@uninspiredcup said:
Apparently it has some serous problems.
It does. My younger brother bought it and he is pretty disappointed. As am I. But he took the bait and I knew it was overhyped, even if the hype wasn't as big as other titles. The voice acting is horrible. The visuals are underwhelming in terms of cockpit layout and design. Low-res textures, low shaders, even all on maxed settings. Performance is good though. Now, I have my answer. The X-series wasn't any less good because of the lack of a cockpit/cockpit view. But when you implement it in the game.. it better be good and it should have a purpose and good design. The story seems very rough so far. Uninteresting.
But it's too early for me to give a fair review. I'll keep playing it, but at the moment, I am disinterested.
Presentation, voice acting character models in X games were always bad. X-Rebirth just made a poor choice to with the implementation of station exporation and cutscenes that put them front and center.
I dont really post here much anymore, but I'll post some fair user feedback here.
So, the X-Rebirth protagonist asks illmatic87: "SHOW ME YOUR IMPRESSIONS, PLEASE".
Okay, so having put a few hours in. Very mixed.
The scale is impressive, the space that you traverse through feels busy and overwhelming in a pretty good way and the atmosphere feels just right. In terms of easing you in, I think Egosoft did a pretty solid job of it over the last few X games, the basic flow just feels tacit. Yet, there are just too many things that get in the way of the games' intentions.
The perfomance seems to be on the memory side of things. It starts off smooth, but the more I load in and out of stations and traverse through space, the game goes to a crawl. Not even turning off SSAO, or Shadows help all that much, same goes with the distance sliders.
It oddly plays better with a gamepad, which has unfortunately led to accusations of CONSOAL POART (TM). While I dont have as much beef with the cockpit as others do, the Albion Skunk just feels and moves quite responsively, with the right amount of weight and momentum; it's a pleasure to fly. It's just that you're stuck with this one ship and the joy may wither away without much change of pace when upgrading to a capital ship, which could play alot differently.
Even if the interface does flow better with a pad, the fonts and icons are fiddly and small, especially when you have to walk around a station to interact to find a specific NPC with the goods you want, or an employee to implement in your crew. For a game that aimed to 'cut the fat' the implementation only adds tedium when they could have just streamlined things through one simple buy menu. Doing it that way would have cut out the interacting part of the NPC models that look like they have lepresy.
Trading seems to have introduced more unintended downtime/confusion. There's little feedback when it comes to squad ships. I dont know if they're stuck, on their way or in progress to a trade location. Note the "100 Energy Cells" threads everywhere. I managed to complete the trade, but the games' lack of communication has people confused with the system.
That's about it so far. Is the violent behaviour in the Steam forums warranted? definitely not, Im finding enjoyment out of it, as with equal frustrations. There's a good game underneath, but it needs quite abit of work/modding. But I worry. Because X's new community isn't the same as it was with X3: TC's poor launch, which was handled quite maturely/constructively, growing it into the great game that it is today. X-Rebirth may not have that luxury or time to settle like the fine wine of X3:TC, especially with that multi-million dollar ship-shooter by that Chris fellow that I feel X-Rebirth flew behind in its slipstream.
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