Piracy and Why Its Killing Our Community

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Butter

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#1 Butter
Member since 2002 • 975 Posts
I have been a PC gamer for almost 15 years, I also have owned every console since the original Nintendo. I have always enjoyed PC games more than consoles because of their depth, controls and superior graphics. PC games have been at the forefront of the technology curve. We have pioneered multiplayer gaming and almost every genre has been developed on the PC first. Rest assured, the PC is the best platform to game on; hands down. Let the general public get their follies from the relatively simple world of consoles. I enjoy the versatility and customization that the PC gives me. However this versatility is a double edged sword, as it allows people to easily download software without paying for it thanks to the pervasiveness of the internet. Because of this, some of the best developers are releasing multiplatform games to reduce their exposure to piracy. While some may hail multiplatform games as a way to release games into more hands than just PC gamers it creates a problem. Over the past few years I have noticed that games are becoming more watered down. For instance many games are now only allowing a maximum of 32 players for their online components (Operation Flashpoint 2 is a great example or Battlefield 1943) and the complexity is dumbed down to fit the relatively simple control schemes of the consoles. The graphics also have to be reduced to fit the low requirements of the consoles. There are many other examples, but to be concise I will leave them out. I know that a lot of us don't pirate, but there is this sort of lazier faire mentality between us. We must take a stance against others that do. I know that people do it as their way of "sticking it to the man" because of the restrictive DRM measures that are in place for PC games. But in reality we are hurting ourselves and our community. By not purchasing a game and pirating it we are not giving credit when its due. The money we spend helps to develop future games. Some may think that PC games are too expensive but the development companies that make the game really only profit a few dollars per game, the rest goes to pay the designers and programmers. I know that the ball is already rolling and that there is little we can do against piracy. The Canary in the coal mine has already chirped and the mine has already blown up, Piracy is here to stay; but it still pisses me off.
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Skeptomania

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#2 Skeptomania
Member since 2004 • 8104 Posts
Meh, I've been hearing for years that pirating is killing PC gaming, but there are still good games out there and more on the way.
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starwarsgeek112

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#3 starwarsgeek112
Member since 2005 • 3472 Posts
A lot of pirating I believe is because of the way they release games on different dates in different countries. Imagine you are in Australia or somewhere and you get a game like half a year after America or Europe gets it. I think a lot of pirates just pirate because they want to play the game and they have no way of getting it without waiting for a long time.

Another reason is because some developers make poor marketing decisions. For example DRM is a big one, another is what some companies have started doing like Blizzard with Starcraft 2 or with Empire: Total War and the special units pack. People wouldn't have a problem paying for the game but they feel like the company is trying to rip them off.
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SinzOfTheFallen

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#4 SinzOfTheFallen
Member since 2008 • 121 Posts
You can argue all you want about piracy and its impact on gaming, but, there are just as many pirated copies out for Consoles as there are for PC. I buy games that are worth it, others i generally skip. In some ways it's the developer's own fault for not providing Demos and the like. For the most part, there's no real way to find out ahead of time if a game will be good or not on pc, no real way to know if you'll enjoy it ahead of time as most game developers don't spend much time on stuff like demos. XBLIVE almost guarantees a game demo and an easy way to get one, at that. On pc, you really have to be on top of things sometimes to even find a demo and then the sites used to spread the demo you gotta pay for good speeds. It's their own fault, in a sense. I will continue to play the games i know i'll enjoy, but, i'm not gonna pay money for a game when i'm unsure if i'll enjoy it, considering the $50 price tag. If pc games were cheaper and the issues w/ copy protection were worked out, they'd have fewer problems. I can see the enticement for piracy, most of the games aren't worth the $50, some aren't even worth the $30. Look @ stuff like TrackMania Nations Forever, it's free, it's multiplayer, and for those that want the added features, they can pay for the premium. But, even the free version is more than enough. Developers have to rethink their strategy if they hope to make a profit. Something, i believe, they've been neglecting for years now and trying to compensate for w/ the annoying protection that, in the end, has cost them far more customers, than it has at all helped thwart piracy.
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F1_2004

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#5 F1_2004
Member since 2003 • 8009 Posts
15 years of gaming and you haven't caught one of the previous 5 million threads on this topic. One inevitably comes up every day by people that have been in the gamng scene for a long time.
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-wildflower-

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#6 -wildflower-
Member since 2003 • 2997 Posts

Street Fighter IV is the latest victim in the ever growing list of pirated console titles. Please, tell me how this is an issue exclusive to PC games again...

