I used to be only into Turn-based rpgs. That was because, if it were action based, I always would end up stuck in some battle, lose a bunch of times, get frustrated and just give up. However, lately I have been trying to play action-rpgs because SE is getting away from turn-based, as we could see in FFXII. And though I did like that improvement, and this time I didn't just give up but tried as many times as I needed to overcome the battle, I found Crisis Core's battle system just perfect. I mean, you may not be able to run fully everywhere (you have those "invisible walls", but you can dodge and block manually while running on that battle area. Not to mention the neat ability to select your materias with LR buttons.
Now, I'm playing FFVII over again, and as much as I hate to admit it, I find the battles monotonous most of the time. Mostly the random battles. Because you have to wait for everything, for the screen to load, to give a command to everybody, to wait for the actions to happen, to the win screen, and etc. 10 years after I played that game, and now it feels like a chore those turn-based battles.
Although I still like turn-based battles, I think that lately I'm more into the action-rpgs for its quickness.
So, what's your favorite battle system from? Do you prefer turn-based or action-based rpgs?
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