10MB free AA in FULL EFFECT now. PS3 ports will start to show it's weakness

  • 51 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for GamerGuy07360
GamerGuy07360

422

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 GamerGuy07360
Member since 2007 • 422 Posts

[QUOTE="mrboo15"][QUOTE="edd721"][QUOTE="mrboo15"]NO released game so far has used the EDRAM for "free" AA, the first ANNOUCNHED game use the EDRAM for AA was Forza 2TOAO_Cyrus1

10 MB eDRAM daughter-die, manufactured by NEC. Thanks to the daughter die, the Xenos can do 4x FSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU, I LOVE IT.

Congrats u can copy and paste articles :| You forgot to mension that FACT that games have to be PROGRAMMED with tile rendering in mind, fool :|

Its still a huge advantage when games start utilizing it in a year or so. The 360 has great graphics now and they are going to get that much better.

Yes indeed it's there to be used and it will be only more of a benifit to the 360 games.

You guys also know the 360 GPU has built in physics tech also if they ever needed to squeeze some extra physics or AI out of the games. The 360 is just an amazinly effecient flexible gaming beast.

Much more so then the design of the PS3.