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ADG_

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#7 ADG_
Member since 2003 • 1654 Posts
So far all the "does piracy hurt the gaming industry" tests I have seen, has come up with conclusions like "piracy only has a very small negative effect on sales" to "piracy has a positive effect on sales". And these where not tests done by pirates, but from gaming companies or neutral people
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naval

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#8 naval
Member since 2003 • 11108 Posts
While I agree piracy hurts pc , I think there is a general move is there to move to multiplatform development and most of the games as such are now limited by the lowest common variable i.e., consoles. Consider the example you gave - Battlefield 1943 : the earlier battlefield games had very good sales and a battlefield for pc would have been pretty profitable. But big devs now consider that fact that with very low costs they can now make the same game available to all 3 platforms and hence they do so . In other words these things are more related to earning greater profits rather fear of piracy
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Lach0121

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#9 Lach0121
Member since 2007 • 11790 Posts

its not really the piracy that is killing our community, its the "profit" that is doing it..

piracy stems from people taking something because they believe that the price set by the publiser/dev are too high for what the product is worht, because the dev/publisher want to make X amount of profit.

piracy isnt the problem, its a symptom of the problem.( one of the many symptoms )

though im not supporting piracy, im just stating my 2 cents.

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Solidus171

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#10 Solidus171
Member since 2008 • 318 Posts

I'm a diehard fan of Boserup's theory behind human development: Necessity is the mother of invention. I thoroughly believe that brand new, inexperienced game producers can pull off an absolutely cracking game that will hardly get pirated - best example possible is The Witcher and its Enhanced Edition. When a company devotes so much love to its community and redoes the entire game and irons out bugs, redoes dialogue and enhances engine performance...you cannot pirate a game coming from such a dedicated and fabulous developer. Inexperience leads to creativity.

What I'm saying is this: Screw piracy, it's existed for decades much like corruption in the US government, if people really do care about their games and lifestlye, then they will do what Boserup said, and try to break through any barriers and find a way to beat piracy. DRM of course didn't work, but that was generated by EA Games, and my theory is that they use piracy as a scapegoat for what is in fact, their fault for making such shocking PC game ports that don't deserve our money.

Piracy will always exist, and the best way is to not fight it, but to accept it, and to try and work around it and generate something so powerful and with so much devotion...that piracy won't break its shell: Call of Duty 4 knew the threats, but they went ahead and created a stonking good game, that people knew deserved credit and their money. We need more dedicated and loving companies such as CD Projekt behind the Witcher, not money draining bastard entities such as EA games and Ubisoft.

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Lach0121

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#11 Lach0121
Member since 2007 • 11790 Posts

I'm a diehard fan of Boserup's theory behind human development: Necessity is the mother of invention. I thoroughly believe that brand new, inexperienced game producers can pull off an absolutely cracking game that will hardly get pirated - best example possible is The Witcher and its Enhanced Edition. When a company devotes so much love to its community and redoes the entire game and irons out bugs, redoes dialogue and enhances engine performance...you cannot pirate a game coming from such a dedicated and fabulous developer. Inexperience leads to creativity.

What I'm saying is this: Screw piracy, it's existed for decades much like corruption in the US government, if people really do care about their games and lifestlye, then they will do what Boserup said, and try to break through any barriers and find a way to beat piracy. DRM of course didn't work, but that was generated by EA Games, and my theory is that they use piracy as a scapegoat for what is in fact, their fault for making such shocking PC game ports that don't deserve our money.

Piracy will always exist, and the best way is to not fight it, but to accept it, and to try and work around it and generate something so powerful and with so much devotion...that piracy won't break its shell: Call of Duty 4 knew the threats, but they went ahead and created a stonking good game, that people knew deserved credit and their money. We need more dedicated and loving companies such as CD Projekt behind the Witcher, not money draining bastard entities such as EA games and Ubisoft.

Solidus171

i agree. and piracy will always exist as long as the monetary system is in use.

if the devs cared more about making a great game instead of profit (worrying bout piracy, worrying bout shipment dates, worrying how much it would cost to make the game that much better) then people are more likely to not pirate the game in general comparison i mean.

