http://www.gamespot.com/ps2/rpg/finalfantasy10/review.html?page=2 That should explain it better than i can. Edit: "Expert" is an advanced Sphere Grid. More complex i guess.Instead of gaining experience levels as you win battles, you gain points that you then use on what's called the sphere grid. The sphere grid is like a large board-game map, though it looks more like a maze. At almost every step of the grid, you'll find points that raise attributes such as strength, hit points, magic power, agility, and more and other points that teach new spells and new special abilities.
GameSpot
The Standard sphere grid is meant to guide you by the hand through the board leading you in a logical manner along the path that would seem the wiset for that character. This means more paths are blocked to you and an obvious path is apparent.
The Expert sphere grid on the other hand gives you complete freedom over how you decide to level up your characters. (As I am sure you are aware the characters level up by gaining the ability to move a certain number of spheres on the grid and unlocking the abilities they pass with items mobs drop or you obtain). In this way you can choose which way you want to go and what abilities you would rather learn.
Personally I started with the standard sphere grid when I first rented the game. Upon reaching the thunder planes I decided I was in love with the series again and purchased the game and started again with the Expert sphere grid which was much more to my liking. I would like to point out though that no matter which grid you choose you will eventually be able to unlock all skills and cover the entire board with all your characters (like I did). For any help Ash I'd be glad to tell you what I know as I poured more hours into this game than any other Final Fantasy except XI.
The Standard sphere grid is meant to guide you by the hand through the board leading you in a logical manner along the path that would seem the wiset for that character. This means more paths are blocked to you and an obvious path is apparent.
The Expert sphere grid on the other hand gives you complete freedom over how you decide to level up your characters. (As I am sure you are aware the characters level up by gaining the ability to move a certain number of spheres on the grid and unlocking the abilities they pass with items mobs drop or you obtain). In this way you can choose which way you want to go and what abilities you would rather learn.
Personally I started with the standard sphere grid when I first rented the game. Upon reaching the thunder planes I decided I was in love with the series again and purchased the game and started again with the Expert sphere grid which was much more to my liking. I would like to point out though that no matter which grid you choose you will eventually be able to unlock all skills and cover the entire board with all your characters (like I did). For any help Ash I'd be glad to tell you what I know as I poured more hours into this game than any other Final Fantasy except XI.
Arath_1
Yeh that pretty much sums up everything, good explanation.
The Standard sphere grid is meant to guide you by the hand through the board leading you in a logical manner along the path that would seem the wiset for that character. This means more paths are blocked to you and an obvious path is apparent.
The Expert sphere grid on the other hand gives you complete freedom over how you decide to level up your characters. (As I am sure you are aware the characters level up by gaining the ability to move a certain number of spheres on the grid and unlocking the abilities they pass with items mobs drop or you obtain). In this way you can choose which way you want to go and what abilities you would rather learn.
Personally I started with the standard sphere grid when I first rented the game. Upon reaching the thunder planes I decided I was in love with the series again and purchased the game and started again with the Expert sphere grid which was much more to my liking. I would like to point out though that no matter which grid you choose you will eventually be able to unlock all skills and cover the entire board with all your characters (like I did). For any help Ash I'd be glad to tell you what I know as I poured more hours into this game than any other Final Fantasy except XI.
Arath_1
Now THAT'S an explanation.
I have played through FFX a couple of times and filled the sphere grid completly (and used HP spheres earned from Iron Clad in the Monster Arena to fill in the empty spaces) but didn't know you could choose between a Standard and Expert Sphere Grid...was this added in later? I've always been on the one that lets you choose where you're going from the start.BreakDamageLimit
Whether this was added into Final Fantasy X: International (PAL) only I cannot say because I have never played the NTSC versions. In the PAL versions at least (which also include the Dark Aeons as optional bosses, which I know for a fact are not present in the NTSC version) the Standard and Advanced sphere grid are available for choice just after you choose new game. The sphere grid ALWAYS lets you choose where you want to go, the difference is in how much freedom and like I said eventually this isnt a problem, its basically for players who dont completely understand the mechanics and might not know which way is "best" for each character.
