3DS vs. Gamecube (SPECS)

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JediA_basic

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#1 JediA_basic
Member since 2002 • 404 Posts

Nintendo 3DS
CPU: 266MHz ARM11 X 2
GPU: DMP PICA220 133MHz (MAX 200MHz) - Polygons: generates 15.3 million per second at its native 200MHz
RAM: 64MB of RAM, 4MB of dedicated VRAM,
1.5GB of flash storage.


Gamecube
CPU:
485MHz IBM Gekko PowerPC
GPU: ATI Flipper 162MHz
- Polygons: 20 million per second
RAM: 24MB 1T-SRAM, 16MB DRAM

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deactivated-5e836a855beb2

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#2 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
legacy console forum is THAT way. /joke
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SaltyMeatballs

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#3 SaltyMeatballs
Member since 2009 • 25165 Posts

3DS easily wins, Gamecube power would have been enough for me.

But also consider that 3DS's total pixels are 190k+ pixels (800x240), whilst Gamecube was 300k+ pixels (640x480). Less pixels to display, power can go towards other things.

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Diviniuz

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#4 Diviniuz
Member since 2009 • 6460 Posts
I am glad they increased the amount of Ram
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SapSacPrime

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#5 SapSacPrime
Member since 2004 • 8925 Posts

That + small screen = :D

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mattuk69

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#6 mattuk69
Member since 2009 • 3050 Posts

It all comes down to what devs can do with the hardware.

Day of reckoning 2 for the GC 2005.

Smackdown vs raw 2010 Xbox 360.

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kipohippo021

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#7 kipohippo021
Member since 2010 • 3895 Posts
I dont know what any of this means, but im guessing its good for the 3ds.
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OmegaAK47

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#8 OmegaAK47
Member since 2007 • 875 Posts

Did you just google to find the spec of the 3DS?? I didn't know they released it yet.

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deactivated-5e836a855beb2

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#9 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

Did you just google to find the spec of the 3DS?? I didn't know they released it yet.

OmegaAK47
they were released yesterday or the day before afaik
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caseypayne69

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#10 caseypayne69
Member since 2002 • 5395 Posts
That's allot of ram for the 3rd. I might actual buy a handheld for once.
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osan0

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#11 osan0
Member since 2004 • 17865 Posts
hmm. on the CPU its very tough to call. the gekko is a powerPC chip..it could do quite a few instructions per clock. it was much closer to the xbox1 CPU than the figure would lead one to believe. i dont think the ARM11s have that and there clocked pretty low (dont add the speed...its not 532Mhz total). hard to say...probably the GC wins on this front though. on ram: 3DS...very simple. it has more. on the GPU...if i remember correctly that 20million figure for the GC was in actual gaming. it wasnt gathered from synthetic benchmarks (hence why its so much lower than PS2 and xbox figures released from sony and MS). it was also conservative...apparently RE4 managed to go higher. i dont know how that 15.3million was calculated. if it was from that future mark demo then the figure is bogus....the 3DS would never get to that in an actual game. thats also at 200MHz. im too lazy to do the math but obhiously that figure drops since the 3DS chip is at 133MHz. so its what..66% of that figure? but what about features and tools? does the pica200 have a few tricks up its sleeve...a few effects that would be easy on it but would cause a flipper to keel over? i have no idea. i think flipper probably has more raw power under the hood but between better tools, APIs and a newer design i think devs may eventually get better results out of the 3DS. it also doesnt have to render at the same res as a GC which makes life a bit easier. the only game i have seen though that i can definately say is in game is kid icarus. its looking good but there still looks to be quite a ways to go before we see TP beating visuals (technically speaking) on 3DS. mind you icarus did look like it was running at 60FPS.....i dont know if that wil be the case in the end product though. icarus is also a launch game so its hardly putting the 3DS through its paces. internal storage..well obhiously the GC wins this. it didnt have any so it wins automatically :P. overall....very hard to say. that extra ram the 3DS has will definately make more detailed textures easier on the 3DS. it can also stream data in from the cart which is much much faster than the GCs CD....so that will also help big time. but i dont think the CPU setup is as powerful and the GPU is a very grey area. at the mo, as a machine, i think the GC holds the edge overall...but i think devs may be able to get better visuals out of the 3DS eventually due to rendering to a lower res screen and better tools.
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painguy1

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#12 painguy1
Member since 2007 • 8686 Posts

dude 200mhz version was 40mil polygons/s not 15

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SaltyMeatballs

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#14 SaltyMeatballs
Member since 2009 • 25165 Posts

It all comes down to what devs can do with the hardware.

Day of reckoning 2 for the GC 2005.

Smackdown vs raw 2010 Xbox 360.

mattuk69

GC screen is clearly a bullshot.

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Nintendo_Ownes7

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#15 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="mattuk69"]

It all comes down to what devs can do with the hardware.

Day of reckoning 2 for the GC 2005.

Smackdown vs raw 2010 Xbox 360.

SaltyMeatballs

GC screen is clearly a bullshot.

Not really the developers just focused on the Characters everything else looks terrible on the GCN screen. The 360 game they added full detail in the crowds and the ring looks a little better.

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CwlHeddwyn

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#16 CwlHeddwyn
Member since 2005 • 5314 Posts

hmm u can never get 2 CPUs to work simultaneously at 100% efficiency. there will be SOME performance loss from that.

