Truth be told, we got screwed this time around. If we be honest, we are not getting the visuals that most of us were expecting, the visuals are not as good as we were told they would be.
So, with this next-gen debacle we see an under-powered PS4 and a very under-powered XBOX ONE: i don't care about what we got for the price-point blah blah, the fact is we are not getting the visuals we were led to expect, both consoles are struggling to pull-off high-powered visuals effortlessly.
Driveclub proves my point, we see reasonable graphics quality but the game had to be scaled back to 30fps to achieve it. And other games that actually run at 60fps have hyper-compressed textures to achieve this, showing soft smudged surfaces lacking sharpness and realism, especially when compared to the PC versions of the same game.
Compromises are taking place by the developers in an effort to achieve 60fps on these consoles, and even then we are seeing hyper-compressed textures and a lack of resolution density in the polygons, so we need advice and input from gamers and pros and enthusiasts alike as to what the specs should be in the PS5 and next XBOX so that we can put this dismal saga well and truly behind us.
I will start the ball rolling with a general description of what i expect even though i'm not a spec geek...
1: 4K resolution at 60fps always achievable, and all while running full onscreen effects with maximum texture detail
2: No onscreen aliasing visible at all
3: Super-low compression ratios, at least half the amount of compression they're using now
4: 64gig GDDR5 RAM
5: New generation ATI graphics chip running at 1.4 gHz and with new native algorithm routines built-in on-chip
6: 8gig of auxilliary ESRAM
7: 2.1 gHz Hexacore New generation Jaguar CPU
8: 2 Terabyte SSD
9: $799
If anyone can add to this with more in-depth tech talk please go ahead and say so; in fact, tell Sony what they need to give us next time around to achieve our expectations. As far as i'm concerned we need the PS5 yesterday, not in 3 more damn years!!
And we know Microsoft won't make the same mistake and lose the spec war next time around, so hopefully they might listen to our feedback this time...
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