Will you be buying WildStar?

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#1 Posted by Behardy24 (2618 posts) -

I am. Wondering if anyone else here will too. Maybe we can start a guild???

#2 Posted by FelipeInside (25164 posts) -

I am. Wondering if anyone else here will too. Maybe we can start a guild???

Sorry no. The combat is fun and the graphics and tone of the game is also funny and fun, but I just got bored of it rather quickly... much quicker than I thought.

#3 Posted by PredatorRules (7204 posts) -

@behardy24 said:

I am. Wondering if anyone else here will too. Maybe we can start a guild???

Sorry no. The combat is fun and the graphics and tone of the game is also funny and fun, but I just got bored of it rather quickly... much quicker than I thought.

This.

#4 Edited by jake44 (1928 posts) -

I'll pick it up. Looks great to me.

#5 Posted by ShepardCommandr (2267 posts) -

No

i am already paying for ff14

#6 Edited by BSC14 (3582 posts) -

At some point.

#7 Posted by SerOlmy (1623 posts) -

I really enjoyed the beta, but probably wont be buying it. The combat is just requires too much concentration and multitasking with all the abilities being manual targeted (so if you click AT ALL you can't do proper mouse turning) and avoiding telegraphs. It is outside the the range of my skill level. Which is a shame because I enjoyed the housing stuff and the game in general.

#8 Edited by Maroxad (7935 posts) -

Only if my friends get it.

The game isn't very fun, but might be moderately enjoyable with friends.

#9 Edited by JohnF111 (14046 posts) -

Played a couple of hours and it's... not bad.

If I didn't have the buy the game AND pay a suc then I'd get it but both isn't worth it right now. Too much grinding right from the get go.

#10 Posted by vfibsux (4205 posts) -

Was so excited for this game because watching the dev videos made it look as though the fun factor would be off the charts. Playing it was a huge letdown.

#11 Edited by soolkiki (1727 posts) -

No, I'm already playing GW2 and am enjoying myself quite a bit, so a new MMO will not make sense for me right now.

#12 Edited by JohnF111 (14046 posts) -

@vfibsux said:

Was so excited for this game because watching the dev videos made it look as though the fun factor would be off the charts. Playing it was a huge letdown.

Yeah it looked like the MMO we were missing but then suddenly you log in and it's "Kill 10 X" "Bring me X of these".

*logs out*.

#13 Posted by airshocker (28724 posts) -

Played it at PAX and preordered it on the spot.

Then played the beta weekends and was further impressed. PvP is probably the best aspect of the game.

#14 Posted by FelipeInside (25164 posts) -

OFF-TOPIC: did Gamespot like go down for a whole day?

#15 Posted by uninspiredcup (7530 posts) -

Probably play it after Realm Reborn, which could be a while.

MMO's are just too much of a time sync for me personally to juggle between them.

#16 Posted by Behardy24 (2618 posts) -

OFF-TOPIC: did Gamespot like go down for a whole day?

All CBS sites shutdown for a little while. Don't know why though.

#17 Edited by Geminon (1095 posts) -

@JohnF111 said:

@vfibsux said:

Was so excited for this game because watching the dev videos made it look as though the fun factor would be off the charts. Playing it was a huge letdown.

Yeah it looked like the MMO we were missing but then suddenly you log in and it's "Kill 10 X" "Bring me X of these".

*logs out*.

yeah except after the introductory levels 1-15 or so, there is less and less of that and more focused, story based content. this includes little one off missions where you take a spaceship to another nearby planet or asteroid and play out a little self contained storyline that typically takes 30mins to 1 hour to complete.

as the devs have said many times in interviews, they have created the content to force you to learn the mechanics of the game from level 1. this is in an attempt to basically not give players any excuse for being "ignorant" on how to play their class and avoid telegraphs. they HAVE to make the game that way early so that later on, they can do more crazy stuff and expect players to still be able to progress.

but... all you ADHD, game hopping, new age gamers cant be bothered to play a game for more than an hour if it isnt orgasming explosions into your brain. it is like everyone has turned into the michael bay of gamers. NO SPLOSIONS FOR 5 MINUTES!!?!?! GOD THIS GAME SUCKS!

its fine, i get it. you are a shallow gamer. the game has to force feed you entertainment because you are incapable of making your own. its not a problem. there are a lot of you out there and it is a legitimate target market now. clearly this game isnt for you. i recommend you find something else more to your liking :B

#18 Edited by Maroxad (7935 posts) -

@Geminon said:

@JohnF111 said:

@vfibsux said:

Was so excited for this game because watching the dev videos made it look as though the fun factor would be off the charts. Playing it was a huge letdown.

Yeah it looked like the MMO we were missing but then suddenly you log in and it's "Kill 10 X" "Bring me X of these".

