A great game I'll never have time to learn or play... but these things are totally cool...
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I like it's staying power. It's by no means the most popular MMO but it's always been on the radar compared to most subsequent releases which tend to fade into oblivion.
The cause
A single misclick.
No, really: A Titan pilot beneath the Cluster banner was attempting a bridgeusing a ship to act as an artificial warp corridor for other shipsto Asakai VI when he accidentally warped himself straight into a very surprised Pandemic Legion fleet. The pilot, named Dabigredboat, immediately came under heavy attack as the Legion pounced on the extremely valuable ship.
ARE YOU KIDDING ME? :lol: did they even give the guy a chance to explain himself?
In space, there is no forgiveness...The cause
A single misclick.
No, really: A Titan pilot beneath the Cluster banner was attempting a bridgeusing a ship to act as an artificial warp corridor for other shipsto Asakai VI when he accidentally warped himself straight into a very surprised Pandemic Legion fleet. The pilot, named Dabigredboat, immediately came under heavy attack as the Legion pounced on the extremely valuable ship.
ARE YOU KIDDING ME? :lol: did they even give the guy a chance to explain himself?
lawlessx
[QUOTE="lawlessx"]In space, there is no forgiveness... a lifetime of service often ends with a cold violent death in the vastness of spaceThe cause
A single misclick.
No, really: A Titan pilot beneath the Cluster banner was attempting a bridgeusing a ship to act as an artificial warp corridor for other shipsto Asakai VI when he accidentally warped himself straight into a very surprised Pandemic Legion fleet. The pilot, named Dabigredboat, immediately came under heavy attack as the Legion pounced on the extremely valuable ship.
ARE YOU KIDDING ME? :lol: did they even give the guy a chance to explain himself?
FelipeInside
I enjoyed Eve in concept and theory.
In practice it's the digital equivalent of taking Nyquil.
ZombieKiller7
Yah, I'm having to go with this. This story makes it sound really really fun, but then you have to think; how often does that happen and how much time do you have to put in to get to that point?
I've always wondered, how does DEATH work in this game? If ur ship blows up, you loose everything? Is there like some respawn system? etc etc.FelipeInside
the corpse of your ship can be looted by players, and since the guy who warped into the wrong place had an incredibly wealthy ship...that made him a nice target :D
[QUOTE="FelipeInside"]I've always wondered, how does DEATH work in this game? If ur ship blows up, you loose everything? Is there like some respawn system? etc etc.wis3boi
the corpse of your ship can be looted by players, and since the guy who warped into the wrong place had an incredibly wealthy ship...that made him a nice target :D
Cool, but what happens to the dead player? Does he have to start over? Does he get his ship back, etc?[QUOTE="UCF_Knight"][QUOTE="FelipeInside"] How do you get back to the site if you have no ship left?FelipeInsideI'm pretty sure you don't.. lol I think your best bet is if an ally was with you and happened to salvage some parts. Usually though it seems like people have to purchase everything back and start over again, which is why a lot of Eve players say 'don't fly what you can't afford to lose'. Some of the ships cost hundreds of dollars though, in USD. With some rare ships around 1000. So there is definitely a lot of value to be lost in this game.. Again, WOW....that is hardcore. I would hate to play countless hours only to loose everything in a few minutes.
Just checked the price of a leviathan class capital ship (the giant grey one in the beginning of the video that warped wrong) and they go for 75-100 billion ingame currency
Just checked the price of a leviathan class capital ship (the giant grey one in the beginning of the video that warped wrong) and they go for 75-100 billion ingame currencywis3boiSo between $2600 and $3500. Holy crap. That's a lot to lose on a single click..
And the entire battle cost an estimated $25,000 in damages. Wow.
So between $2600 and $3500. Holy crap. That's a lot to lose on a single click..[QUOTE="wis3boi"]Just checked the price of a leviathan class capital ship (the giant grey one in the beginning of the video that warped wrong) and they go for 75-100 billion ingame currencyUCF_Knight
And the entire battle cost an estimated $25,000 in damages. Wow.
The battle
Titans and Supercarriers are two of the most expensive, deadly, and rare ship types in EVE Online. A single Titan, bristling with gun emplacements and heavy armor, can need upwards of over 900 pilots to beat down into submission. Read that again:900 pilots. And there were more than one of those behemoths in the battle.
