@Grey_Eyed_Elf said:
@KHAndAnime said:
@Grey_Eyed_Elf said:
Day Z...
Is a game where you spend 10-20 minutes running around a empty environment collecting items at 30-40FPS on low settings on a $700/£500 GPU avoiding zombies that offer no challenge what so ever that also walk through wall's... Then you get killed by another player and you spawn again and repeat.
Day Z?... Great concept but poor game made by a mod development team that has never made a finished product and seeing as this mod has been around for 4-5 years now chances are Day Z is never going to feel like a finished product.
Funny, my GTX 670 maxes it at 1200p, 60 FPS (cept for AA on low). Dean Hall was contracted to work on ArmA 3, which was completed. His team, now consisting of a small division of employees at Bohemia Interactive, have completed tons of games (see BI's dev history). DayZ standalone has only been in development since later 2012, so the game itself has been in development for less than 2 years. S.T.A.L.K.E.R, one of the most acclaimed PC titles, took over 6 years to complete.
60FPS... Maxed?... Would you mind providing a screen shot of the game in a town please with the FPS counter. Because I get 30-40FP no matter what setting I use unless I am in a forest looking at a tree.
STALKER:
- Had a single player portion with 30-40 hours of gameplay
- Had a Mulitiplayer
Day Z:
- Is a one big multiplayer map with zombie's in it that have little to no AI.
They are not even remotely comparable.
Perhaps it's a hardware compatibility issue on your end? Just because you have poor performance doesn't mean everyone else does. I'm not running my character all the way into Cherno to prove this mere point - it should be common knowledge that some games, particularly unfinished ones, are unoptimized and run better on some setups than others.
They're both PC FPS games, why can't you compare the amount of time they took to develop? S.T.A.L.K.E.R. had a barebones multiplayer with a handful of tiny maps and handful of weapons and basic game modes. The singleplayer is big, but blatantly not requiring over six years of development. Unlike S.T.A.L.K.E.R, DayZ has an absolutely huge, seamless map, filled with insane amounts explorable space and buildings. DayZ's also implementing a crafting system (involving trap building), intricate health/food system, more types of varying loot, item customization, in depth vehicle system, hunting, etc. DayZ is a huge project - and absolutely nothing remotely like it has ever been done or even attempted until its development. There's no reason why it wouldn't take a few years to finish. Multiplayer games are a little more difficult to make when they're at this scale.
Really, what's the point in bitching about how long it takes for a game to release anyways? It's done when it's done. I want my DayZ to not play like Battlefield 4 when it's officially finished.
People are entitled to not liking the game. It's unfinished and far from completion, why should you like it? But saying things like the full game will never be finished because the mod's development began 5 years ago (which isn't true) is just silly. Mod development doesn't count towards game development. A vision for a completed DayZ game never even existed until late 2012, and you think the full game should be done because the mod existed a year and a half before that?
Log in to comment