*logs out*.

yeah except after the introductory levels 1-15 or so, there is less and less of that and more focused, story based content. this includes little one off missions where you take a spaceship to another nearby planet or asteroid and play out a little self contained storyline that typically takes 30mins to 1 hour to complete.

as the devs have said many times in interviews, they have created the content to force you to learn the mechanics of the game from level 1. this is in an attempt to basically not give players any excuse for being "ignorant" on how to play their class and avoid telegraphs. they HAVE to make the game that way early so that later on, they can do more crazy stuff and expect players to still be able to progress.

but... all you ADHD, game hopping, new age gamers cant be bothered to play a game for more than an hour if it isnt orgasming explosions into your brain. it is like everyone has turned into the michael bay of gamers. NO SPLOSIONS FOR 5 MINUTES!!?!?! GOD THIS GAME SUCKS!

its fine, i get it. you are a shallow gamer. the game has to force feed you entertainment because you are incapable of making your own. its not a problem. there are a lot of you out there and it is a legitimate target market now. clearly this game isnt for you. i recommend you find something else more to your liking :B

You really don't get it do you? We are not upset at the lack of explosions or awesome action or anything after the first hour or so, what we are upset about is the fact that it is insultingly easy insulting our intelligence, we are upset at the non-existant pacing, we are upset at the whole blandness of it. And while it may not be so for us, there are a lot of gamers out there who will only give the game about 30 minutes of their time and if they aren't hooked at that point they will quit. In addition it doesnt even do a good job teaching either due to how piss easy it is, players wont be forced to learn how to avoid telegraphs or how to play their class the way it is set up right now. Right now, players can tank 5 mobs, kill them in 3 seconds just spamming AoEs, this is not a good way to teach players. In fact all it does is develop bad habits.

I am sorry to say this but the developers failed the tutorial and the starting areas quite miserably. In fact, I would say this start is somehow worse than ESO's start and that really is saying something.

Edit: You know what, you are right, I will probably go back to playing Wizardry and EVE Online.

#19 Posted by FelipeInside (25164 posts) -

@Maroxad said:

@Geminon said:

@JohnF111 said:

@vfibsux said:

You really don't get it do you? We are not upset at the lack of explosions or awesome action or anything after the first hour or so, what we are upset about is the fact that it is insultingly easy insulting our intelligence, we are upset at the non-existant pacing, we are upset at the whole blandness of it. And while it may not be so for us, there are a lot of gamers out there who will only give the game about 30 minutes of their time and if they aren't hooked at that point they will quit. And the problem is one of hte blandest I have seen and admitedly, it doesnt do a good job teaching either due to how piss easy it is, players wont be forced to learn how to avoid telegraphs or how to play their class the way it is set up right now. Right now, players can tank 5 mobs, kill them in 3 seconds just spamming AoEs, this is not a good way to teach players. In fact all it does is develop bad habits.

I am sorry to say this but the developers failed the tutorial and the starting areas quite miserably. In fact, I would say this start is somehow worse than ESO's start and that really is saying something.

Have to agree with Maroxad here. I understand the game might get a lot better later on but it needs to suck the player in at the start as well, like any game should try to do, and it just didn't for me. I know Maroxad hates Guild Wars 2, but I'm sure he'll agree that that game has one of the best PvE leveling experiences out there, especially at the start where it throws a lot of immersion your way.

#20 Posted by Maroxad (7935 posts) -

@Maroxad said:

@Geminon said:

@JohnF111 said:

@vfibsux said:

You really don't get it do you? We are not upset at the lack of explosions or awesome action or anything after the first hour or so, what we are upset about is the fact that it is insultingly easy insulting our intelligence, we are upset at the non-existant pacing, we are upset at the whole blandness of it. And while it may not be so for us, there are a lot of gamers out there who will only give the game about 30 minutes of their time and if they aren't hooked at that point they will quit. And the problem is one of hte blandest I have seen and admitedly, it doesnt do a good job teaching either due to how piss easy it is, players wont be forced to learn how to avoid telegraphs or how to play their class the way it is set up right now. Right now, players can tank 5 mobs, kill them in 3 seconds just spamming AoEs, this is not a good way to teach players. In fact all it does is develop bad habits.

I am sorry to say this but the developers failed the tutorial and the starting areas quite miserably. In fact, I would say this start is somehow worse than ESO's start and that really is saying something.

Have to agree with Maroxad here. I understand the game might get a lot better later on but it needs to suck the player in at the start as well, like any game should try to do, and it just didn't for me. I know Maroxad hates Guild Wars 2, but I'm sure he'll agree that that game has one of the best PvE leveling experiences out there, especially at the start where it throws a lot of immersion your way.

The GW2 levelling experience, or at least the early levels are a good example of how to get levelling done right. Outside of trying to push personal story on me, I mean seriously, stop with these obligatory "tutorial" missions I have absolutely 0 complaints. Players have plenty of choices in where to go, about 4-5 zones per level bracket. Best of all, it didnt punish you for being low levelled and wanting to challenge yourself with higher levelled mobs, no glancing blow nonsense and you can actually "quest" where ever you want. It is a shame though after level 30 you unlocked nothing but passives and once you got to level 60, the levelling got really drab due to risen and boring and repetitve enemies. At least as a warrior I could spice things up with that massive weapon variety and seeing as I was too lazy to visit the karma vendors, I tended to vary weapon choices quite a bit.