GPU is ONLY 133Mhz which is pretty slow. & the system could probably do with more RAM.

but then again the 3DS will be cheap and the battery life will probably be quite good.

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SaltyMeatballs

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#17 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="SaltyMeatballs"]

[QUOTE="mattuk69"]

It all comes down to what devs can do with the hardware.

Day of reckoning 2 for the GC 2005.

Smackdown vs raw 2010 Xbox 360.

Nintendo_Ownes7

GC screen is clearly a bullshot.

Not really the developers just focused on the Characters everything else looks terrible on the GCN screen. The 360 game they added full detail in the crowds and the ring looks a little better.

Yeah I know, but I meant it was high res and had a lot of AA. Not a native Gamecube screenshot.

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Cherokee_Jack

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#18 Cherokee_Jack
Member since 2008 • 32198 Posts
Well, the DS theoretically was more powerful than the N64, and yet it wasn't capable of everything the N64 was.
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Nintendo_Ownes7

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#19 Nintendo_Ownes7
Member since 2005 • 30973 Posts

hmm u can never get 2 CPUs to work simultaneously at 100% efficiency. there will be SOME performance loss from that.

GPU is ONLY 133Mhz which is pretty slow. & the system could probably do with more RAM.

but then again the 3DS will be cheap and the battery life will probably be quite good.

CwlHeddwyn

They are aiming for 9-15 hours of Battery life just like the DSi.

Edit* Also I think they have 2 CPUs because one for the top screen and one for the bottom screen. I think the DS might've had that aswell.

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amaneuvering

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#20 amaneuvering
Member since 2009 • 4809 Posts

3DS easily wins, Gamecube power would have been enough for me.

But also consider that 3DS's total pixels are 190k+ pixels (800x240), whilst Gamecube was 300k+ pixels (640x480). Less pixels to display, power can go towards other things.

SaltyMeatballs
The 3DS has two screens and that's only the top one you are talking about.
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SaltyMeatballs

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#21 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="SaltyMeatballs"]

3DS easily wins, Gamecube power would have been enough for me.

But also consider that 3DS's total pixels are 190k+ pixels (800x240), whilst Gamecube was 300k+ pixels (640x480). Less pixels to display, power can go towards other things.

amaneuvering
The 3DS has two screens and that's only the top one you are talking about.

It's assuming most games will use the top screen for 3D graphics. I also assume most games will use the bottom screen for menu/items/inventory. Things like that. Doesn't stress the system much.
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SakusEnvoy

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#22 SakusEnvoy
Member since 2009 • 4764 Posts

dude 200mhz version was 40mil polygons/s not 15

painguy1

I think ultimately... we don't know what version of PICA200 they're using, or the significance of the polygon performance claims one way or another (for example is 40m triangles/second a theoretical peak claim, like the PS2's 66m triangles/second or Xbox's claim of 116.5 million polygons/second?)

About the only thing I think we can be sure of is that the PICA200 has a fillrate of 800M pixels/second @ 200Mhz and 400M pixels/second @ 100MHz, since that seems to hold steady across all the different pieces of technical info released. And we know that Flipper @ 162MHz had a fillrate of 648Mpixels/sec.

That's just attempting to compare raw power though. Obviously PICA200 is the more advanced graphics core, and fillrate is less important on a handheld given that there's less pixels on the 3DS's top screen than on an SDTV. I do think the 3DS will probably push less polys than the Gamecube but it won't matter at the end of the day, since the games will still look better.

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BreakTheseLinks

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#23 BreakTheseLinks
Member since 2005 • 2601 Posts

These specs might be realistic but it's still not confirmed wether or not this is true. IGN got their information from an "insider." For all we knew some guy just made up the specs...or IGN made up the "insider."

I want Nintendo to confirm this. These specs would satisfy me if true.

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mattuk69

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#24 mattuk69
Member since 2009 • 3050 Posts

[QUOTE="Nintendo_Ownes7"]

[QUOTE="SaltyMeatballs"]

GC screen is clearly a bullshot.

SaltyMeatballs

Not really the developers just focused on the Characters everything else looks terrible on the GCN screen. The 360 game they added full detail in the crowds and the ring looks a little better.

Yeah I know, but I meant it was high res and had a lot of AA. Not a native Gamecube screenshot.

Have you played the game? Because i think your just talking bs.
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nameless12345

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#25 nameless12345
Member since 2010 • 15125 Posts

Well, the DS theoretically was more powerful than the N64, and yet it wasn't capable of everything the N64 was.Cherokee_Jack

Hardly. Two CPUs clocked at 67 and 33 Mhz and 4 MB RAM versus a 93 Mhz 64-bit CPU, 62 Mhz GPU and 4 MB RDRAM expendable to 8 MB via the Expansion Pak. DS has a limit of 2048 polys per frame, while N64 could do 100k polys in Fast3D mode and 500 to 600k polys in Turbo3D mode. DS also can't do bilinear texture filtering and environment mapping, but it can do T&L and Cel shading. The DSi was better (133MHz main CPU, 16 MB RAM), but that extra power was never used for better graphics.

edit: anyway, I think 3DS has better shading and normal mapping capabilites than the Cube. It's not a polygon pusher but it has nice effects (even HDR lighting I think).

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Cruxis27

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#26 Cruxis27
Member since 2006 • 2057 Posts

Newsflash: Just like hardware, software also changes in different ways over the years. Dwell on that for a second. HARDER