@awax187187:
"PhysX
NVIDIA PhysX is not an adjustable setting in The Witcher 3: Wild Hunt, but its implementation bears mention, as it adds dynamic cloth and destruction effects throughout the game on all platforms.
On PC, where CPUs are capable of far more calculations per second, these effects are more realistic, contain additional particles, and persist for longer in the environment."
"NVIDIA HairWorks
Commonly, fur and hair in games is created by adding polygon strips and transparent textures to a character, and though this is a simple and cheap implementation the result appears completely static and visually uninteresting. With additional layers and some basic animation, quality and realism can be improved greatly, but dynamic movement and accurate shading remains off limits. The solution? NVIDIA HairWorks, which adds tens of thousands of DirectX 11, tessellated hair strands to characters, each reacting realistically to movement and external forces. In addition, the use of individual hairs and layers enables dynamic lighting to permeate throughout each strand and layer, for hairs to be accurately shadowed, and for deeper layers to be self-shadowed by other hairs, improving image quality further still."
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