WildStar could do itself some favors adopting to the strengths of that levelling experience, like a 5 minute tutorial (which mind you was far more effective in teaching than WS's 30 minute tutorial) and an illusion of freedom, as WildStar's felt way too linear for its own good. People werent happy with how linear Cataclysm's questing experience was.

#21 Posted by Geminon (1095 posts) -

@Maroxad said:

@Geminon said:

@JohnF111 said:

@vfibsux said:

Was so excited for this game because watching the dev videos made it look as though the fun factor would be off the charts. Playing it was a huge letdown.

Yeah it looked like the MMO we were missing but then suddenly you log in and it's "Kill 10 X" "Bring me X of these".

*logs out*.

yeah except after the introductory levels 1-15 or so, there is less and less of that and more focused, story based content. this includes little one off missions where you take a spaceship to another nearby planet or asteroid and play out a little self contained storyline that typically takes 30mins to 1 hour to complete.

as the devs have said many times in interviews, they have created the content to force you to learn the mechanics of the game from level 1. this is in an attempt to basically not give players any excuse for being "ignorant" on how to play their class and avoid telegraphs. they HAVE to make the game that way early so that later on, they can do more crazy stuff and expect players to still be able to progress.

but... all you ADHD, game hopping, new age gamers cant be bothered to play a game for more than an hour if it isnt orgasming explosions into your brain. it is like everyone has turned into the michael bay of gamers. NO SPLOSIONS FOR 5 MINUTES!!?!?! GOD THIS GAME SUCKS!

its fine, i get it. you are a shallow gamer. the game has to force feed you entertainment because you are incapable of making your own. its not a problem. there are a lot of you out there and it is a legitimate target market now. clearly this game isnt for you. i recommend you find something else more to your liking :B

You really don't get it do you? We are not upset at the lack of explosions or awesome action or anything after the first hour or so, what we are upset about is the fact that it is insultingly easy insulting our intelligence, we are upset at the non-existant pacing, we are upset at the whole blandness of it. And while it may not be so for us, there are a lot of gamers out there who will only give the game about 30 minutes of their time and if they aren't hooked at that point they will quit. And the problem is one of hte blandest I have seen and admitedly, it doesnt do a good job teaching either due to how piss easy it is, players wont be forced to learn how to avoid telegraphs or how to play their class the way it is set up right now. Right now, players can tank 5 mobs, kill them in 3 seconds just spamming AoEs, this is not a good way to teach players. In fact all it does is develop bad habits.

I am sorry to say this but the developers failed the tutorial and the starting areas quite miserably. In fact, I would say this start is somehow worse than ESO's start and that really is saying something.

Edit: You know what, you are right, I will probably go back to playing Wizardry and EVE Online.

confirmed hasnt played the game for more than an hour.

calling wildstar easy... ROFL.... what a joke. the game TRADES on the fact that it is designed to be extremely challenging, and IS.

"GOD THIS GAME DOESNT FUCKING KILL ME OVER AND OVER AND OVER IN THE FIRST 30 SECONDS..... ITS SO EASY." i know right.... its like its a tutorial or something, for teaching purposes....

these new age gamers... you just cant please them.

#22 Posted by Geminon (1095 posts) -

@Maroxad said:

@FelipeInside said:

@Maroxad said:

@Geminon said:

@JohnF111 said:

@vfibsux said:

You really don't get it do you? We are not upset at the lack of explosions or awesome action or anything after the first hour or so, what we are upset about is the fact that it is insultingly easy insulting our intelligence, we are upset at the non-existant pacing, we are upset at the whole blandness of it. And while it may not be so for us, there are a lot of gamers out there who will only give the game about 30 minutes of their time and if they aren't hooked at that point they will quit. And the problem is one of hte blandest I have seen and admitedly, it doesnt do a good job teaching either due to how piss easy it is, players wont be forced to learn how to avoid telegraphs or how to play their class the way it is set up right now. Right now, players can tank 5 mobs, kill them in 3 seconds just spamming AoEs, this is not a good way to teach players. In fact all it does is develop bad habits.

I am sorry to say this but the developers failed the tutorial and the starting areas quite miserably. In fact, I would say this start is somehow worse than ESO's start and that really is saying something.

Have to agree with Maroxad here. I understand the game might get a lot better later on but it needs to suck the player in at the start as well, like any game should try to do, and it just didn't for me. I know Maroxad hates Guild Wars 2, but I'm sure he'll agree that that game has one of the best PvE leveling experiences out there, especially at the start where it throws a lot of immersion your way.

