Unreal Tournament 4?

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#1 Posted by DrFancypants (1 posts) -
http://vidyaandnonsense.blogspot.com.au/2012/04/unreal-turn-of-events.html Could it be true?
#2 Posted by Phoenix534 (17774 posts) -

We can only hope so.

#3 Posted by CaptainAhab13 (5121 posts) -
It's been far too long since the world has had a decent Unreal Tournament game. *cue UT4 trailer*
#4 Posted by C_Rule (9739 posts) -
Why was the UT3 so under appreciated?
#5 Posted by Code135 (802 posts) -

Yep, the PAX panel yesterday was indeed one big spoon of good news. Epic Games working on a PC title and after that asked about a "Bulletstorm sequel ?" - "People Can Fly are currently working on different title, so we don't know, but the title however has them pretty hyped and excited" ... good news all around.

#7 Posted by Kh1ndjal (2420 posts) -
Why was the UT3 so under appreciated? C_Rule
it felt... odd. it was supposed to be a throwback to ut99 while still retaining its core, but it never resonated with the old ut'ers. i only ever played ut2004 and i didn't like ut3 as much as i hoped i would. the list of things wrong with it is long, the things that come to mind include having to log into the game, unhelpful server browser, and personally, the removal of wall-dodging and the ridiculously small jumps (which imo destroyed the z-axis gameplay)
#8 Posted by GummiRaccoon (13597 posts) -

Why was the UT3 so under appreciated? C_Rule

It was a buggy piece of garbage.

#9 Posted by nutcrackr (12457 posts) -
I dunno if the population would respond that well to UT4 unless it changed things up. I would expect that they might have something new.
#10 Posted by DanielDust (15402 posts) -

[QUOTE="C_Rule"]Why was the UT3 so under appreciated? GummiRaccoon

It was a buggy piece of garbage.

Playing the demo doesn't qualify as actually playing the game, the demo was the only buggy thing about UT 3. I doubt it's UT 4 since they will make it on UE 4 and they were pretty clear when they said we won't get UE 4 or UT 4 before the new console wave.
#11 Posted by N30F3N1X (7964 posts) -

Why was the UT3 so under appreciated? C_Rule

UT2004 drove people nuts (myself included) because it was frenetic, the weapons were very well balanced and could be combined to get very different playstyles, and the agility of characters allowed players to pull off insane amounts of juggling.

The game itself wasn't too bad, but it was a huge downgrade from UT2004. Taking example from the increasingly popular console shooters, Epic made characters move much slower and focused more on aim alone. As a result of this the weapons and maps had to be changed to maintain balance, and there went most of what made the game.

In short, Epic thought PC gamers were fine with a console game, but we weren't.

When PC gamers told them, Epic took it as a personal affront and, well, cut support for the game.

#12 Posted by MRCORNBREAD (371 posts) -

forget unreal tournament give us just unreal 4

#13 Posted by JohnF111 (14050 posts) -
Why was the UT3 so under appreciated? C_Rule
Just because it wasn't UT2004... I quite enjoyed the game for what it was, al though not as great as it could be but Warfare Mode was brilliant idea implemented.. Brilliantly!
#14 Posted by Litchie (16226 posts) -

I would absolutely love an UT4. UT3 was awesome. Too bad other people for some reason didn't think so, and thus didn't play the game, making it hard to find fun games. The thing I liked the most about UT3 was that it felt like a really good looking UT99. UT04 felt so slow and floaty.

#15 Posted by Litchie (16226 posts) -

[QUOTE="C_Rule"]Why was the UT3 so under appreciated? GummiRaccoon

It was a buggy piece of garbage.

After 5 years of UT3 gaming, my number of bugs I've come across is zero. Got anything else you can pull out of that ass of yours?

#16 Posted by metroid5 (927 posts) -
UT 2003 was my fav. :)
#17 Posted by JigglyWiggly_ (23455 posts) -
i liked ut3 ish... going back I see that it's not nearly as good a quack 3, or even the older ut games. It's more clunky, also there feels like there is more input lag in that game even if you disable that one frame thread thing.
#18 Posted by QQabitmoar (1969 posts) -

All they had to do...was make UT2004 in UE3. And they messed that up. I'm not sure if Epic can really make a good PC game anymore. Anyway, I don't want to get my hopes up from speculations...

