it is disappointing that they removed the rademark fatalities, because let's face it, that's what made the MK series what it is today
but they have new additions that nearly make you forget about it, the new Konquest mode is awesome, and the Kreate-A-Kombatant mode is very well done
but other than that, the trademark fatalities would've been better in the game, especially with all the old characters being brought back
it's still an 8/10 game to me, it's still very fun to play
I ws expecting every character back with all of their old combos, not these easy for anybody three hit combos and gay fatality system instead of giving us back our Babialities, friendships, brutalities, animalities. There used to be 8-12 hit combos, it seems like they dumbed this one down a lot more then the others and made the game way, way, to easy.Dreamerdude26
I agree, no "Mortal Kombat" without those. Never liked animalities, though :P
The Missing Fatalitys are one thing,but the missing Combos every Game has until now and things like the missing green Net of Cyrax (like Scorpion without his Spear!) was awful.
BTW how do I unlock UMK3???
Ash2X
You dont unlock it the only way you can play UMK3 on armageddon is with the Kollectors edition of the game.
But the only thing that dissapointed me was the endings which havent been good since MK4, the combos are simplistic but if everyone had 6-8 hit combos like some of the characters in MKA have then that would be alot of crap to have to memorize. Not to mention having all that on one disk would mean longer loading times, bad graphics and other things would have to be sacrificed.
as a die-hard MK fan i am very very disappointed with the game . Like many others i hate the fatality system, if there was some more variation beyond those who could wield a sword then it would be ok, but i mean we have come to expect to see sub zero use his ice in cool way to kill somebody, same goes for Raidens electricity etc.
I also hate the simplifying of the combat engine, in particular the combos. THEY SUCK. the two styles instead of three is being blamed for this as the branching combos in previous titles were a challenge and a joy to pull off, this time you get like one style brancher and they are so simple 3-4 hitters, and IMO too much time was spent on the air combat. this would have been good on top of Deceptions engine but instead they have taken out more than they put in.
I ws expecting every character back with all of their old combos, not these easy for anybody three hit combos and gay fatality system instead of giving us back our Babialities, friendships, brutalities, animalities. There used to be 8-12 hit combos, it seems like they dumbed this one down a lot more then the others and made the game way, way, to easy.Dreamerdude26
yeah they putted all the land combos to the air and almost every kharacter has the same air kombo im really dissapointed i think im gonna sell it and kak is kool but theres a very little things like no dual weapons or nunchucks or staffs kwan dos theres almost anything in the game i hated that im really really really dissapointed in it:x
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