After XBL and WOW, lizards turn to PSN again.

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SolidTy

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#1  Edited By SolidTy
Member since 2005 • 49991 Posts

These guys really must want gamers to unite!

Unfortunately, those jerks that attacked (I hate that term for script kiddies) Xbox Live last weekend are attacking PSN now. They are just going back and forth attacking Xbox Live, World of Warcraft, PSN, etc.

http://www.digitalattackmap.com/#anim=1&color=0&country=ALL&time=16411&view=map

https://twitter.com/LizardPatrol/status/541751366297743360

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Traffic appears to originate from proxies in China which are slamming the North American PSN servers. There also appears to be an attack hitting Peru. It is presently unclear what this is affecting.

Last weekend Lizard Squad took down not only Xbox Live, but impacted the arrival of World of Warcraft; Warlords of Draenor‘s first PvP season and raid dungeon. It accomplishes this through DDoS attacks, which essentially bombard servers that host online services with traffic to a point where they are incapable of handling connections from real users.

Related: Xbox Live is Struggling Due to a Lizard Squad DDoS Attack

If you’re a PlayStation user and are wondering how this affects you, let’s put it this way. Netflix is currently unusable, as are any of the network features such as live streaming or Facebook sharing. You also can’t play online multiplayer, or purchase games from the PlayStation Store. In other words, you’re stuck playing alone or in local multiplayer for the time being.

One element of this that may be a source for major frustration is EA’s celebration of PlayStation’s 20th Anniverary, which is offering three games (including Plants vs. Zombies: Garden Warfare) for free. The deal expires tonight, so anyone who wasn’t able to get in on the deal earlier today or yesterday may be out of luck.

I wonder if these guys are going to inspire other script kiddy groups to form and continually attack gaming services all generation long.

Maybe we are in for a "fun" generation of online attacks.

We just can't have nice things

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TrooperManaic

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#2  Edited By TrooperManaic
Member since 2004 • 3863 Posts

what they are doing isn't particularly hard and am surprised that Micro$oft and $ony hasn't already taken measures to avoid this. It literally is as easy as banning static IP addresses from known vpn providers.

The silver lining in all this is soon many of these hackers will be caught. What most people don't know is that major corporations who host servers which end up getting used for DDOS attacks share information with the lawyers of those attacked "I know because my private servers are constantly attacked and have to keep pursuing legal compensation" So the names of the credit holders and their IP's used to purchase the service is surrendered.

This is mainly because the hardware used by those who provide hosting for the DDOS attackers get utterly destroyed within hours. Think of it this way the cpu completes a problem and sends it over the network via packet, this gets done several million times a second which isn't good for your hardware for very prolonged periods of time. The service provider doesn't want this because its not profitable especially when their whole business model is based upon mb per month.

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#3 SolidTy
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@TrooperManaic said:

what they are doing isn't particularly hard and am surprised that Micro$oft and $ony hasn't already taken measures to avoid this. It literally is as easy as banning static IP addresses from known vpn providers.

The silver lining in all this is soon many of these hackers will be caught. What most people don't know is that major corporations who host servers which end up getting used for DDOS attacks share information with the lawyers of those attacked "I know because my private servers are constantly attacked and have to keep pursuing legal compensation" So the names of the credit holders and their IP's used to purchase the service is surrendered.

This is mainly because the hardware used by those who provide hosting for the DDOS attackers get utterly destroyed within hours. Think of it this way the cpu completes a problem and sends it over the network via packet, this gets done several million times a second which isn't good for your hardware for very prolonged periods of time. The service provider doesn't want this because its not profitable especially when their whole business model is based upon mb per month.

Excellent points. If anything they are improving these gaming companies defenses.