@Gladestone1: Thank you. I have high hopes for both games and I enjoy making videos for both.
@MBirdy88 said:
Elite: Dangerous is an un-ambitious snoozefest in comparison. I cant believe I put down £50 for it.... nevermind its boring slow paced atmospheric "can barely yaw" nonsense it calls dogfighting.... and all those hype videos of people saying how complex its landing is.... I have yet to crash.... you have to be a total idiot to even crash on it.
I'd be shocked if it wasn't further on in developement, randomly generated, very generic.... now up to 5 ships so close to release? no FPS or interior "for another year" ..... the only thing its further along in is the persistant universe aspect.... which it decided to focus on.
Where is the development hell exactly? 1.0 AC is around the corner. FPS/Planetside/social to come "very soon after" ... thats the core gameplay sorted right there. then chapter 1 (15-20 hours campaign) then the PU alpha at the end of the year. (other things inbetween like multi crew ships) ...
Elite Dangerous is a smaller scale project that decided to churn out the PU element alot faster.... but then making the players wait a year+ for the features SC has already in development... and to make it worse, unless you was an earlier backer you will have to pay for these features as expansions!
Not to let pesky "facts" get in the way, but Elite's got 11 of the final 25 ships playable now and has had more ships than you claim since like July. The current beta has a 2400 solar system PU, 11 ships, mining and mineral refinement, trading with dynamic economy, piracy and various pirate support equipment, bounty hunting, NPC generated missions, voice and text communication in game, full MMO multiplayer, and a shitton of equipment like interdiction tethers (pull NPCs and players out of fast travel), and a pretty detailed "outfitting" system for customizing your ship based on factors like weight, power consumption, jump range, heat generation, etc. Honestly it reminds me of Mechwarrior in how much you can fit into a ship, and when people argue that SC will be pay to win, it's direct counterpart is one of the biggest examples of why this probably won't be true because what ship you have in Elite is only a small part of the equation. You can buy a 200k ship and spend 100k on equipment or you can spend 5 million equipping the same ship. The game is damned near complete in its current state.
That said, I like SC's graphics and flight model much better. It's fast and exciting and very well polished, but there are only so many times you can spend doing Arena combat or racing before it gets boring. I am dying to see the full SC, but it's still potentially years away. Even the FPS module which is targeted for "early next year" could be 4-5 months off.
But yes, ED is a smaller scale project in spite of it's larger in-game explorable scale. The point is it's more of a sim, and that appeals to a lot of people. However, neither game appeals to enough people that any major studio would have funded either, so hoo-ray for KS.
@cyborg100000 said:
I'm Looking forward to Star Citizen. I'm not going to play it until the campaign's released; playing anything in bite sized chunks will nullify the intended experience. Not sure why there's people siding so much on ED or SC, I'm just glad there's some life back in a sparse genre. I will say I'm more excited for Star Citizen. I think that the campaign will inject a lot of lore and personality into the Universe of which ED doesn't seem to have right now. SC also seems to have quite a large team all working on different parts of the game e.g. the FPS. So I think in the long run SC will become the more complete game over time.
Yes, in a genre of gaming that has been pretty much vacant for like a decade, I agree that there's room for -two- big budget games in the current market. I'm a big fan of storylines, which is the only thing that Elite really lacks and is one of the reasons I never got around to the original Elite games while I was playing Space Rogue, Wing Commander 1 through 5, Privateer 1 and 2, Freelancer, Tachyon, X series, etc.
@airshocker: Yeah, AC is really cool but I yearn for more. Skirmishes over and over get boring after a while, no matter how good the space combat and piloting is. It's nice to feel like you are making progress.
-Byshop
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