The results
For the HoneyBadgers, losses sustained includedsix Dreadnoughts, 11 Carriers, and one Supercarrier. The Clusters suffered far worse: 44 Dreadnoughts, 29 Carriers, five Supercarriers, and three Titans.
Ultimately, GoonSwarm leader The Mittani called the Battle of Asakai a complete rout for the powerful Something Awful alliance. Estimated ISK (EVEs in-game currency) cost in damages are still being calculated, but early totals reach beyond 700 billion for both sides combined.
You're looking at $22k+ in damages
[QUOTE="wis3boi"][QUOTE="FelipeInside"]I've always wondered, how does DEATH work in this game? If ur ship blows up, you loose everything? Is there like some respawn system? etc etc.FelipeInside
the corpse of your ship can be looted by players, and since the guy who warped into the wrong place had an incredibly wealthy ship...that made him a nice target :D
Cool, but what happens to the dead player? Does he have to start over? Does he get his ship back, etc?when a ship is destoryed the player can get some money back IF he/she put insurance on it. as for actual death you can clone yourself(for a price depending on on many skills you own) so when you do get killed you wont be totally screwed.
[QUOTE="UCF_Knight"]I think they buy insurance. That way once their ship blows, they have some money to begin rebuilding. I'm pretty sure you lose everything though unless you're able to go back to the site and salvage parts.FelipeInsideWOW that's tough. How do you get back to the site if you have no ship left? lol...... (I'm guessing you have spare ships?)
once a ship is blown up you're left with a pod that you can fly around in.
WOW that's tough. How do you get back to the site if you have no ship left? lol...... (I'm guessing you have spare ships?)[QUOTE="FelipeInside"][QUOTE="UCF_Knight"]I think they buy insurance. That way once their ship blows, they have some money to begin rebuilding. I'm pretty sure you lose everything though unless you're able to go back to the site and salvage parts.lawlessx
once a ship is blown up you're left with a pod that you can fly around in.
And if the pod then gets shot down, you respawn to somewhere where you cloned yourself. with a skill loss dephending on the quality of your clone, (potentially no skill loss at all.
But yeah, never risk what you cannot afford to risk. But it is tough death penalties like this that help stimulate the economy. Compared to the dead, and awful economy in most online games.
[QUOTE="lawlessx"]
[QUOTE="FelipeInside"] WOW that's tough. How do you get back to the site if you have no ship left? lol...... (I'm guessing you have spare ships?)Maroxad
once a ship is blown up you're left with a pod that you can fly around in.
And if the pod then gets shot down, you respawn to somewhere where you cloned yourself. with a skill loss dephending on the quality of your clone, (potentially no skill loss at all.
But yeah, never risk what you cannot afford to risk. But it is tough death penalties like this that help stimulate the economy. Compared to the dead, and awful economy in most online games.
Not to be Devil's Advocate here, cause I respect EvE a lot.... but wouldn't that make the game "boring"? As in if you can't even want to risk what you can't afford, what's the use of creating and building something?
[QUOTE="Maroxad"]
[QUOTE="lawlessx"]
once a ship is blown up you're left with a pod that you can fly around in.
FelipeInside
And if the pod then gets shot down, you respawn to somewhere where you cloned yourself. with a skill loss dephending on the quality of your clone, (potentially no skill loss at all.
But yeah, never risk what you cannot afford to risk. But it is tough death penalties like this that help stimulate the economy. Compared to the dead, and awful economy in most online games.
Not to be Devil's Advocate here, cause I respect EvE a lot.... but wouldn't that make the game "boring"? As in if you can't even want to risk what you can't afford, what's the use of creating and building something?
Of course, you can risk stuff you cant afford to replace, but you better be damn sure you know what you are doing.
Playing it more safe means that if something goes wrong (and in a world as unpredictable as EvE's, stuff will go wrong) you still have a backup.
So between $2600 and $3500. Holy crap. That's a lot to lose on a single click..[QUOTE="UCF_Knight"]
[QUOTE="wis3boi"]Just checked the price of a leviathan class capital ship (the giant grey one in the beginning of the video that warped wrong) and they go for 75-100 billion ingame currencywis3boi
And the entire battle cost an estimated $25,000 in damages. Wow.
The battle
Titans and Supercarriers are two of the most expensive, deadly, and rare ship types in EVE Online. A single Titan, bristling with gun emplacements and heavy armor, can need upwards of over 900 pilots to beat down into submission. Read that again:900 pilots. And there were more than one of those behemoths in the battle.