The GW2 levelling experience, or at least the early levels are a good example of how to get levelling done right. Outside of trying to push personal story on me, I mean seriously, stop with these obligatory "tutorial" missions I have absolutely 0 complaints. Players have plenty of choices in where to go, about 4-5 zones per level bracket. Best of all, it didnt punish you for being low levelled and wanting to challenge yourself with higher levelled mobs, no glancing blow nonsense and you can actually "quest" where ever you want. It is a shame though after level 30 you unlocked nothing but passives and once you got to level 60, the levelling got really drab due to risen and boring and repetitve enemies. At least as a warrior I could spice things up with that massive weapon variety and seeing as I was too lazy to visit the karma vendors, I tended to vary weapon choices quite a bit.

WildStar could do itself some favors adopting to the strengths of that levelling experience, like a 5 minute tutorial (which mind you was far more effective in teaching than WS's 30 minute tutorial) and an illusion of freedom, as WildStar's felt way too linear for its own good. People werent happy with how linear Cataclysm's questing experience was.

the further wildstar distances itself from GW2 the better.

how you can say wildstar is boring and repetitive and GW2 isnt.... i just have no idea. most quests in GW2 were "wait in this area for mobs to spawn. kill them. pick up the shit they drop. take it back to the quest guy.... and do all this before the 500 other players do and finish the quest so you get no credit." or the ever popular "lots of mobs are spawning.... kill them before they kill a bunch of NPCs and the quest ends"

welcome GW2 leveling done right? HA...HA....HA.... good jokes. the fact of the matter is after about lvl 15, the questing process for wildstar becomes radically different. there is a marked shift towards more focused, story based content, group based adventure content, and dungeons. if you are so ADHD that you cant stick with a game for a few hours while the devs force feed you how to play their game so that you dont fail epicly later when shit actually gets hard.... i dont know what the hell to tell you.

#23 Edited by Maroxad (7935 posts) -

@Geminon: I got myself to level 11. And so far WildStar is the only mmo I have ever played where I havent gone below 80% hp at any point by the time I reached that level. And so far my impressions are "This game is so simplistic and offensively easy even a mentally disabled ape could play it".

Funny how you call me a new age gamer though, but whatever helps you sleep at night.

#24 Edited by FelipeInside (25164 posts) -

@Geminon said:

@Maroxad said:

@FelipeInside said:

@Maroxad said:

how you can say wildstar is boring and repetitive and GW2 isnt.... i just have no idea. most quests in GW2 were "wait in this area for mobs to spawn. kill them. pick up the shit they drop. take it back to the quest guy.... and do all this before the 500 other players do and finish the quest so you get no credit." or the ever popular "lots of mobs are spawning.... kill them before they kill a bunch of NPCs and the quest ends"

No way and totally incorrect. Although GW2 does have fetch quests (all MMOs do), they disguise them extremely well. There are also a lot of varied quests, even though the common denominator includes violence. I have had to disguise myself as someone else, had to use a spell to change into something else, have had to find things through clues, have had to carry things through a minefield, the list goes on. Heck, from all the MMOs I've played I would say GW2 has the most varied quests in the leveling experience.

Of course everything gets repetitive sooner or later.

NOTE: I'm NOT comparing it to Wildstar cause I didn't play enough of it to see the quests later down the track. Just my experience with GW2. Wildstar in the first 3-4 hours of gameplay didn't give me that variety.

#25 Posted by Maroxad (7935 posts) -

@Geminon said:

@Maroxad said:

@FelipeInside said:

@Maroxad said:

how you can say wildstar is boring and repetitive and GW2 isnt.... i just have no idea. most quests in GW2 were "wait in this area for mobs to spawn. kill them. pick up the shit they drop. take it back to the quest guy.... and do all this before the 500 other players do and finish the quest so you get no credit." or the ever popular "lots of mobs are spawning.... kill them before they kill a bunch of NPCs and the quest ends"

No way and totally incorrect. Although GW2 does have fetch quests (all MMOs do), they disguise them extremely well. There are also a lot of varied quests, even though the common denominator includes violence. I have had to disguise myself as someone else, had to use a spell to change into something else, have had to find things through clues, have had to carry things through a minefield, the list goes on. Heck, from all the MMOs I've played I would say GW2 has the most varied quests in the leveling experience.

Of course everything gets repetitive sooner or later.

NOTE: I'm NOT comparing it to Wildstar cause I didn't play enough of it to see the quests later down the track. Just my experience with GW2. Wildstar in the first 3-4 hours of gameplay didn't give me that variety.

Not only are they well disguised, but they also provide you multiple ways to solve them, one 3 characters you can complete a heart event while having radically different experiences, on one char there might have been a dynamic event in the area and you maxed it through that, on another you did chores x and on the third you did chores y. And while I am at it, I do not remember quests in GW2 being like the way he described, in fact, I remember them being about repelling an invasion or giving you multiple objectives and you can choose which ones to complete.

