[QUOTE="Roland123_basic"][QUOTE="zomglolcats"] It won't die off, but for me, WAR is lacking. It's too narrowly focused on PvP. As the Gamespot review mentions, the PvE quests are just not really that great. Just your standard generic quests. The zones are a little bland. Crafting is absolutely terrible. Yes, i know the mantra, it's a new MMO. But WoW was much more well rounded even at launch. WoW is more of a jack-of-all-trades master of none MMO (well maybe master of PvE raiding). Is it the best in PvP? Well no, but it has enough PvP content to keep most WoW players happy. Only the die hard PvP fanatics are really disappointed with WoW's PvP. And they probably already moved on to AoC or WAR.
MMO's seem to be focusing on one gameplay aspect, and not trying to create a more open-ended experience.
zomglolcats
wow was more well rounded at launch..... AHAHAHAHAHAHAHAHA ARE YOU SERIOUS!?!?
when wow launched, it had like 4 instances, crashed like a mofo, the servers were almost never up due to hardware issues, had INSANE LAG, broken skills, certain classes were pointless (*cough*druids*cough*) and had a relatively small user base. WOW only STARTED becoming the game it is today after about a year, when subscriptions really started to roll in due to word of mouth, and they finally started rolling out new instances and battlegrounds.
come on man, you didnt even play WOW at launch if you are making comments like that....
Nope, I played WoW at launch. In fact beta. Were there queue issues? Yes. Was there downtime, yes. But the professions were in, the PvE was better.
Take off the WAR fanboy hat for a second.
Relatively small user base? I'd hardly say WoW's initial user base was "Small". Maybe WAR sold more copies at launch than WoW, but so did AoC and look what happened there.
And I know you didn't just try to bash WoW about pointless classes. At least Blizzard fixed them as best they could, rather then removing them entirely from the game before launch like Mythic did, not to mention cutting down the capital cities to only two.
ok seriously i KNOW you didnt play at launch now. WoWs PVE was exactly the same as WARs PVE when the game was released. quest, kill things, turn quests in, get XP and money, and maybe an item. except for the fact that WOW didnt have anything like public quests on release, and oh did i mention that battlegrounds werent even in the game for a year?
WOW as a guess maybe had 200-300K players on release and those numbers didnt grow a lot until after the game had been out for a year... by MMO standards.... that IS a "relatively small population". Even extremely hardcore games that cater to a very small segment of MMO players like EVE Online have 300K players.
the classes were removed because they WERENT FUN. atleast Mythic didnt leave a broken class in the game like blizzard did with hunters. hunters had absolutely no purpose in life until they added tranq shot to help kill a boss in molten core. not only that, but half of the hunter skills didnt even work as intended.
also, the cities were cut in an effort to consolidate the WAR and have players working toward a common goal. if they had not eliminated the other 4 cities, there just wouldnt have been enough players to defend all of the cities. the cut was essential to the wellbeing of the game.
i am NOT a WAR fanboy. i love it how anyone that doesnt like a game that someone else likes is automatically a fanboy. i simply know a better game when i see one. having spent thousands of hours playing WOW, i can easily and definitively say that WAR is a far better game than WoW was when it was released, both PVE and PVP. it also has the funding and talent to become everything WOW currently is and more.
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