I see your point sort of. Doom began the FPS craze in a more mainstream fashion. However, Half Life jumpstarted the genre with fresh ideas and the notion that FPS games didn't just have to be linear key hunts while mowing down enemy after enemy.
I still disagree with you when you say Doom aged better though. Sometimes I enjoy the mind numbing brutality and the secret-hunting (and IDDQD/IDKFA - still remember them 16 years later!) -and who can not be overrun with joyous nostalgia at the pink monsters- but, on another level, it lacks any sort of complexity. If I were in the mood for a FPS hack-n-slash, I'd run through Painkiller again, or give the Serious Sams another go (or Will Rock, etc etc). I never would find the occasion to relive Doom. In fact, last week I started shooting through Doom 3 again (this time with Duct Tape), and I believe that's as close as I'll ever get to going back in time with Doom.
But Half Life I could replay dozens of times. I'm not sure if it's pure nostalgia (I'm a gamer fueled by the classics - I find they were given more TLC by less people rather than the contemporary concept of tossing millions and two hundred designers at a project, each person with a task so small it makes the games feel soulless) but the opening tram ride is so epic and warming that I could never get tired of it.
Maybe it's just me, but in my well-knowledged opinion, Half Life holds up better than Doom.
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