The Last Of us 2 my change-log 1.0

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gold_struck

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#1  Edited By gold_struck
Member since 2013 • 64 Posts

Guys I have made a few points which might be useful and innovative if applied to the next The Last Of us.

What do you think about it?

If you're down with it is there any possible ways to contact developers at Naughty Dog.

  • Health

Health system should have a realistic approach,

Critically injured body parts after a fight should take time to heal even after Medikit is used.

A few restrictions will be applied temporarily when heavily injured, like unable to equip heavy guns because of injuries & have a limp if legs are injured. This should impact the gameplay in such a way that player require to build a strategy and adapt with current conditions when injured.

Injuries should heal after a limited amount of time.

  • Multiple Molotov

Carrying multiple Molotov bottles should have its perks as well as disadvantages.

Molotov's should be highly risky.

Player can carry multiple Molotov's and it should hang on the belt of the player,

Carrying multiple Molotov's should make sneaking harder it should make bottles colliding sounds when trying to sneak up on random occasions.

If an enemy uses Molotov on the player and the player has been already carrying it, The player should face the risk of getting his Molotov's on fire resulting in an instant death.

To avoid such fatal incidents players should have the ability to discard Molotov's anywhere and then approach a fight.

Discarded Molotov's can be used by enemies against the player if found.

If not found by enemies player can re-equip it anytime.

  • Car alarms

Player should be able to use car alarms which can be scavenged from junk cars throughout the game.

The availability of car alarms should be scarce and should mostly be found in hidden places.

A few should be available in plain sight but puzzles and secret routes is needed to be found in order to reach them.

Car alarms should be disposable or require batteries therefore it can only be used in dire situations.

Risks:

Car alarms attracts runners in the surrounding area,

Clickers can be diverted by using car alarms

Enemies attention can be diverted as well.

It can attract anything depending upon the surroundings in the area.

On finding the car alarms enemies are alert & searches the area on regular basis, They'll shoot randomly on anything they find suspicious and have visibility even on high grounds, their trail don't have a pattern which makes sneaking much more harder which will result in a drastic improvement in AI.

Area limitations does not not apply to anyone if car horns are used.

Using car alarms during a fight will result in fight even between enemies and infected.