[QUOTE="JP_Russell"]AA blurs edges. 8x and 16x do a great job of getting rid of jaggies, but they also destroy contrast on all lines and start to make things blend together too much.AnnoyedDragon
That is why there is AA gamma correction in your driver options.
Ok here are two 1280x800 UT3 screenshots in png format for lossless quality (hope you have broadband), one has no AA while the other 16X.
http://img352.imageshack.us/img352/918/ut32008070320390139iy7.png
http://img352.imageshack.us/img352/1538/ut32008070320423739hu0.png
I honestly don't see the image quality impact you are talking about, just less jaggies.
As Daniel said, UE3 must not be too hot at AA or something, because I've seen better jaggy elimination from 4x AA in most games.
The effect I'm talking about isn't as apparent in a screenshot, anyway; it's easier to see in motion. But as an example, if you look at the left side of the screen, at that marble-like material on the wall under that large pillar, and look at the right edge where it meets the wooden section of wall, you can see that it's very defined in the screen with no AA, and has a blurred look to it in the one with it.
Also, in the middle of the screen where there are multiple roofs close to each other in the near distance leaving only little patches of the sky visible, you can see the effect there. It's something especially noticeable anywhere there are many edges together with a distance behind them. And like I said, it's much easier (for me) to see in motion, where angles are changing and lines are moving and being contrasted against one another..
It's an effect that's very much like having degraded eyesight in real life (I know this, being someone with 20/50 vision), where sharp edges are no longer perfectly defined and blur slightly against the other colors around them.
Log in to comment