TORMENT 2 Gameplay Video

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FelipeInside

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#1  Edited By FelipeInside
Member since 2003 • 28548 Posts

https://www.youtube.com/watch?v=Gd43NYBzHuk

Never finished the original, but it got lots of praise so I hope this one delivers for the fans.

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deactivated-5ebea105efb64

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#2 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Ok I am hyped now.

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humanistpotato

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#3 humanistpotato
Member since 2013 • 555 Posts

hope they add a pause option on dialogues, so much text

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SerOlmy

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#4 SerOlmy
Member since 2003 • 2369 Posts

I am pretty excited now. It looks like it is coming along really well. I was getting a little down since the Numenera setting book wasn't all that great and the addition of turn-based combat. But now I'm back to hopeful.

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MlauTheDaft

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#5 MlauTheDaft
Member since 2011 • 5189 Posts

@humanistpotato: I expect it does feature a proceed/skip button. There's practically no chance that the text can only autoscroll.

Looks friggin amazing IMO. I will definitely buy it.

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Coseniath

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#6 Coseniath
Member since 2004 • 3183 Posts

Torment 2 and Pillars of Eternity.

I really hope these two will make enough sales so they will make devs to make more CRPGs!

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Fire_Wa11

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#7 Fire_Wa11
Member since 2008 • 600 Posts

@humanistpotato said:

hope they add a pause option on dialogues, so much text

They should call this game: "Torment: The READening."

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FelipeInside

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#8 FelipeInside
Member since 2003 • 28548 Posts
@Fire_Wa11 said:

@humanistpotato said:

hope they add a pause option on dialogues, so much text

They should call this game: "Torment: The READening."

Guess you two weren't around when these old school RPGs were out?

The dialogues pause on every few paragraphs, the guy running the demo was just going fast on them to show you how they worked.

As for "so much text", like I said before, these are old school RPGs, it's like reading a good book.

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Coseniath

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#9 Coseniath
Member since 2004 • 3183 Posts

+1 to what @FelipeInside said.

I remember that in baldurs gate etc etc you can also scroll back to anything to see what someone said so you can read what he said.

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Fire_Wa11

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#10 Fire_Wa11
Member since 2008 • 600 Posts

@FelipeInside: Yep. I am kind of kidding. I've heard good things about the first one, and I really like the developer. I always keep an eye on Obsidian and InExile. Fantasy settings are not always my favorite but i like the idea of how you relate to characters affecting the outcome. That's why I won't play Banner Saga. I don't like how in Banner Saga the result of your choice is more of a flip of a coin.

If you are paying attention to the the story and characters and make an "informed" choice, it would be nice to be rewarded. It sounds like Tides of Numeria kind of worked that into the game mechanics the first time around, which is cool. But, come on, "The READening" is kind of funny. Kind of.

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Lach0121

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#11 Lach0121
Member since 2007 • 11780 Posts

Well, I can see now my dyslexia will not get along with this game, but oh well I am gonna try it anyway, looks pretty neat.

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humanistpotato

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#12  Edited By humanistpotato
Member since 2013 • 555 Posts

@FelipeInside said:
@Fire_Wa11 said:

@humanistpotato said:

hope they add a pause option on dialogues, so much text

They should call this game: "Torment: The READening."

Guess you two weren't around when these old school RPGs were out?

The dialogues pause on every few paragraphs, the guy running the demo was just going fast on them to show you how they worked.

As for "so much text", like I said before, these are old school RPGs, it's like reading a good book.

yeah thats why i was worried it was going too fast, sometimes devs dont care that we want to read optional texts

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soolkiki

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#13 soolkiki
Member since 2008 • 1783 Posts

Even the LOOK of the game reminds me of the original!! hahaha I'm excited!!

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#14 Gladestone1
Member since 2004 • 5695 Posts

Wasteland 2 is great..This should be fantastic also pillars of eternity..So im loving this year..Its bringing back old school great rpg games..

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bussinrounds

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#15  Edited By bussinrounds
Member since 2009 • 3324 Posts

Not sure if everybody is aware of the ongoing stretch goal and the new site with the points/rewards system, where you can adjust you're pledges.

https://torment.inxile-entertainment.com/

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#16 Behardy24
Member since 2014 • 5324 Posts

I never heard of this series. Am I missing out?

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#17 Behardy24
Member since 2014 • 5324 Posts

Finished watching the video, I like the voice acting and dialogue. I imagine the game might have a good story because of that. If so, this series might be up my alley.

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#18  Edited By bussinrounds
Member since 2009 • 3324 Posts

@behardy24 said:

I never heard of this series. Am I missing out?

Never heard of Planescape: Torment ?

Are you not into rpgs, or primarily a console player or something ?

And it's not a series, this is more of a spiritual successor as it takes place in a different world, completely different story & characters...

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Behardy24

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#19  Edited By Behardy24
Member since 2014 • 5324 Posts

@bussinrounds said:

@behardy24 said:

I never heard of this series. Am I missing out?

Never heard of Planescape: Torment ?

Are you not into rpgs, or primarily a console player or something ?

And it's not a series, this is more of a spiritual successor as it takes place in a different world, completely different story & characters...

Oh, never mind then. The name is familiar but I still don't know what it is though.

I like RPGs a lot, but I'm not too into them. I see myself as a Jack of most trades when it comes to video games. To answer the second question, I play on everything.

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bussinrounds

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#20 bussinrounds
Member since 2009 • 3324 Posts

They extended the time period for the stretch goal of Ziet's Gullet to Oct. 31

https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1021094

George Ziets did an amazing job on the Bloom design. We originally planned to cut a number of areas from that location but have been able to bring some back in, but in the current scope the Gullet is not a part of the Bloom's design. Here's George's description of the area: Deep in the guts of the Bloom is a jumble of fleshy veins and cavities, known to natives as the Gullet. It surrounds a foul organic stew, containing the minds and memories of those devoured by the Bloom. The pulsing of a titanic heart reverberates from somewhere below… if you find yourself trapped here, the sound will drive you mad. Few reach this place by intention. Most are eaten by a Maw and emerge in the Gullet, half-digested, to spend the final days of their lives in screaming agony. Trans dimensional echoes of the Bloom's victims wander through the tunnels, lost and insane. Bizarre creatures, bred by the Bloom in its guts, burst from their wombs to hunt. Forgotten machines and artifacts lie half-submerged in Bloom-flesh, plucked from distant worlds of the past or future. The only way out of the Gullet is down… to follow the sounds of the Bloom's beating heart and descend to a place where the Bloom's consciousness is at its most malignant and aware. This area would add a ton to the Bloom, particularly as it provides more adventure-type gameplay and will better balance out its pacing. But currently we think we’re already stretching our team with the areas we've already committed to. With our limited stretch goals, we'll be looking to raise enough money to commit to adding the Gullet to the Bloom, by bolstering our environment art team to both make the Gullet and to benefit all other locations as well – remember that all pledges support the game development and reaching the Stretch Goal in reality gives far more than just the Gullet.

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#21  Edited By FelipeInside
Member since 2003 • 28548 Posts

@behardy24 said:

@bussinrounds said:

@behardy24 said:

I like RPGs a lot, but I'm not too into them.