There's much better compatibility and retention of rights on PC, plus the digital marketplace on PC is more flexible, I imagine that's why PC has stronger digital support. Plus, with console physical copies, you're playing to keep, trade, lend to friends, things you can't really do on PC (yet, they'll probably change that in time to come). I think much of the time it's the used game market, and sharing with friends that supports tangible copies. Plus consoles haven't really had the needed HDD space or the necessary library management features to support a large library and having the discs is just easier to deal with.
Also, I think that the retail of PC technology goes a long way. For instance retailers like Best Buy and whoever will still sell PCs given their universal application, people need them for work and for games and lots else. But consoles are primarily for gaming, and gaming retailers sell games as well as the consoles they're on. If strong digital sales began to encroach on their market for games, I think you'd see retailer backlash like was seen when the PSP Go was released. If they can't sell the games, why sell the consoles they're on.
Problem with console digital retail is they sell digital copies for just as much as the physical copies go for, which to me is such a turn-off toward supporting digital. And once prices come down at retail, the digital retail for consoles ends up being more than retail. This should be the exact opposite. For starters digital should be cheaper given that they don't have to produce physical copies, distribute them around the world, shipping costs, factor in a retailer cut, and hold money on the side for MSRP adjustments and publisher promoted discounts. Plus, with the problem of used games eating into sales, every digital copy is a copy that's not going to end up on the used game market. IMO digital titles on these console services need to be a good deal cheaper. $40 on new games IMO is the mark where you'd start seeing big changes to console digital retail, and considering the used game market this is a good price point to I think sway gamers to go digital considering the $20 difference is a good incentive considering gamers trade their games somewhere around that (or much less!), except maybe the gamers who sell their games in the first month for $30. And, I support this because this will continue to bring money to publishers, the used game market doesn't.
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