The results
For the HoneyBadgers, losses sustained includedsix Dreadnoughts, 11 Carriers, and one Supercarrier. The Clusters suffered far worse: 44 Dreadnoughts, 29 Carriers, five Supercarriers, and three Titans.
Ultimately, GoonSwarm leader The Mittani called the Battle of Asakai a complete rout for the powerful Something Awful alliance. Estimated ISK (EVEs in-game currency) cost in damages are still being calculated, but early totals reach beyond 700 billion for both sides combined.
You're looking at $22k+ in damages
Best MMO ever created. :DSo, dude teleports in the middle of enemies, gets PK'd, calls on his clan to go back there and PvP them, eventually becoming a huge mass PvP. This is simple everyday stuff in all sandbox MMOs, but somehow EvE makes it look extremely awsome.
Also, dear theme-park players, this is why sandbox MMORPGs are miles better than any casual theme park.
Yeah but he was in a Titan and they are valuable as hell so he wouldn't want to lose it, I would have called my buddies as well. I wouldn't lose my Titan without a fight.So, dude teleports in the middle of enemies, gets PK'd, calls on his clan to go back there and PvP them, eventually becoming a huge mass PvP. This is simple everyday stuff in all sandbox MMOs, but somehow EvE makes it look extremely awsome.
Also, dear theme-park players, this is why sandbox MMORPGs are miles better than any casual theme park.
QQabitmoar
[QUOTE="QQabitmoar"]Yeah but he was in a Titan and they are valuable as hell so he wouldn't want to lose it, I would have called my buddies as well. I wouldn't lose my Titan without a fight.So, dude teleports in the middle of enemies, gets PK'd, calls on his clan to go back there and PvP them, eventually becoming a huge mass PvP. This is simple everyday stuff in all sandbox MMOs, but somehow EvE makes it look extremely awsome.
Also, dear theme-park players, this is why sandbox MMORPGs are miles better than any casual theme park.
JohnF111
And this mistake cost them three titans :lol:
I would rather play games that I can just pick up and have some fun. Maybe if I didn't have daily commitments I could play this game.
Yeah but he was in a Titan and they are valuable as hell so he wouldn't want to lose it, I would have called my buddies as well. I wouldn't lose my Titan without a fight.[QUOTE="JohnF111"][QUOTE="QQabitmoar"]
So, dude teleports in the middle of enemies, gets PK'd, calls on his clan to go back there and PvP them, eventually becoming a huge mass PvP. This is simple everyday stuff in all sandbox MMOs, but somehow EvE makes it look extremely awsome.
Also, dear theme-park players, this is why sandbox MMORPGs are miles better than any casual theme park.
wis3boi
And this mistake cost them three titans :lol:
Yeah I would have been pissed if I lost my thousand dollar ship trying to save someone else's dumb ass. :PYeah but he was in a Titan and they are valuable as hell so he wouldn't want to lose it, I would have called my buddies as well. I wouldn't lose my Titan without a fight.[QUOTE="JohnF111"][QUOTE="QQabitmoar"]
So, dude teleports in the middle of enemies, gets PK'd, calls on his clan to go back there and PvP them, eventually becoming a huge mass PvP. This is simple everyday stuff in all sandbox MMOs, but somehow EvE makes it look extremely awsome.
Also, dear theme-park players, this is why sandbox MMORPGs are miles better than any casual theme park.
wis3boi
And this mistake cost them three titans :lol:
I know it's hilarious!! :lol: Oh how I wish I could afford to sit on my ass all day without a job and play an online game to the extent those guys do.700,000,000,000 ISK in damage.
One $20 time card cost around 500,000,000 ISK... Which means that battle caused $28,000 of real money worth of damage.
Pretty crazy though. Someone said at the peak there were 49 titans engaged, hundreds of carriers and dreadnoughts, thousands of other ships. 3200 pilots, and several different systems, not just the one pictured (reinforcements engaging en route).
So, dude teleports in the middle of enemies, gets PK'd, calls on his clan to go back there and PvP them, eventually becoming a huge mass PvP. This is simple everyday stuff in all sandbox MMOs, but somehow EvE makes it look extremely awsome.
Also, dear theme-park players, this is why sandbox MMORPGs are miles better than any casual theme park.
QQabitmoar
Irrelevant. It's like saying Oranges are miles better than Apples. And I'm sick of people saying theme park means casual? and sandbox means hardcore, what a load of BS.