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_Pedro_

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#12 _Pedro_
Member since 2004 • 6829 Posts

The current business model just isn't working. It's as simple as that and it's not us that need to worry about how to make a profit. I like how the younger generation of pc devs seem to be handling the problem a lot better than the older ones and it's only a matter of time before things become healthy again.

Stardock have a smaller target base, a smaller budget and a decent DD model. CD Projekt are opening up a new market in Eastern Europe and Valve have given Indie games a bigger chance through their steam services. I may be overly positive, but I do think that these things will solve itself in the end.

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CheddaBumpz

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#13 CheddaBumpz
Member since 2009 • 64 Posts
1. it's laissez faire, not lazier faire. 2. piracy has existed for longer than you've played PC games. see "Don't Copy That Floppy" circa 1992.
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The_Capitalist

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#14 The_Capitalist
Member since 2004 • 10838 Posts

If people can get things for free, they will. If people can do things free of risk, they will do it.

This has been the rule of thumb for as long as we humans have existed.

I think that the current business model for PC gaming is completely fine. Piracy is a fact of life for anyone employed in video gaming, book publishing, music, and film. It's just inevitable. It's best to ignore it and look after the customers who do decide to pay. DRM is not the answer. Chasing after pirates is not the answer. Putting out a great product no matter what is the answer.

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fenriz275

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#15 fenriz275
Member since 2003 • 2387 Posts
Piracy is not killing the "community." Most people pirate because they don't want to pay $50 or more for a game that's over in less than 10 hours of gameplay. Piracy is an excuse developers and publishers use to explain why their usually mediocre games didn't sell according to the projections predicted. If there's anything we've seen from the last year or so it's that most of the suits in finance, whether they work for a wallstreet firm or a game publisher, have no idea what they're doing. Crap games don't sell, especially on the pc. Pc gamers demand more for their money than a few days worth of gameplay. Pc gamers can't rent a game and then take it back when they're done. We have to bite the bullet and buy the game. How many pc gamers have a stack of games they've bought because all the "reviews" said it was the greatest game ever when it turned out to be a buggy, short, unoriginal pile of code? Everyone who I know that "pirates" games pirate console games. It's not hard to do if you have the patience to figure out how. Check on any torrent site that has pirated games and just look at how many console games are there. I also find it interesting that Stardock doesn't put any drm on it's games is opening a new studio when most of the other publishers who use convoluted drm scams are losing money.
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BlueBirdTS

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#16 BlueBirdTS
Member since 2005 • 6403 Posts

The current business model just isn't working. It's as simple as that and it's not us that need to worry about how to make a profit. I like how the younger generation of pc devs seem to be handling the problem a lot better than the older ones and it's only a matter of time before things become healthy again.

Stardock have a smaller target base, a smaller budget and a decent DD model. CD Projekt are opening up a new market in Eastern Europe and Valve have given Indie games a bigger chance through their steam services. I may be overly positive, but I do think that these things will solve itself in the end.

_Pedro_

I'm glad to see that you're an optimist, nothing is going to get accomplished if we keep announcing the death of PC gaming for the upmteenth time.

As for the OP's message, I'm afraid that you're preaching to the choir on this forum. However, I do agree that piracy has been a rampant issue. There are no simple solutions to combat piracy just like there aren't any simple ways to deal with the US's dependence on oil. I do believe that as long as developers release quality games and don't use DRM (Spore) or rip customers off with exlusive content (ala Total War: Empire) or overpriced DLC (Fallout 3), then people will be less inclined to pirate. Someone in an earlier post made a very good point that foreigners (i.e. people not from the US) have delayed releases, that could have a lot to do with it. Another reason why piracy may be so rampant on the PC is that there is no easy way to rent PC games like you can with a console and many modern games don't have demos. An easy solution to this problem would be some kind of digital distribution platform like Steam that allows you to rent games for a reasonable fee (say $5 per week).

