Metal Gear Solid: Portable Ops 2

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metal_gear269

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#1 metal_gear269
Member since 2005 • 590 Posts
I've been hearing rumors and loose talk about new MGS games, and I also started thinking of ways to improve the MPO formula for it's sequel, so I decided to make this 2-in-1 thread. Rumors: According to EGM's Loose Talk in their holiday issue, a new MPO is in the works, and according to them, "it's not a spinoff, but hearkens back to the series's older games." Now, take this how you want, but my money is on an MPO remake of Metal Gear 1 and 2 for PSP. Play through the games that started it all with the awesome MPO controls. Wishlist: Here's what I hope they do for MPO2:
  • When using the auto-lock aiming, the camera goes over the shoulder like MGO2 for PS3. That way, it'll make it easier to see where you're aiming and such
  • Crouch-walking, kinda like MGS4 and MGO. Just tap X to crouch, and then when you move he won't do that awkward transition to lying prone, he'll just keep moving. It'll make movement much more fluid
  • Make the online more like the traditional MGO. This means that instead of having a set inventory, let us choose our weapons and equipment when we respawn. They could even use a point system like MGO2, where you have a set number of points, and each weapon and item takes some of them, limiting how much stuff you can have.
  • Make the single-player more of a connected adventure. One of the problems I had with the first MPO is that you go back and forth between a truck and the various levels. I liked it much more when you had these inter-connected areas that actually led somewhere. It makes it feel more like a big journey, like you're falling deeper down the rabbit hole.
What would you guys like to see in the sequel?
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soldier091

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#2 soldier091
Member since 2004 • 296 Posts

Well, judging from what EGM said, I wonder if it'll be a bridge between MGS2 and MGS4. MGS:PO kind of acts as a bridge between MGS3 and the original Metal Gear for MSX, after all.

If that were the case, I'd love to see them fuse elements of PO and MGS4. I'd also love it if it was set in a compound like in MGS and MGS2, and used the traditional radar. Basically, I'd want it to be as much like MGS and MGS2 as possible. As much as I love MGS3, PO and what I've seen of MGS4, I really miss the old formula.

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metal_gear269

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#3 metal_gear269
Member since 2005 • 590 Posts
Y'see, I think MGSPO and the classic MGS games are like 2 extremes. On one hand, we have the overhead camera-style, classic radar, and military compunds of the first few games, and then we have the more action-styled, fully controled camera and outdoors setting of the newer games. What I want is a fusion of the two. I want a sort of back-tracking adventure like MGS1&2, where everything takes place in a relatively small area, and you unlock new areas as you progress, and you have to go back and forth between areas. But I also want the 3d camera and gunplay.