Both types of MMOs can be hardcore or casually played, and BOTH types of MMOs can be fun and better than the other.
[QUOTE="QQabitmoar"]
So, dude teleports in the middle of enemies, gets PK'd, calls on his clan to go back there and PvP them, eventually becoming a huge mass PvP. This is simple everyday stuff in all sandbox MMOs, but somehow EvE makes it look extremely awsome.
Also, dear theme-park players, this is why sandbox MMORPGs are miles better than any casual theme park.
FelipeInside
Irrelevant. It's like saying Oranges are miles better than Apples. And I'm sick of people saying theme park means casual? and sandbox means hardcore, what a load of BS.
Both types of MMOs can be hardcore or casually played, and BOTH types of MMOs can be fun and better than the other.
If you don't understand why theme-parks are more casual than sandboxes....I don't have the time to go into yet another lenghty debate, but I will just say this, it's about possibilities. See that elf there? I hate elves. So, I will pk that elf, I don't want him near my exp spot. That elf will call his clannies. You know what happens next. Simple xp grind turned into mass pvp.
Meanwhile, theme-park players are spamming instances, protected from the dangers of an open world, relying on pre-made battlegrounds with scenarios for PvP. Theme park MMORPGs try to protect the players from other players as much as they can. Sandboxes don't do that, obviously.
[QUOTE="FelipeInside"]
[QUOTE="QQabitmoar"]
So, dude teleports in the middle of enemies, gets PK'd, calls on his clan to go back there and PvP them, eventually becoming a huge mass PvP. This is simple everyday stuff in all sandbox MMOs, but somehow EvE makes it look extremely awsome.
Also, dear theme-park players, this is why sandbox MMORPGs are miles better than any casual theme park.
QQabitmoar
Irrelevant. It's like saying Oranges are miles better than Apples. And I'm sick of people saying theme park means casual? and sandbox means hardcore, what a load of BS.
Both types of MMOs can be hardcore or casually played, and BOTH types of MMOs can be fun and better than the other.
If you don't understand why theme-parks are more casual than sandboxes....I don't have the time to go into yet another lenghty debate, but I will just say this, it's about possibilities. See that elf there? I hate elves. So, I will pk that elf, I don't want him near my exp spot. That elf will call his clannies. You know what happens next. Simple xp grind turned into mass pvp.
Meanwhile, theme-park players are spamming instances, protected from the dangers of an open world, relying on pre-made battlegrounds with scenarios for PvP. Theme park MMORPGs try to protect the players from other players as much as they can. Sandboxes don't do that, obviously.
I understand, doesn't make one better than the other, just different. Doesn't make one more hardcore than the other either. There are casual players in sandbox MMOs and there are "hardcore" players in theme parked MMOs too.[QUOTE="FelipeInside"]
[QUOTE="QQabitmoar"]
So, dude teleports in the middle of enemies, gets PK'd, calls on his clan to go back there and PvP them, eventually becoming a huge mass PvP. This is simple everyday stuff in all sandbox MMOs, but somehow EvE makes it look extremely awsome.
Also, dear theme-park players, this is why sandbox MMORPGs are miles better than any casual theme park.
QQabitmoar
Irrelevant. It's like saying Oranges are miles better than Apples. And I'm sick of people saying theme park means casual? and sandbox means hardcore, what a load of BS.
Both types of MMOs can be hardcore or casually played, and BOTH types of MMOs can be fun and better than the other.
If you don't understand why theme-parks are more casual than sandboxes....I don't have the time to go into yet another lenghty debate, but I will just say this, it's about possibilities. See that elf there? I hate elves. So, I will pk that elf, I don't want him near my exp spot. That elf will call his clannies. You know what happens next. Simple xp grind turned into mass pvp.
Meanwhile, theme-park players are spamming instances, protected from the dangers of an open world, relying on pre-made battlegrounds with scenarios for PvP. Theme park MMORPGs try to protect the players from other players as much as they can. Sandboxes don't do that, obviously.
Actually... not all themeparks are like that.
I like to put themeparks in 2 categories.
Linear, Handholding, Safe themeparks that treat their customers like small children. Games like WoW and SWTOR basically.
Then there is the themepark that puts players always at risk, does not hold their hand and lets their players get lost in the world with interdephendability and basicly they treat their players like adults. Games like EverQuest fits this bill.
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