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Papitar

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#17 Papitar
Member since 2008 • 2377 Posts
Piracy kills crappy games and offline games. Also Steam-games are relativly piratefree. Quality and online pc games will always exist.
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lucky326

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#18 lucky326
Member since 2006 • 3799 Posts
Yeah same old every single year, please do change the tune at some point.
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jpph

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#19 jpph
Member since 2005 • 3337 Posts
i honestly think one of the main reasons for is it is that demos are not released for loads of games now. no one wants to pay 50 bucks for a game that they havent even been able to try out!
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edd678

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#20 edd678
Member since 2006 • 3660 Posts
Nice to see the propaganda machines are doing their job.
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The_PC_Gamer

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#21 The_PC_Gamer
Member since 2003 • 2910 Posts

Street Fighter IV is the latest victim in the ever growing list of pirated console titles. Please, tell me how this is an issue exclusive to PC games again...

-wildflower-

its definately not exclusive issue to PC, especially in Europe and Asia. But most of the devs are pretty short-sighted, so they only see what's in front of them - piracy on PC in the States is bigger than console piracy. So they point the finger at us and move on

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pvtdonut54

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#22 pvtdonut54
Member since 2008 • 8554 Posts
piracy is piracy. its like steroids in baseball. people are doing it but it wll eventually grow out.
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DoctahDuffy

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#23 DoctahDuffy
Member since 2007 • 25 Posts
I
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Cherokee_Jack

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#24 Cherokee_Jack
Member since 2008 • 32198 Posts
piracy is piracy. its like steroids in baseball. people are doing it but it wll eventually grow out.pvtdonut54
Piracy will always be around.
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Drosa

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#25 Drosa
Member since 2004 • 3136 Posts

I understand that piracy is a problem. I understand its gotten worse due to largely to improvements with internet speeds and peer-to-peer networks. I understand its eating into the bottom line of developers which affects what kinds of games they make. I don't care.

I got my start as a PC gamer back when Zork was king of the hill. Since then I have seen every kind of copy protection and it all failed. I have seen a steady stream of games that are highly unstable, generally buggy, or just flat out broken. In that time I have seen virtually zero effort by distributors and developers to improve the way they do buisness. All I do hear are excuses.

"Oh woe is us, piracy is so horrible." Suck it up. Your own actions have done a lot to promote it. Yes, I know most pirates are only blowing hot air when they start listing their reasons. It doesn't change the fact that when those reasons first arrived they were backed by the cold hard truth. If the industry really wants to fight piracy they are going to have to change the way they approach development.

"PC hardware configurations are so hard to work with. There are too many possibilities." Um, no. I'm not buying this at all. First, I do alot on my PC besides games. No single type of non-game software, not even Windows, has given me anywhere near as much trouble as games have. Second, how you explain developer two being unable to release a stable game even though developer one was able to and they both used the same engine. Take a look at Unreal Engine 3. Epic made it and yet both Unreal Tournament 3 and Gears of War ran poorly for most players. Bioshock, Mass Effect, and Mirror's Edge all used the same engine. I haven't heard anywhere near as much complaints about those games as I did for GoW and UT3.

I'm sick of getting riped off. I'm sick of fighting with broken games. I don't like that my $50 is now a rental fee thanks to activation and digital distribution. I'm sick of listening to weak excuses by people who don't have the talent to meet the challenges of their chosen professions.

I won't be buying any brand new games at full retail price for a long time. I'll be getting my games at a deep discount from Circuit City or from Goozex.

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spartan8579

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#26 spartan8579
Member since 2004 • 25 Posts

Meh, I've been hearing for years that pirating is killing PC gaming, but there are still good games out there and more on the way. Skeptomania

You do realize how many games are not being developed because of pirating, right?

Hundereds.

Go pirate some more.

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marshbaboon

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#27 marshbaboon
Member since 2005 • 417 Posts

we need to go back to super nintendo,

you cant download a cartridge off the internet

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MrWednesday14

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#28 MrWednesday14
Member since 2009 • 386 Posts

Piracy is a curse but people won't stop. If people can get it for free with no consequences...I know up here in Canada no one ever gets busted...then they will. All developers can really do is make games that are really worth the consumers while at a price people can afford. The Orange Box is a great example...cheap, high quality, and a decent amount of gameplay behind it. That's how companies should go about it.