#26 Edited by Geminon (1095 posts) -

@Geminon said:

@Maroxad said:

@FelipeInside said:

@Maroxad said:

how you can say wildstar is boring and repetitive and GW2 isnt.... i just have no idea. most quests in GW2 were "wait in this area for mobs to spawn. kill them. pick up the shit they drop. take it back to the quest guy.... and do all this before the 500 other players do and finish the quest so you get no credit." or the ever popular "lots of mobs are spawning.... kill them before they kill a bunch of NPCs and the quest ends"

No way and totally incorrect. Although GW2 does have fetch quests (all MMOs do), they disguise them extremely well. There are also a lot of varied quests, even though the common denominator includes violence. I have had to disguise myself as someone else, had to use a spell to change into something else, have had to find things through clues, have had to carry things through a minefield, the list goes on. Heck, from all the MMOs I've played I would say GW2 has the most varied quests in the leveling experience.

Of course everything gets repetitive sooner or later.

NOTE: I'm NOT comparing it to Wildstar cause I didn't play enough of it to see the quests later down the track. Just my experience with GW2. Wildstar in the first 3-4 hours of gameplay didn't give me that variety.

in wildstar, i have had to disguise myself as someone else, had to use a spell to change into something else, have had to find things through clues, have had to carry things through a minefield, the list goes on.

i have literally done exactly those quests in wildstar.

yet somehow GW2 is more varied?

so in GW2, you leveled clear to 80 and saw all the questing content. in wildstar you leveled to MAYBE 10 and saw probably 10-15% of the variety of leveling content. somehow that gives you the ability to make a comparison? 80 levels worth of content vs 10 levels worth of content....

OFCOURSE THERE ISNT GOING TO BE THE VARIETY.....

#27 Posted by Maroxad (7935 posts) -

@Geminon said:

in wildstar, i have had to disguise myself as someone else, had to use a spell to change into something else, have had to find things through clues, have had to carry things through a minefield, the list goes on.

i have literally done exactly those quests in wildstar.

yet somehow GW2 is more varied?

so in GW2, you leveled clear to 80 and saw all the questing content. in wildstar you leveled to MAYBE 10 and saw probably 10-15% of the variety of leveling content. somehow that gives you the ability to make a comparison? 80 levels worth of content vs 10 levels worth of content....

OFCOURSE THERE ISNT GOING TO BE THE VARIETY.....

When you reach the level cap in GW2 you will have done roughly 40% of the levelling content. Likewise, we are not bashing the whole game, what we are bashing is how atrociously designed the low levels are. In that they really felt like an afterthought.

#28 Posted by FelipeInside (25164 posts) -

@Geminon said:

@FelipeInside said:

@Geminon said:

@Maroxad said:

@FelipeInside said:

@Maroxad said:

in wildstar, i have had to disguise myself as someone else, had to use a spell to change into something else, have had to find things through clues, have had to carry things through a minefield, the list goes on.

i have literally done exactly those quests in wildstar.

yet somehow GW2 is more varied?

so in GW2, you leveled clear to 80 and saw all the questing content. in wildstar you leveled to MAYBE 10 and saw probably 10-15% of the variety of leveling content. somehow that gives you the ability to make a comparison? 80 levels worth of content vs 10 levels worth of content....

OFCOURSE THERE ISNT GOING TO BE THE VARIETY.....

For f*** sake dude, if you are going to reply AT LEAST have the DECENCY to read my posts properly, or completely. I'll even copy and paste what you seemed to have missed:

"NOTE: I'm NOT comparing it to Wildstar cause I didn't play enough of it to see the quests later down the track. Just my experience with GW2. Wildstar in the first 3-4 hours of gameplay didn't give me that variety."

Did you not even see that? I even put NOTE and NOT in uppercase so you would see it, yet your first sentence started "in wildstar, i have"

I was commenting on what you said about GW2 questing, I never mentioned or compared anything to Wildstar. My note even clarified that more.

It's ok, we get that you like Wildstar, but stop acting as a desperate fanboy for once and accept that other people might not like it as much as you.

#29 Edited by MlauTheDaft (3191 posts) -

@Maroxad said:

@Geminon said:

@JohnF111 said:

@vfibsux said:

Was so excited for this game because watching the dev videos made it look as though the fun factor would be off the charts. Playing it was a huge letdown.

Yeah it looked like the MMO we were missing but then suddenly you log in and it's "Kill 10 X" "Bring me X of these".

*logs out*.

yeah except after the introductory levels 1-15 or so, there is less and less of that and more focused, story based content. this includes little one off missions where you take a spaceship to another nearby planet or asteroid and play out a little self contained storyline that typically takes 30mins to 1 hour to complete.

as the devs have said many times in interviews, they have created the content to force you to learn the mechanics of the game from level 1. this is in an attempt to basically not give players any excuse for being "ignorant" on how to play their class and avoid telegraphs. they HAVE to make the game that way early so that later on, they can do more crazy stuff and expect players to still be able to progress.

but... all you ADHD, game hopping, new age gamers cant be bothered to play a game for more than an hour if it isnt orgasming explosions into your brain. it is like everyone has turned into the michael bay of gamers. NO SPLOSIONS FOR 5 MINUTES!!?!?! GOD THIS GAME SUCKS!