#19 Posted by gameguy6700 (12197 posts) -
Knowing the industry these days I wouldn't be surprised if UT4 turns out to be F2P and requires you to buy each weapon to use it in the game. I can seriously see Epic destroying the franchise like that.
#20 Posted by wis3boi (31102 posts) -

Remake 2004 with the samaritan demo visuals and we'll be just peachy, Epic :)

#21 Posted by the_bi99man (11047 posts) -

Remake 2004 with the samaritan demo visuals and we'll be just peachy, Epic :)

wis3boi

Agreed! UT 2004 kicked so much ass. I just recently reinstalled UT3 just to give it another try, and I gotta say, it's definitely fun, but, like others have stated, the slower movement, lack of high jumps and wall bouncing makes it feel like a totally different game. Also, I had completely forgot what pissed me off most of UT3 when I first got it. After picking up my pre-ordered copy, I drove home frantically, barely able to stand the wait until I could start up an instagib match on a new graphically-enhanced version of the best UT map ever. Morpheus. Alas... no morpheus. I seriously thought about seeing if gamestop would take a return.

#22 Posted by JigglyWiggly_ (23455 posts) -

[QUOTE="wis3boi"]

Remake 2004 with the samaritan demo visuals and we'll be just peachy, Epic :)

the_bi99man

Agreed! UT 2004 kicked so much ass. I just recently reinstalled UT3 just to give it another try, and I gotta say, it's definitely fun, but, like others have stated, the slower movement, lack of high jumps and wall bouncing makes it feel like a totally different game. Also, I had completely forgot what pissed me off most of UT3 when I first got it. After picking up my pre-ordered copy, I drove home frantically, barely able to stand the wait until I could start up an instagib match on a new graphically-enhanced version of the best UT map ever. Morpheus. Alas... no morpheus. I seriously thought about seeing if gamestop would take a return.

How is instagib even remotely fun...? It's just totally mindless. And no I don't suck at it, I have NEVER lost a game of instagib in quake live.

#23 Posted by V4LENT1NE (12895 posts) -

[QUOTE="C_Rule"]Why was the UT3 so under appreciated? GummiRaccoon

It was a buggy piece of garbage.

Never saw any bugs in it :S
#24 Posted by the_bi99man (11047 posts) -

[QUOTE="the_bi99man"]

[QUOTE="wis3boi"]

Remake 2004 with the samaritan demo visuals and we'll be just peachy, Epic :)

JigglyWiggly_

Agreed! UT 2004 kicked so much ass. I just recently reinstalled UT3 just to give it another try, and I gotta say, it's definitely fun, but, like others have stated, the slower movement, lack of high jumps and wall bouncing makes it feel like a totally different game. Also, I had completely forgot what pissed me off most of UT3 when I first got it. After picking up my pre-ordered copy, I drove home frantically, barely able to stand the wait until I could start up an instagib match on a new graphically-enhanced version of the best UT map ever. Morpheus. Alas... no morpheus. I seriously thought about seeing if gamestop would take a return.

How is instagib even remotely fun...? It's just totally mindless. And no I don't suck at it, I have NEVER lost a game of instagib in quake live.

I like the fast pace sometimes. I play the hell out of some regular UT2004, but sometimes I just really like the carnage of having 20 or so bots in a relatively small map, with quad jump, extra low gravity, air control, and zoom instagib. Anyway, the real point was that Morpheus was my favorite UT map, and UT3 didn't get an upgraded version of it, as it totally should have.

#25 Posted by the_bi99man (11047 posts) -

[QUOTE="GummiRaccoon"]

[QUOTE="C_Rule"]Why was the UT3 so under appreciated? V4LENT1NE

It was a buggy piece of garbage.

Never saw any bugs in it :S

Yeah, I gotta also say, for whatever faults it does have, I haven't encountered a single bug of any kind in UT3. A pretty much flawlessly polished game.

#26 Posted by Wasdie (49608 posts) -

My guess is that Epic is making a F2P Unreal Tounry game right now.

#27 Posted by mr_chalupa (176 posts) -
I never found any bugs on it... and if I indeed did, it wasnt game changer, since i would totally recall. I remember that i bought 2 copies of that game and gave 1 to my bro... I shouldn't have since he didnt actually used it =(, we did coop the whole game and that was about it. Im guessing im going to install that again.
#28 Posted by Bruin1986 (1230 posts) -

I wonder how long it will actually remain "PC exclusive"...6 months?

Some market analyst will convince Epic of all the "possible profits" from putting it on consoles. They will then start "co-developing" it for the consoles. They will then realize this is impossible because you HAVE to design around the weakest link (consoles). They will finally just admit they are primarily designing it for consoles and then port it to PC in which a repeat of UT3 will occur. Sales will be poor as PC gamers refused to eat up a crappy console port in massive quantities, leading Epic to swear of PC gamers forever...

I wish I was joking, but look at Id and Crytek.