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arijit_2404

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#29 arijit_2404
Member since 2006 • 1558 Posts
Price is always a big factor for piracy. Just recently GTAIV was released in my country and rockster priced it only $10 where Crysis was priced $20 (few other latest games is priced at $30). Who can pay that much of money for just 10 hours of action in crysis? But open-ended games like GTA wasn't pirated like before in case of GTA:SA.
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DigitalExile

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#30 DigitalExile
Member since 2008 • 16046 Posts
I'd say console gaming is damaging PC gaming more than piracy is.
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_Pedro_

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#31 _Pedro_
Member since 2004 • 6829 Posts

[QUOTE="Skeptomania"]Meh, I've been hearing for years that pirating is killing PC gaming, but there are still good games out there and more on the way. spartan8579

You do realize how many games are not being developed because of pirating, right?

Hundereds.

Go pirate some more.

You know your post doesn't make ANY sense. How can you say that there are hundreds of games NOT being developed on the PC because of pirating? You can't count something which isn't there.....

I'd say console gaming is damaging PC gaming more than piracy is.DigitalExile

This is something I agree on. The current business model in which companies invest millions of dollars on games can only get their money back on consoles due to the insane amount of sales they require to make a profit. PC gaming was never ment to sell games on release date, even World of Warcraft and Steam took quite some time to reach the amount of people they have now.

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Solidus171

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#32 Solidus171
Member since 2008 • 318 Posts

I'd say console gaming is damaging PC gaming more than piracy is.DigitalExile

This. Because console developers dont put as much effort into their games as PC game developers do...it's easy cash. Plus there's the issue of DLC, where it's compulsary to pay for it on consoles, but free on PCs. I'm not being elitist, but PC Gamers always had higher standards with their games...after 3 months a PS3 got so stale and dull, and since most of the games were so bad, I got rid of it, upgraded my PC and enjoyed some REAL games (The Witcher:EE).

Forget about Piracy, we need game devs to wake the **** up and start making great games again, not franchise exploiting rehashes.

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deactivated-59d151f079814

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#33 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Yada yada yada "if you buy you help." Guess what pirates couldn't give a crap what so ever.. They don't pirate it to stick it to the man, they pirate it because ITS FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Free is better than $50.. Free is better than $50.. Hopefully this sinks into your guys SKULLS.. And actually put forward some suggestions to the DEVS the only people who can really change this.. Instead you try to make it sound like people are gonna actually CARE about what your thinking, and say "hey due to this random person who posts on random forum, I'm going to change my ways even though I gain nothing immediately or direclty in teh end and lose everything basically".
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Royas

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#34 Royas
Member since 2002 • 1448 Posts

[QUOTE="Skeptomania"]Meh, I've been hearing for years that pirating is killing PC gaming, but there are still good games out there and more on the way. spartan8579

You do realize how many games are not being developed because of pirating, right?

Hundereds.

Go pirate some more.

If you don't have some kind of proof, don't be throwing around accusations like that on the board. It's uncalled for.

Most of the people who think piracy isn't a big issue except in the minds of the publishers don't pirate games. In the US at least, it's easier to go out and buy the game, and most people are lazy like that. If anything is damaging the industry and the community, it's that damned DRM publishers like EA keep slapping on their games. Limited activations and buggy authenticators that won't work if you have legitimate programs on your PC are frustrating enough that I've actually purchased the PS3 versions of some recent games over the PC version. Bad ports, like GTA IV are also not helping. Why in the world would I wait to buy the PC version if it's going to be a lousy quality port with no improvements and many, many bugs?

Pirates and piracy are not what's killing the industry (if anything is). The developers and the publishers are doing that all on their own without the pirates' help. Aim your complaints at them.

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savetehhaloz

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#35 savetehhaloz
Member since 2007 • 2373 Posts
Never ever pirate Grand Theft Auto.
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Voqar

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#36 Voqar
Member since 2009 • 36 Posts

Meh.

Piracy isn't killing PC gaming. Pure nonstop crap games is killing PC gaming.

I can go to this site, or any other site, and the chances of me seeing a game I'm remotely interstested in is very low.

Diablo III is the only title coming anytime soon I give a crap about and there's a good chance that even Blizzard will screw that up if it doesn't have the same type of randomized content as D1 and D2. Ie, if it has static dungeons it will just be another crappy Diablo clone.

I've been playing PC games since there were PCs.