its fine, i get it. you are a shallow gamer. the game has to force feed you entertainment because you are incapable of making your own. its not a problem. there are a lot of you out there and it is a legitimate target market now. clearly this game isnt for you. i recommend you find something else more to your liking :B

You really don't get it do you? We are not upset at the lack of explosions or awesome action or anything after the first hour or so, what we are upset about is the fact that it is insultingly easy insulting our intelligence, we are upset at the non-existant pacing, we are upset at the whole blandness of it. And while it may not be so for us, there are a lot of gamers out there who will only give the game about 30 minutes of their time and if they aren't hooked at that point they will quit. In addition it doesnt even do a good job teaching either due to how piss easy it is, players wont be forced to learn how to avoid telegraphs or how to play their class the way it is set up right now. Right now, players can tank 5 mobs, kill them in 3 seconds just spamming AoEs, this is not a good way to teach players. In fact all it does is develop bad habits.

I am sorry to say this but the developers failed the tutorial and the starting areas quite miserably. In fact, I would say this start is somehow worse than ESO's start and that really is saying something.

Edit: You know what, you are right, I will probably go back to playing Wizardry and EVE Online.

Also, I'm insulted on behalf of those of us, who actually do have ADHD ;)

#30 Posted by Maroxad (7935 posts) -

Also, I'm insulted on behalf of those of us, who actually do have ADHD ;)

Speaking of ADHD.

I know 2 people with ADHD. One of them loves to read sophisticated novels with deep philosophical meanings behind them even if they start out slowly, one of his favorite games is PlaneScape: Torment, despite the lousy combat and mediocre start. The other person I know with ADHD is a huge fan of several games with steep learning curves, he also studies maths (linear algebra atm) regulary and frequently plays blobbers, roguelikes and strategy games, all 3 which typically require far superior attention spans than this game.

Clearly ADHD is not synonymous with low patience and wanting an explosion every second and people with ADHD can enjoy a game like this easily. Poor guy is just very ignorant, and rather delusional too. In fact no one is saying the whole game is bad, what we are saying is that the early levels give off a TERRIBLE first impression and dont do an effective job teaching and preparing either. There is a reason people are complaining about the tutorial and sub level 15 content not just on this site but elsewhere too, because it IS bad.

#31 Posted by MlauTheDaft (3191 posts) -

@Maroxad said:

@MlauTheDaft said:

Also, I'm insulted on behalf of those of us, who actually do have ADHD ;)

Speaking of ADHD.

I know 2 people with ADHD. One of them loves to read sophisticated novels with deep philosophical meanings behind them even if they start out slowly, one of his favorite games is PlaneScape: Torment, despite the lousy combat and mediocre start. The other person I know with ADHD is a huge fan of several games with steep learning curves, he also studies maths (linear algebra atm) regulary and frequently plays blobbers, roguelikes and strategy games, all 3 which typically require far superior attention spans than this game.

Clearly ADHD is not synonymous with low patience and wanting an explosion every second and people with ADHD can enjoy a game like this easily. Poor guy is just very ignorant, and rather delusional too. In fact no one is saying the whole game is bad, what we are saying is that the early levels give off a TERRIBLE first impression and dont do an effective job teaching and preparing either. There is a reason people are complaining about the tutorial and sub level 15 content not just on this site but elsewhere too, because it IS bad.

Thank you man, I ran relate a lot to that.

ADHD is mostly about obsessive behaviour, being easily distracted and getting so absorbed by certain things that they override everything else to destructive degrees.

I know this is just a forum, but I was almost happy to read something so sensible for once.

#32 Edited by Maroxad (7935 posts) -

@MlauTheDaft said:

Thank you man, I ran relate a lot to that.

ADHD is mostly about obsessive behaviour, being easily distracted and getting so absorbed by certain things that they override everything else to destructive degrees.

I know this is just a forum, but I was almost happy to read something so sensible for once.

Yeah, I have noticed that in them, they can be heavily absorbed into various things, which has been a double sided sword for them.

Nice to know you are (almost :P) happy. In the end, most people who keep saying degradatory and incorrect things about ADHD, Aspergers, Autism or whatever else they can come up with, are usually very ignorant on the conditions and have never been in contact with one of hte people with them. I noticed this on other posters too who have known people with ADD/ADHD/ect who are far more knowledgeable on the conditions than their fellow posters who typically confuse these things with low intelligence and/or insanity. As someone who goes to an engineering school (one which also has a habit of attracting all sorts of people), I have gotten to know quite a few people with conditions ranging from autism to ADHD and these students have shown not only to be of above average intellect but also normal functioning people (for most of the part).

#33 Edited by MBirdy88 (7360 posts) -

@Geminon said:

@Maroxad said:

@Geminon said:

@JohnF111 said:

@vfibsux said:

Was so excited for this game because watching the dev videos made it look as though the fun factor would be off the charts. Playing it was a huge letdown.