/cry

#29 Posted by murekkep (682 posts) -
It's probably a f2p fps.
#30 Posted by CaptainAhab13 (5121 posts) -
It's probably a f2p fps.murekkep
:lol: I could actually see that happening, with the recent market trends.
#31 Posted by RobertBowen (4094 posts) -

I'd prefer a remake of the original Unreal. It would look wicked sick on their latest engine.

#32 Posted by JigglyWiggly_ (23455 posts) -

[QUOTE="JigglyWiggly_"]

[QUOTE="the_bi99man"]

Agreed! UT 2004 kicked so much ass. I just recently reinstalled UT3 just to give it another try, and I gotta say, it's definitely fun, but, like others have stated, the slower movement, lack of high jumps and wall bouncing makes it feel like a totally different game. Also, I had completely forgot what pissed me off most of UT3 when I first got it. After picking up my pre-ordered copy, I drove home frantically, barely able to stand the wait until I could start up an instagib match on a new graphically-enhanced version of the best UT map ever. Morpheus. Alas... no morpheus. I seriously thought about seeing if gamestop would take a return.

the_bi99man

How is instagib even remotely fun...? It's just totally mindless. And no I don't suck at it, I have NEVER lost a game of instagib in quake live.

I like the fast pace sometimes. I play the hell out of some regular UT2004, but sometimes I just really like the carnage of having 20 or so bots in a relatively small map, with quad jump, extra low gravity, air control, and zoom instagib. Anyway, the real point was that Morpheus was my favorite UT map, and UT3 didn't get an upgraded version of it, as it totally should have.

also here is why i said i don't lose instagib, random clip(I never play instagib stuff) http://www.youtube.com/watch?v=9IonGsdXVtY

unless maybe I played with yz50http://www.youtube.com/watch?v=n93m0SiDVSE

but I have played CA with him, I didn let him out rail me, but that was a while ago. All he does now is go sit in a duel server just practicing with his friend for hrs.

#33 Posted by o0squishy0o (2754 posts) -

I think the game was just to slow. It had some awesome ideas; for example the slow mo cube thing and some of the maps were alright size wise. However some where too big for the weapons. What I mean is that for example in deck the rocket launcher is way to slow and at long distances the shock rifle is a nightmare to defend against. The characters felt like they were 4ft tall with lead shoes. It was cool in some parts but the movement was way to slow and tbh I would like to see the game add a sprint function perhaps and sliding. Maybe a slight mirrors edge about it in places, although for the juggernaughts that might look a bit stupid :P. However Id love to see spieces perks like unreal championship. Just to give some meaning for choosing a different character.

#34 Posted by bleacher6 (332 posts) -

My guess is that Epic is making a F2P Unreal Tounry game right now.

Wasdie

I find that to be a huge possibility. I could see epic doing the same exact thing id did with quake live.

#35 Posted by AcidSoldner (7051 posts) -
As long as they drop the absolutely ridiculous story mode from UT3, then I'm down. UT3 was actually pretty fun despite the haters.
#36 Posted by hartsickdiscipl (14787 posts) -

[QUOTE="C_Rule"]Why was the UT3 so under appreciated? Kh1ndjal
it felt... odd. it was supposed to be a throwback to ut99 while still retaining its core, but it never resonated with the old ut'ers. i only ever played ut2004 and i didn't like ut3 as much as i hoped i would. the list of things wrong with it is long, the things that come to mind include having to log into the game, unhelpful server browser, and personally, the removal of wall-dodging and the ridiculously small jumps (which imo destroyed the z-axis gameplay)

I was a hardcore UT99 player back in the day, and I felt tha UT3 was almost perfect. It felt much more "unreal" to me than UT2003 or 04.

#37 Posted by Hexagon_777 (20034 posts) -

Knowing the industry these days I wouldn't be surprised if UT4 turns out to be F2P and requires you to buy each weapon to use it in the game. I can seriously see Epic destroying the franchise like that.gameguy6700
I have been thinking/hoping that actually. I enjoy the hell out of Tribes: Ascend.

#38 Posted by SAGE_OF_FIRE (15587 posts) -

My guess is that Epic is making a F2P Unreal Tounry game right now.

Wasdie

How would a game like UT or Quake even work with a F2P model? (quake live works because it was cheap to create).

#39 Posted by DanielDust (15402 posts) -

[QUOTE="Wasdie"]

My guess is that Epic is making a F2P Unreal Tounry game right now.

SAGE_OF_FIRE

How would a game like UT or Quake even work with a F2P model? (quake live works because it was cheap to create).

Nobody said anything about Epic making an expensive game and they're also known to make the worst and most random decisions among the "still in business" developers, the only thing keeping them alive is their licensing fees for UEs, in terms of development and design decisions they're terrible if not the worst.