I hope you enjoy the game Ash it is excellent. Â
How do you find the dark aeons i keep hearing about? I can't seem to find any... awesome_italian
You have to be near the end of the game (that is):
~Spoilers~
You have to have gone through Zanarkand and have the possibility of going anywhere with your airship, this should include the Omega ruins and the initials ruins you begin the game at (after your sucked in by sin). The Dark Aeons tend to reside in places where their regular forms where available. For example the first and easiest of the Dark Aeons is Dark Valefor who you can fight by going back to Besadi Island and going back to town. Dark Yojimbo can be found at the end of the cave right after the Calm Lands but before Mount Gagazet (just take a left to a new area and then head left again when Tidus is facing the screen there will be a cave entrance). You have to have the corresponding Aeon in order to fight its Dark Alternative. Once you have defeated every Dark Aeon you can fight Penance which is the hardest Dark Aeon and I never did defeat if, if memory serves he has over 13 million HP and 3 seperate body parts (each arm has a rough 1 to 2 million HP) which regenerate over time...
~Spoiler end~
[QUOTE="awesome_italian"] How do you find the dark aeons i keep hearing about? I can't seem to find any... Arath_1
You have to be near the end of the game (that is):
~Spoilers~
You have to have gone through Zanarkand and have the possibility of going anywhere with your airship, this should include the Omega ruins and the initials ruins you begin the game at (after your sucked in by sin). The Dark Aeons tend to reside in places where their regular forms where available. For example the first and easiest of the Dark Aeons is Dark Valefor who you can fight by going back to Besadi Island and going back to town. Dark Yojimbo can be found at the end of the cave right after the Calm Lands but before Mount Gagazet (just take a left to a new area and then head left again when Tidus is facing the screen there will be a cave entrance). You have to have the corresponding Aeon in order to fight its Dark Alternative. Once you have defeated every Dark Aeon you can fight Penance which is the hardest Dark Aeon and I never did defeat if, if memory serves he has over 13 million HP and 3 seperate body parts (each arm has a rough 1 to 2 million HP) which regenerate over time...
~Spoiler end~
I've beaten the game several times, but never saw any of these aeons. Is there anything you have to do to start this sidequest? or is it just get the airship and go? I have the airship and most of the celestial weapons, but I still couldn't find them.I've beaten the game several times, but never saw any of these aeons. Is there anything you have to do to start this sidequest? or is it just get the airship and go? I have the airship and most of the celestial weapons, but I still couldn't find them.awesome_italian
~Spoilers~
You have to FIND these Aeons each of them requires a different approach and can be found in different locations. The first is Valefor. All you have to do is return to Besaid Island go head towards the entrance to the village a summoner should stop you and he will summon Dark Valefor. You must have all Aeons as far as I know (this includes Anima and the Three Sisters) in order to activate them. Each Dark Aeon will appear under different conditions (some are triggered by NPCs others wait in specific locations like Dark Yojibo). I believe it could be a question of order, its hard for me to recall, so I tell you to start with Dark Valefor and then go and find Dark Ifrit (they get progressively tougher and mainly follow the order in which you obtained your innitial Aeons).
As a reminder you should have HP break and damage break. I stumbled across Dark Bahamut while searching Zanarkand and it took me a solid 6 hours of survival to kill him, using Auron to do a meager 20 thousand damage.
~Spoiler end~
[QUOTE="awesome_italian"]I've beaten the game several times, but never saw any of these aeons. Is there anything you have to do to start this sidequest? or is it just get the airship and go? I have the airship and most of the celestial weapons, but I still couldn't find them.Arath_1
~Spoilers~
You have to FIND these Aeons each of them requires a different approach and can be found in different locations. The first is Valefor. All you have to do is return to Besaid Island go head towards the entrance to the village a summoner should stop you and he will summon Dark Valefor. You must have all Aeons as far as I know (this includes Anima and the Three Sisters) in order to activate them. Each Dark Aeon will appear under different conditions (some are triggered by NPCs others wait in specific locations like Dark Yojibo). I believe it could be a question of order, its hard for me to recall, so I tell you to start with Dark Valefor and then go and find Dark Ifrit (they get progressively tougher and mainly follow the order in which you obtained your innitial Aeons).
As a reminder you should have HP break and damage break. I stumbled across Dark Bahamut while searching Zanarkand and it took me a solid 6 hours of survival to kill him, using Auron to do a meager 20 thousand damage.
~Spoiler end~
Thanks. It's time to go kick some dark aeon butt! :PActually there is a difference between Standard and Expert.
Standard has 859 nodes
Expert has 805 nodes.
It doesnt really mean much unless you want to stat-max everyone.
I only know of one sphere grid... something's wrong here. Is there 2 versions or somethin? I never got to chose between standart or expert...Actually there is a difference between Standard and Expert.
Standard has 859 nodes
Expert has 805 nodes.It doesnt really mean much unless you want to stat-max everyone.
mohmaaytah
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