of polygons for 3D and 2.5D graphics:
Overall system power is determined only when considering ALL of the following:
-Max Polygon output
-Best Video Resolution
-Amount/Speed loading textures
-Development curve depending on how hard to develop for
-other minor effects, color palette, framerate etc.
Starting from weakest going to strongest:
- 3DO: One of the first consoles to push considerable 3D
- Atari Jaguar: Decent DooM port etc. S-Video output.
- Playstation: Less processing power than Saturn but easier to develop. S-Video output.
- Sega Saturn: Difficult to develop for which hinders its hardware advantages.
- Nintendo DS: Basically 64-bit but hurt in texture dept. Moon, other 3D games look decent
- PSP: Higher texture count and lighting but worse poly. count than N64.
- Nintendo 64: Perfect Dark Conker's Bad Fur day etc. look great. Decent poly. count, first real lighting effects. Textures hurt by Cart format.
- Sega Dreamcast: More polygons and better lighting effects. Soul Calibur. Start of 6th gen.
- Playstation 2: Small jump from Dreamcast in poly/lighting.
- 3DS: Middle step between PS2 and Gcube in polygon count but superior to both in lighting effects with more modern GPU. Resolution also brings it down in overall fidelity. Lighting most comparable to 7th gen.
- Gamecube: Middle step between PS2 an Xbox original in both polygon as well as lighting.
- Xbox original: Decent jump in lighting effects smaller jump in polygon count. More textures overall considerable jump. Peak of 6th gen. Riddick, Halo 2 etc.
- Wii: Pretty close in specs to Xbox original. Better lighting with more modern GPU but about equal polygon count and textures. Peak of 6th gen. Metroid Prime 3
- Vita: Considerable jump from 6th gen in both Polygon Count and Lighting effects. Start of HD era and 7th gen graphics.
- Xbox 360/PS3: Hard to determine with my lack of owning a PS3. Both pretty close as far as I know. 360 jumps from Vita with better resolution(1080p capabilities) as well as higher poly count/textures. Lighting could be in favor of Vita though. Halo 3, Banjo Kazooie
- Wii U: More modern GPU allowing more textures and better lighting, but suffers from a weaker CPU therefore framerate dept. suffers. Regardless, can output better overall fidelity. Lighting effects and textures akin to that of 8th gen. Deus Ex: Human Revolution DC, SSB, BO2
- PS4/XboxOne: Lack of owning PS4...but XBOX one jumps Wii U in framerate dept. and poly. count and lighting. Textures is the smallest jump. Wolfenstein: TNO
This is my list not 100% fact just my gathered knowledge. Create your own list and feel free to chime in on my but don't be too critical for I am just another gamer.
Have at it
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