http://games.on.net/2012/09/help-star-wars-the-old-republic-test-their-new-megaservers/
If it works well, will solve the issue of low population servers.
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http://games.on.net/2012/09/help-star-wars-the-old-republic-test-their-new-megaservers/
If it works well, will solve the issue of low population servers.
So instead of fragmenting the population in many servers, they merge all US EAST players to one server where they all can play together.
No more servers serving as an artificial barrier.
I have no objection to this. I always thought the server segregration system was an absurd thing for themepark mmos to have anyway.
So instead of fragmenting the population in many servers, they merge all US EAST players to one server where they all can play together.
No more servers serving as an artificial barrier.
I have no objection to this. I always thought the server segregration system was an absurd thing for themepark mmos to have anyway.
Maroxad
Exactly. One of the mistakes BioWare made was to cave in to all the whinning and crying about putting up new servers when the queues were long. They should have kept the same servers but just increased the cap. This will be good for SWTOR since everyone will be on ONE server.
[QUOTE="Maroxad"]
So instead of fragmenting the population in many servers, they merge all US EAST players to one server where they all can play together.
No more servers serving as an artificial barrier.
I have no objection to this. I always thought the server segregration system was an absurd thing for themepark mmos to have anyway.
FelipeInside
Exactly. One of the mistakes BioWare made was to cave in to all the whinning and crying about putting up new servers when the queues were long. They should have kept the same servers but just increased the cap. This will be good for SWTOR since everyone will be on ONE server.
One of the mistakes Bioware made was to have a shard system like this in teh first place.
They should have done it like TSW and GW2.
Nah the BIGGEST mistake bioware made was 1.2..Changing the healers half way through the year..Killing most of the healers in the game..It was the straw that killed the camels back so to speek..Myself i had to relearn how to heal a waste of a day in my eyes..After most of the healers quit the game just died a quick death...Trying to move every one to one server is showing how far this game has pummled this isnt good no matter how one looks at it..
A good idea in theory but It's probably already too late with the release of Guild Wars 2 and the upcoming WoW expansion.
But it's something that future MMOs should consider doing. Got to hand to Bioware - they're nothing if not imaginative.
I wonder how much this is costing them. It might be cheaper to do what Blizzard does. Put all the servers in the same building. Then just real time send character data around like they did for Cross Realm Dungeons/Raids and now Zones.
now that I think about this....expect a massive framerate dip with all those players under one hood. THe space stations already have 200-300 people on them at once and it drops the FPS down to 10-15
wis3boi
This was the first negative thing about it that came to mind.
I expect to see/hear many complaints about games crashing, over-heating, and slideshowing in cities, once this goes into affect.
Other than that I don't see a problem with it. If this isn't a problem, I welcome it, as I want to check it out again after its F2P. See if they fixed some of the issues introduced by previous patches.
Weren't the fleet lag problems fixed? I played it a few weeks ago and it was fine on the space station with crowds.now that I think about this....expect a massive framerate dip with all those players under one hood. THe space stations already have 200-300 people on them at once and it drops the FPS down to 10-15
wis3boi
This has already been happening since server transfers. They're generally 3 to 5 instances of a fleet at peak times on some servers and some really healthy populations, they've been wanting to do super servers for awhile but haven't had the tech in place yet.now that I think about this....expect a massive framerate dip with all those players under one hood. THe space stations already have 200-300 people on them at once and it drops the FPS down to 10-15
wis3boi
[QUOTE="wis3boi"]Weren't the fleet lag problems fixed? I played it a few weeks ago and it was fine on the space station with crowds. It's fine on my system. (see below). I was on the fleet with as much as 300+ people. I didn't even know that was possible or I was seeing things because the most I've ever seen before transferring to Harbringer, was like 30-40 people at the most. This was how bad it was in terms of low-population. Back to the fleet I was on with a lot of players; it ran incredibly smooth for the most part with a few slight stuttering here and there. For someone OCD like me, it was fine.now that I think about this....expect a massive framerate dip with all those players under one hood. THe space stations already have 200-300 people on them at once and it drops the FPS down to 10-15
FelipeInside
[QUOTE="FelipeInside"]
[QUOTE="Maroxad"]
So instead of fragmenting the population in many servers, they merge all US EAST players to one server where they all can play together.
No more servers serving as an artificial barrier.
I have no objection to this. I always thought the server segregration system was an absurd thing for themepark mmos to have anyway.
Maroxad
Exactly. One of the mistakes BioWare made was to cave in to all the whinning and crying about putting up new servers when the queues were long. They should have kept the same servers but just increased the cap. This will be good for SWTOR since everyone will be on ONE server.
One of the mistakes Bioware made was to have a shard system like this in teh first place.
They should have done it like TSW and GW2.
I think Arena.net handled servers the best. Anyone I've asked, would have overflow over server queues any day of the week. Kudos to Anet. TSW had the right idea and ambition in their single-server technology but the game had some nasty data-fetching/loading, in DX9. There were some glaring flaws with that server structure, but a neat idea nonetheless.
Oh, and the horrible chat channel system errors/bugs was the final straw for me. I've never seen an MMO with broken chat like that. ever.
[QUOTE="Maroxad"]
[QUOTE="FelipeInside"]
Exactly. One of the mistakes BioWare made was to cave in to all the whinning and crying about putting up new servers when the queues were long. They should have kept the same servers but just increased the cap. This will be good for SWTOR since everyone will be on ONE server.
Elann2008
One of the mistakes Bioware made was to have a shard system like this in teh first place.
They should have done it like TSW and GW2.
I think Arena.net handled servers the best. Anyone I've asked, would have overflow over server queues any day of the week. Kudos to Anet. TSW had the right idea and ambition in their single-server technology but the game had some nasty data-fetching/loading, in DX9. There were some glaring flaws with that server structure, but a neat idea nonetheless.
Oh, and the horrible chat channel system errors/bugs was the final straw for me. I've never seen an MMO with broken chat like that. ever.
gw2 takes the cake for me as smoothest and best crafted on release MMO I've ever played...or game in general
I wish BOTH could co-exist, because one is fantasy and the other is sci-fi (and Star Wars SciFi at that). Sometimes I don't feel like playing yet another fantasy MMO, like sometimes I don't feel like playing SciFi.GW 2 just stabbed TOR in the face. I don't see any posible way this game recovers
Krelian-co
[QUOTE="Krelian-co"]I wish BOTH could co-exist, because one is fantasy and the other is sci-fi (and Star Wars SciFi at that). Sometimes I don't feel like playing yet another fantasy MMO, like sometimes I don't feel like playing SciFi.GW 2 just stabbed TOR in the face. I don't see any posible way this game recovers
FelipeInside
to be honest, gw2 does so much more correctly that its hard to boot up swtor anymore for me.
I wish BOTH could co-exist, because one is fantasy and the other is sci-fi (and Star Wars SciFi at that). Sometimes I don't feel like playing yet another fantasy MMO, like sometimes I don't feel like playing SciFi.[QUOTE="FelipeInside"][QUOTE="Krelian-co"]
GW 2 just stabbed TOR in the face. I don't see any posible way this game recovers
wis3boi
to be honest, gw2 does so much more correctly that its hard to boot up swtor anymore for me.
I kinda agree, GW2 does lots of things well. But I'm sure I'll go back to SWTOR once GW2 wears off a bit. I get sick of fantasy after a while.Please Log In to post.
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