GOOD READ: raytracing solely by CELL supercomputer

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washimul

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#1 washimul
Member since 2006 • 841 Posts

http://www.n4g.com/ps3/NewsCom-33982.aspx#Comments

you can see that 3 ps3s can rendering a car model without using the RSX by the new IBM iRT.

The model is supposedly 75x more complex than even the high end models (eg CRYSIS,MGS4) in today's times.

NOTE :_ the above demonstration does not use RSX .When this is used in conjunction with RSX the ps3 would be able to render the full model with just 1 spe + RSX that fills in the pixels and does texture mapping.

the iRT code runs on a single SPE. 3 ps3s were used in order to stanilize framerates. However with RSX a single spe should be capable of running the code at 1080p at 60fps .

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americahellyeah

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#2 americahellyeah
Member since 2006 • 16548 Posts
to low res to really appreciate it but that still pretty neat.
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washimul

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#3 washimul
Member since 2006 • 841 Posts
Expect yourselves to see super duper lighting in KILLZONE 2 ,LAIR , HS and R&C
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Cellien

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#4 Cellien
Member since 2004 • 2280 Posts
Yay.. took 3 PS3s to do that lol.. I understand it isnt using the GPU to do this.. but it is using THREE PS3s so who cares?
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washimul

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#5 washimul
Member since 2006 • 841 Posts

Yay.. took 3 PS3s to do that lol.. I understand it isnt using the GPU to do this.. but it is using THREE PS3s so who cares?Cellien

a single SPE is more than capable of doing this.

3 ps3s were used to demonstrate the online data streaming.

in the final version....a single SPE + RSX would be sufficient to run the demo at 1080p at 60fps.

The code was written using IBM Cell SDK 2.0 on Linux. The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates. All images are at least 720p 4x multi-sampled, with dynamic light sources, procedurally generated atmosphere, and dynamic shadows"

 

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Pixelgen

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#6 Pixelgen
Member since 2006 • 633 Posts
Yay.. took 3 PS3s to do that lol.. I understand it isnt using the GPU to do this.. but it is using THREE PS3s so who cares?Cellien
Yes, but its show where Sony and IBM are heading. Full blown HD-gaming with realtime raytracing, a PS4 in waiting ???
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eclipsed4utoo

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#7 eclipsed4utoo
Member since 2006 • 10578 Posts
Yay.. took 3 PS3s to do that lol.. I understand it isnt using the GPU to do this.. but it is using THREE PS3s so who cares?Cellien
just shows your ignorance of not being able to read and not knowing the architecture of the PS3. this demonstration was using ONLY 1 OF THE 7 SPEs in each of the PS3s. So it was basically using 3 SPEs to do this redering without the RSX. Lets see the 360 do it on just one of it's cores.
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washimul

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#8 washimul
Member since 2006 • 841 Posts

[QUOTE="Cellien"]Yay.. took 3 PS3s to do that lol.. I understand it isnt using the GPU to do this.. but it is using THREE PS3s so who cares?eclipsed4utoo


just shows your ignorance of not being able to read and not knowing the architecture of the PS3. this demonstration was using ONLY 1 OF THE 7 SPEs in each of the PS3s. So it was basically using 3 SPEs to do this redering without the RSX. Lets see the 360 do it on just one of it's cores.

Ignorance is bliss!!!

people dont actually read the whole stuff and make unnecessary comments.

3 ps3s (each using 1 spe only ) demontrated the online data streaming when used in a network.

just imagine the graphical quality when used with RSX.

Basically 3 spes can render a model 75x more complex than what a model high end CPU-GPU setup could achieve

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lennygundam14

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#9 lennygundam14
Member since 2004 • 827 Posts
I remembered when Bill Gates Stated that the Cell Was to be used as a Video Processor also he made a negative spin off of it
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Cellien

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#10 Cellien
Member since 2004 • 2280 Posts

[QUOTE="eclipsed4utoo"][QUOTE="Cellien"]Yay.. took 3 PS3s to do that lol.. I understand it isnt using the GPU to do this.. but it is using THREE PS3s so who cares?washimul



just shows your ignorance of not being able to read and not knowing the architecture of the PS3. this demonstration was using ONLY 1 OF THE 7 SPEs in each of the PS3s. So it was basically using 3 SPEs to do this redering without the RSX. Lets see the 360 do it on just one of it's cores.

Ignorance is bliss!!!

people dont actually read the whole stuff and make unnecessary comments.

3 ps3s (each using 1 spe only ) demontrated the online data streaming when used in a network.

just imagine the graphical quality when used with RSX.

Basically 3 spes can render a model 75x more complex than what a model high end CPU-GPU setup could achieve

Again.. who cares? Next time, use one PS3 and max it out and blow everyone away.. dont confuse them by not using the GPU and render farming 3 PS3s to make a okay looking car demo.
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labatbleu

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#11 labatbleu
Member since 2004 • 281 Posts
[QUOTE="Cellien"] Again.. who cares? Next time, use one PS3 and max it out and blow everyone away.. dont confuse them by not using the GPU and render farming 3 PS3s to make a okay looking car demo.

don't you understand?? its not about graphic its about data streaming when used in network . dumb fanboy
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The_Dark_Jester

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#12 The_Dark_Jester
Member since 2003 • 1649 Posts
I hate to sound stupid, but I don't completely grasp what this means. Could someone explain what it means in lamen's terms?
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iop280

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#13 iop280
Member since 2004 • 103 Posts
remember that they're only rendering a car, and in a video game they have an actual enviroment.
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longhorn7

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#14 longhorn7
Member since 2007 • 4637 Posts
[QUOTE="labatbleu"][QUOTE="Cellien"] Again.. who cares? Next time, use one PS3 and max it out and blow everyone away.. dont confuse them by not using the GPU and render farming 3 PS3s to make a okay looking car demo.

don't you understand?? its not about graphic its about data streaming when used in network . dumb fanboy

haha dont bother all he will say again is who cares lol hes just a friggin troll that thinks he knows what hes talking about all the time and whenever he gets proved wrong he acts all nonchalant and superior. its sad
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FireFalkon

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#15 FireFalkon
Member since 2004 • 866 Posts

http://www.n4g.com/ps3/NewsCom-33982.aspx#Comments

you can see that 3 ps3s can rendering a car model without using the RSX by the new IBM iRT.

The model is supposedly 75x more complex than even the high end models (eg CRYSIS,MGS4) in today's times.

NOTE :_ the above demonstration does not use RSX .When this is used in conjunction with RSX the ps3 would be able to render the full model with just 1 spe + RSX that fills in the pixels and does texture mapping.

the iRT code runs on a single SPE. 3 ps3s were used in order to stanilize framerates. However with RSX a single spe should be capable of running the code at 1080p at 60fps .

washimul
this sure does look promising, now all we need is this kind graphics in games, lair is just around the corner...