[QUOTE="df853"]I am looking for a game that is something along those lines, and I really really want it to be turn-based. More people probably know about Baldur's Gate, so I can use that as an example. Is there some game out there just like Baldur's Gate or the games mentioned above (and it has to be turn-based, unlike Baldur's Gate)?
Surely some hardcore gamers can answer this...
Ein-7919
Technically speaking, the Baldur's Gate series is turn-based. Same with the Icewind Dale series and Neverwinter Nights series. The D&D-themed game that doesn't use turn-based gameplay mechanics would be Dragonshard...but that's because it's an RTS game. With BG/IWD/NWN, the turns are all played out in 'real-time' (i.e. they are all strung together on a timer), however, to really see the turns, enable the option to pause combat at the end of every turn.
Baldur's Gate and the other games you mentioned are technically turn-based. You are technically correct, the best kind of correct... and when I played through Baldur's Gate, I used the pauses, but to me that just seemed to damage the flow of the game. When the game pauses, all your characters freeze in motion and it's like the game comes to a complete halt and waits for you to make your moves before you unpause. I just didn't like it this way as much.
With a turn-based game that does not play out in real-time, your characters still seem "alive" while it waits for you to make a decision. By that, I mean they still appear to be breathing or moving slightly, or waiting on you to do something. The trees still move, the background remains dynamic. And it just overall keeps it from seeming choppy. With Baldur's Gate it only felt like it flowed well if you didn't have auto-pauses on. With a game that is designed to be turn-based and not played out real-time, I don't generally feel like the flow of the game is degraded.
Having said that, Baldur's Gate I & II are sweet games. I beat both of them. I played Icewind Dale halfway through. I never played Neverwinter Nights though. Thank you for the suggestions.
Any one else have some suggestions no one in here has thought of yet?
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