10 MB eDRAM daughter-die, manufactured by NEC. Thanks to the daughter die, the Xenos can do 4x FSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU, I LOVE IT. Congrats u can copy and paste articles :| You forgot to mension that FACT that games have to be PROGRAMMED with tile rendering in mind, fool :|[QUOTE="mrboo15"][QUOTE="edd721"][QUOTE="mrboo15"]NO released game so far has used the EDRAM for "free" AA, the first ANNOUCNHED game use the EDRAM for AA was Forza 2TOAO_Cyrus1
Its still a huge advantage when games start utilizing it in a year or so. The 360 has great graphics now and they are going to get that much better.
Yes indeed it's there to be used and it will be only more of a benifit to the 360 games.
You guys also know the 360 GPU has built in physics tech also if they ever needed to squeeze some extra physics or AI out of the games. The 360 is just an amazinly effecient flexible gaming beast.
Much more so then the design of the PS3.
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