Yeah it looked like the MMO we were missing but then suddenly you log in and it's "Kill 10 X" "Bring me X of these".

*logs out*.

yeah except after the introductory levels 1-15 or so, there is less and less of that and more focused, story based content. this includes little one off missions where you take a spaceship to another nearby planet or asteroid and play out a little self contained storyline that typically takes 30mins to 1 hour to complete.

as the devs have said many times in interviews, they have created the content to force you to learn the mechanics of the game from level 1. this is in an attempt to basically not give players any excuse for being "ignorant" on how to play their class and avoid telegraphs. they HAVE to make the game that way early so that later on, they can do more crazy stuff and expect players to still be able to progress.

but... all you ADHD, game hopping, new age gamers cant be bothered to play a game for more than an hour if it isnt orgasming explosions into your brain. it is like everyone has turned into the michael bay of gamers. NO SPLOSIONS FOR 5 MINUTES!!?!?! GOD THIS GAME SUCKS!

its fine, i get it. you are a shallow gamer. the game has to force feed you entertainment because you are incapable of making your own. its not a problem. there are a lot of you out there and it is a legitimate target market now. clearly this game isnt for you. i recommend you find something else more to your liking :B

You really don't get it do you? We are not upset at the lack of explosions or awesome action or anything after the first hour or so, what we are upset about is the fact that it is insultingly easy insulting our intelligence, we are upset at the non-existant pacing, we are upset at the whole blandness of it. And while it may not be so for us, there are a lot of gamers out there who will only give the game about 30 minutes of their time and if they aren't hooked at that point they will quit. And the problem is one of hte blandest I have seen and admitedly, it doesnt do a good job teaching either due to how piss easy it is, players wont be forced to learn how to avoid telegraphs or how to play their class the way it is set up right now. Right now, players can tank 5 mobs, kill them in 3 seconds just spamming AoEs, this is not a good way to teach players. In fact all it does is develop bad habits.

I am sorry to say this but the developers failed the tutorial and the starting areas quite miserably. In fact, I would say this start is somehow worse than ESO's start and that really is saying something.

Edit: You know what, you are right, I will probably go back to playing Wizardry and EVE Online.

confirmed hasnt played the game for more than an hour.

calling wildstar easy... ROFL.... what a joke. the game TRADES on the fact that it is designed to be extremely challenging, and IS.

"GOD THIS GAME DOESNT FUCKING KILL ME OVER AND OVER AND OVER IN THE FIRST 30 SECONDS..... ITS SO EASY." i know right.... its like its a tutorial or something, for teaching purposes....

these new age gamers... you just cant please them.

Oh please.... played up to the level 20 dungeon. after seeing all the orgasmic hype around "the boss is so hard for a level 20, that means the entire game is going to be super challenging" ... just because you have to dodge some damn spray circles coming out of a cone formation....

Its no different to any other MMO in the challenge department... you can barely friggin miss any of the skills unless you've never touched a computer before. the movement is slighyl more frantic at best. just stop with this overhyping nonsense.

Veterans should be able to skip if they want, Marax is well in his rights to say that. the childish kiddy 5 year old theme where I was zapping prisoners of war, dodging crappy little lazors, battleing the horrible u.i.

Don't get me wrong, it wasn't the only game to annoy me at the start, FFXIV's was quite bland.... but since it wasn't so childish and I could tolerate the themes I got past it.... but wildstar ... was on the verge of alt-f4 after level 5... and don't get me started on the boring ass starting zones...

my god having to just spam aoe attacks over and over.... ugh.

I stick by my stance.... WoW/FFXIV style combat with PROPER combo/reactive and extensive hotbars are STILL more skilled than "oh I have 8 skills but now I have to move abit more and aim a giant telegraph" ... not that you don't do alot of moving/dodging in WoW/FFXIV mind... this whole stereotype crap is headache inducing...

You say we don't have the attention span.... yet most "new age gameRS" look to these s*itty 8 move hotbar games and think they are more skillful.... its an absolute joke.... what are the compairons to? friggin vanilla world of warcraft or something?

#34 Posted by Arthas045 (5081 posts) -

I would like to try it, but I do not want to pay a 60 buck box price. I will probably try it when the box price comes down.

#35 Posted by Geminon (1095 posts) -

I would like to try it, but I do not want to pay a 60 buck box price. I will probably try it when the box price comes down.

you can get it on greenmangaming for 45.

#36 Edited by JohnF111 (14046 posts) -

@Maroxad said:

@Geminon: I got myself to level 11. And so far WildStar is the only mmo I have ever played where I havent gone below 80% hp at any point by the time I reached that level. And so far my impressions are "This game is so simplistic and offensively easy even a mentally disabled ape could play it".

Funny how you call me a new age gamer though, but whatever helps you sleep at night.

I've died a bunch of times in Wildstar and I'm only level 10. (I'm still playing it btw and was exaggerating at the *logs out* comment)

:'(

#37 Posted by JohnF111 (14046 posts) -

@Geminon said:

@JohnF111 said:

@vfibsux said:

Was so excited for this game because watching the dev videos made it look as though the fun factor would be off the charts. Playing it was a huge letdown.

