[QUOTE="foxhound_fox"][QUOTE="Darth_Kane"]For me, Fallout seemed like a older Morrowind (not a spectacular story, free roaming, plenty to do). I don't get why everyone says it will not be a Fallout game. Unlike Oblivion there will be choices that affect the world around you, so in my book, that's an RPG. You're just nostalgic, you need to let go of the pastsmerlus
They are destroying the Fallout canon. I'm not saying the game will be "bad" but I am just offended that Bethesda is doing what they are to the Fallout IP.
Here is a good summary of how I feel about Bethesda doing what they are to Fallout:
It's not even the FPS stuff that drives me insane or the lack of role playing, it's the complete and utter disregard of logic.Just to paint a picture here; before the events of the original Fallout the world went to war over the diminishing resources, petrol and uranium, "hell bent on controlling the last remaining resources on Earth". That war reduced most of the planet to rubble, as seen in Fallout and Fallout 2. The government went out of their way, spending billions to built vaults under the Earth in order to protect the people from the nuclear war. They also built Power Armor in order to enchance combat ability. Radiation is still heavily felt in both games (i.e. The Glow). Ghouls are humans who have been severely disfigured due to radiaton. Not all super mutants were simpletons. So why is it that in Fallout 3 we have:
- A town built in the crater of an unexploded nuke? A) How could an unexploded nuke have a crater? B) The population fears nuclear weapons, so why build a town around it?
- Exploding nuclear cars. A) If the world went to war over sources of nuclear power, why are nuclear cars in such plentiful supply? B) Why hasn't anyone in the entire wasteland used this system as a means to develop? C) Why do they generate a mushroom cloud? D) Why doesn't the explosion destroy the car? E) Why does the radiation disappear almost immediately? F) The cars weren't even ****ing nuclear in the originals. They were all destroyed beyond comprehension.
- A ****ing phone booth that protects from a nuclear explosion. What. The. ****. If they could build such a thing, what was the purpose of the vaults?!
- It takes 5 NUKES (!) to kill a Behemoth. So why does it use a car door as a shield?
- Why can ghouls leap at tremendous speed when they were falling apart in the originals? How can they heal eachother with radiation? How can they zap the player with radiation attacks?
- Why doesn't intelligence alter my dialogue choices?
- Again, nuclear power was a thing to be feared in the originals. So what purpose does the Fatman serve?
- Power Armor negatively impacts the player's abilities.
RobbieH1234
It's not Fallout... it is utter destruction of a fantastic series.hmmm lets give this a try.
1. How could an exploded nuke have a crater? Google explosive ordinance and you will find that many bombs have a 10% failure rate and these bombs can land in craters while not exploded. A) In Fallout 1, All Super Mutants want to wipe out humanity but all of a sudden in Fallout 2, they're nice and one of them even joins your team... whoa someone call the contradiction police!
2) I'm not sure if you knew this but there was a car in Fallout 2 and one of the things that made it last longer was.... a Microfusion Cell, So I guess most cars ran on Microfusion but a lot of them that littered Fallout 2 must ran out of power to sufficiently run the cars, but I'm sure they could still pose a threat if tampered with if Fallout 2's technology let interaction with the environment. A) So since one thing in a car works, that means the whole car works? that doesn't sound like real life. B) They are nuclear powered C) Never played the game, maybe they do seeing as they haven't finished the game. D) It's a game and I'm sure they do radiation damage if you get close to it. E) They did
3) Could large populations live in a phone booth and survive for 100 years? Don't think so
4) Haven't played the final version of the game so I can't confirm this nor can anyone else.
5) The Ghouls in Fallout 1 and 2 all originated from one Vault experiment. The ones on the east coast could be from another vault with total different outcome. A) it's a game and if they can create creatures, they can create what happens with them B) they're were Glowing Ghouls in the original fallout games that hurt humans if they came to close to them with their radiation
6) Haven't played the final version of the game so I can't confirm this nor can anyone else.
7) 6 Weapons in Fallout 2 ran on Microfusion Cells... I didn't see anyone afraid of using these weapons.
8) Again, Haven't played the final version of the game so I can't confirm this nor can anyone else.
well said. it does not make much sense judging a game and nitpicking about the few scarce details known a the moment.
wait for the game to come out, try it and if it does not play well or feel like a fallout game you won't see me defending it too.
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