I have one (V1.0)...call it a tax-return-spring-fling-I can learn it...right?...sorta purchase. It's hard to sum up, but going off the software available, I had this neat sense that gaming had been taken back to 1991 again, where the experience was larger than the graphic ability.
Yet after the dust settled, I found most of the demos were just things to look at, and not really games. The kit has been in it's case for longer than it's been out, and I don't have the same sense of can-do attitude now that their business model has skipped straight to prime-time. (I will admit, I'm also bitter that the learning curve is gigantic in my mind, & I'm more a modeler than a programmer).
I'm only torn between keeping it for a historical collective piece, or selling it on e-bay for a reasonable asking price.
It is still a fun gadget to try out, yet to actually release a game, you pretty much need Unity-Pro which is expensive.
So long-story short, I'll wait a year after it's "released" and see what "games" are polished by then, I just can't contribute to the day-one market, and will hopefully lose my grudge before then. It still has promise to be that next-thing.
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