Yeah it looked like the MMO we were missing but then suddenly you log in and it's "Kill 10 X" "Bring me X of these".

*logs out*.

yeah except after the introductory levels 1-15 or so, there is less and less of that and more focused, story based content. this includes little one off missions where you take a spaceship to another nearby planet or asteroid and play out a little self contained storyline that typically takes 30mins to 1 hour to complete.

MMOs have trends, if I'm grinding at level 1 and 2 and 3 ... and 10. Then I'm quite right to assume I'll be grinding at level 40.

as the devs have said many times in interviews, they have created the content to force you to learn the mechanics of the game from level 1. this is in an attempt to basically not give players any excuse for being "ignorant" on how to play their class and avoid telegraphs. they HAVE to make the game that way early so that later on, they can do more crazy stuff and expect players to still be able to progress.

The game makes no reference to this what so ever, the least it could do was indicate that the lower levels were getting you used to it, it won't break immersion to have the NPCs clearly state that they are "testing" or "training" you for better things to come.

but... all you ADHD, game hopping, new age gamers cant be bothered to play a game for more than an hour if it isnt orgasming explosions into your brain. it is like everyone has turned into the michael bay of gamers. NO SPLOSIONS FOR 5 MINUTES!!?!?! GOD THIS GAME SUCKS!

Considering it's an open beta I can think what I like about the game as I was invited to play it for free with no obligations, if I find it repetitive and not as fun and goofy as the videos make it appear then I'm going to go ahead and say it's just the same as the other failed MMOs, which from my own experience... it is.

its fine, i get it. you are a shallow gamer. the game has to force feed you entertainment because you are incapable of making your own. its not a problem. there are a lot of you out there and it is a legitimate target market now. clearly this game isnt for you. i recommend you find something else more to your liking :B

I was exaggerating when I said *logs out* I'm still playing and hoping it gets better, however GW2 has spoiled me for how great a leveling experience can be and is more open and free overall so maybe my opinions of the game are a little out of whack especially since GW2 offers so much for a one off fee. Maybe I'll try and get to level 20 before the beta weekend finishes and I'll decide then if I feel it's worth the cost of a full game and a subscription. I seriously hope it is because I really want a game that isn't all just doom and gloom and saving the world.

#38 Edited by JigglyWiggly_ (23410 posts) -

GW2? lol

combat is really mediocre

#39 Edited by FelipeInside (25164 posts) -

Great video, the RAIDS look insane.

#40 Edited by ferrari2001 (16736 posts) -

I haven't decided yet. I need something to keep me occupied until the release of Dragon Age: Inquisition and Wildstar just might do it.

#41 Posted by Behardy24 (2618 posts) -

Great video, the RAIDS look insane.

That is for sure looks insane! I have never dive deep into any MMO before and WildStar looks like the first game I will. I can't wait to participate in these raids!

#42 Posted by Behardy24 (2618 posts) -

I would like to try it, but I do not want to pay a 60 buck box price. I will probably try it when the box price comes down.

I doubt the box price will drop down anytime soon. If your lucky, the price would come down in a year but probably only by a little.

#43 Posted by ferrari2001 (16736 posts) -

^ Hardcore

#44 Edited by harry_james_pot (10299 posts) -

Nah. The game looks nice, but I don't like MMOs.

#45 Edited by Led_poison (10139 posts) -

@FelipeInside said:

Great video, the RAIDS look insane.

looks like someone with severe autistic ADHD made this

EDIT: So someone made a game from the AVR mod in WoW.

#46 Edited by FelipeInside (25164 posts) -

@FelipeInside said:

Great video, the RAIDS look insane.

looks like someone with severe autistic ADHD made this

All the Wildstar dev videos are like that. Crazy just like the game.

#47 Posted by ferrari2001 (16736 posts) -

@Led_poison said:

@FelipeInside said:

Great video, the RAIDS look insane.

looks like someone with severe autistic ADHD made this

All the Wildstar dev videos are like that. Crazy just like the game.

I played PVP for the first time today and it was an utter blast. So much action for an MMO it's crazy.

#48 Edited by Jd1680a (5913 posts) -

Im planning on getting Wildstar a couple of weeks after its launch.

#49 Posted by bluesunmerc (82 posts) -

@soolkiki: Is it better than the first? I play the first gw alot and have been putting off buying this one.

#50 Edited by FelipeInside (25164 posts) -

@FelipeInside said:

@Led_poison said:

@FelipeInside said:

Great video, the RAIDS look insane.

looks like someone with severe autistic ADHD made this

All the Wildstar dev videos are like that. Crazy just like the game.

I played PVP for the first time today and it was an utter blast. So much action for an MMO it's crazy.

Although I probably won't get it, I agree that the action was pretty fun... and I just played the first 3-4 hours till I went against the first boss.