IMO, the problem is that games now are overproduced and they try to shove all games into either the RTS model or the FPS model OR worse, they try to make PC games like console games.

True PC game players buy games and want PC games, not crappy console game style games for the PC. Console kiddies and other cheesebags who aren't serious about gaming steal or pirate games.

Look at something like Fallout 3 - it isn't really Fallout, it's FPS, it's a console/FPS version of a former classic. It's not what real PC gamers want, it's garbage, over produced, cost a ton to make, took forever to make, and ultimately isn't really Fallout. Fallout is a perfect example of a "classic" PC game and what real PC gamers want - but instead we get a mutilated bastard stepchild of post apocalyptic oblivion shoved down our throats. Maybe it's a decent game, but it's not really a PC game and it's not worth buying (or pirating IMO, I happen to pay for my software but wouldn't even try the fallout3 abomination).

Look at Dragon Age. It might end up being a good game, but right now it looks like crap to me. It looks like NWN2. It looks like a console game. It does NOT look anything like a "classic" RPG like BG or IWD - which is what I, as a real PC gamer, really want. I want a classic PC RPG with a new story, slightly better graphics (maybe 3d with the ability to rotate camera - or not), updated or fabricated ruleset, etc.

Shadowrun...another mutilation of a formerly great title.

Why does every awesome game from the past have to be bastardized into FPS dookie if it's remade or ignored completely (X-COM, JA for ex)? People loved the game as it was when it previously existed, obviously, so why ruin it and make it something else?

It used to be that I could walk into a PC game selling store and just browse and find several titles I wanted to try. Now I scour the internet for games I might like and can rarely find anything. Now I'm ultra selective about even trying PC games because most of the time the gameplay just isn't there - games today are more about glitzy graphics, bugs, incomplete features, and are just crap compared to the games of old that focused on gameplay (due to lack of ability to overdo graphics and glitz).

It wouldn't bother me if the overall PC gaming market was smaller, and people actually paid for games instead of stealing them like scumbags, and the audience was real PC gamers instead of console players, and companies spent less money on overproduction and focused more on solid gameplay, and if PC games returned to the styles of old that are no longer or infrequently represented.

After all these years you'd think AI would've come along strongly, gameplay too (and in many ways it has), but instead mostly we just get more ridiculous eye candy and shader effects to support the video card industry's endless cycle of video card upgrades.

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Mavlow

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#37 Mavlow
Member since 2007 • 223 Posts
I dont see piracy as that big of a problem...yes people pirate a TON of games. But it people were stopped from getting these games for free what percentage of them would actually go out and pay for the game...not to many i would guess. I am not a fan of DRM at all...but the solution seems simple to me. Force everyone onto steam. It does not bother me at all to have to use it and it would cut down on 90% of the problem i bet. But like i said i dont think they would see a huge sales bump because most ppl pirating games would not go out and buy them if they could not pirate them...
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Lach0121

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#38 Lach0121
Member since 2007 • 11790 Posts

we need to go back to super nintendo,

you cant download a cartridge off the internet

marshbaboon

ummm ever heard of emulators????

though i dont support piracy... but im not totally against it either..

piracy is NOT the problem, it is a symptom of the problem... and if we work on the actual problems, you will see many many symptoms (piracy among millions of other symptoms) start to decline.

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Poshkidney

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#39 Poshkidney
Member since 2006 • 3803 Posts

the whole piracy thing i feel is an escape coat as it dosen't really do as much damage as they say as it just a loss of sale there are ways to remedy it such...

Release demo before release.

Better accuracy with the specification recommendations.

also more games that arn't crap fps's and boring both time and wallet taxing MMOs. Thank god capcom is supporting the pc with the latest street fighter, dead rising, devil may cry not something i'm interested in street fighter but its good to see thing other the RTS, FPS and MMO.

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gamer082009

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#40 gamer082009
Member since 2007 • 6679 Posts
Only thing they can do is go the steam way, but you still have to understand that even that's not the most secure way to protect your game from piracy. Realistically, there's nothing that can be done against piracy..sure you may take a few pirates to court but there's really nothing that can be done. It's such a shame because I do think that PC gaming will soon be a thing of the past and the only thing being made for it will be flash games. So the hell with it, at least I won't have to buy expensive cards anymore to take advantage of the games that wont be there.