I have just played a few games so far, on the beta. But i have to say that EA have crushed even my very low Expectations. I am sorely dissapointed. I loved C&C3, but this has nothing in common, except for the faction names. I am acctually a bit disgusted. Are there no morals or rules in gamemaking?
1: Unlockable units in an RTS-mutliplayer? Wtf is that? "If your good, here's some units to make you even better! So that you can humiliate the new players even more, as they can just stare in awe at your gigantic walkers, while trying to fight them with tiny-ass tanks."
2:Choose Offense, Defense or Support in the beginning, which in turn limits your unit options. Thats just plain retarded. One of the cool things about a good RTS is that you can surprise your opponent with sudden changes in tactics. Now the enemy can look at your MCV and say for example, Oh, he's Support. Now i only have to build AA.
The main point about RTS in in the very name. Strategy! you cannot limit the options for strategy. This is more of a Shooter than an RTS. And dont insult us by trying to make it sound like an C&C game, because it's not.In Shooters you spawn and capture bases, like C&C 4 gameplay, in RTS you build bases, combine units and attack different weak spots, and from different directions, in order to cause confusion.
3: No base building. It didn't work out in DOWII, atleast not for the ppl i've spoken too, And it won't work out now. I want bases, i want buildings. I dont just want to click-build and then send out units. I want to have some RTS feeling to a RTS!
4: No resource collection. Another thing about Strategy thats retarded to remove. Even DOWII was smart enough to keep that. An important thing about the RTS games is that you fight over resources. If you have no resources to fight over, whats the immersion? Now you just fight because there is enemies in your way, not because you have something to really fight about.
5: Unit-cap. UNIT-CAP on an C&C game?! WTF! Thats even more limits to the RTS world. Especially combined with Unlockable units and the Off,Def,sup choice at start, it just turns to plain **** When i play an RTS, i want to be able to choose during gameplay, wheter to build few, strong units, or spam many weak units. RTS is about Choosing the best strategy to match the current situation, not about how long you've played.
6: The new graphics. The graphics sucked horribly in RA3, so why did you keep spinning on a crappy formula? Nobody liked the graphics there, noone will like these graphics either. They are ugly, unimmersive and looks adapted for toddlers with the round, cute little planes and sqare shaped tanks.
7: The online and menu layout. Why would you want to choose a team before you join a game? What if the host wants to balance things out before start, for example shift place on two players. then he's gonna have to do some serious calculating and kicking. In C&C3 you could just click on a drop-down menu, and it were all fine.
And Why the f* do you jump right back to the main menu if you're kicked or leaves a game? EA just expect that ppl dont want to play just because of that? Maybe there is a reason, because noone will want to play this game.
No "Ready" button? Why not? It was invented for a reason. A good reason.
8: the constantly healing engineers? Cmon, Seriously? Do i really have to say anything?
Why does every single new Game on the market have to be stripped down to the very basics. In C&C4, you build units and fight, nothing more.
Why did Base building, Resources, Units, Strategy, Immersion, Graphics and Overall Gameplay have to leave to make room for easy-peasy, fast paced gaming?
They are all part of what it means to be an RTS.
Now it's just dumbed down, simple minded, "i have the strongest units, i win" gameplay. Are EA trying to appeal to the 8 year olds? then you have succeded. But if you were trying to make an RTS, you have failed worse than any other attempt in the history of gaming.
This is NOT an RTS, and it's not C&C, so why do they say it is?
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