https://www.youtube.com/watch?v=Gd43NYBzHuk
Never finished the original, but it got lots of praise so I hope this one delivers for the fans.
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https://www.youtube.com/watch?v=Gd43NYBzHuk
Never finished the original, but it got lots of praise so I hope this one delivers for the fans.
@humanistpotato: I expect it does feature a proceed/skip button. There's practically no chance that the text can only autoscroll.
Looks friggin amazing IMO. I will definitely buy it.
hope they add a pause option on dialogues, so much text
They should call this game: "Torment: The READening."
Guess you two weren't around when these old school RPGs were out?
The dialogues pause on every few paragraphs, the guy running the demo was just going fast on them to show you how they worked.
As for "so much text", like I said before, these are old school RPGs, it's like reading a good book.
@FelipeInside: Yep. I am kind of kidding. I've heard good things about the first one, and I really like the developer. I always keep an eye on Obsidian and InExile. Fantasy settings are not always my favorite but i like the idea of how you relate to characters affecting the outcome. That's why I won't play Banner Saga. I don't like how in Banner Saga the result of your choice is more of a flip of a coin.
If you are paying attention to the the story and characters and make an "informed" choice, it would be nice to be rewarded. It sounds like Tides of Numeria kind of worked that into the game mechanics the first time around, which is cool. But, come on, "The READening" is kind of funny. Kind of.
hope they add a pause option on dialogues, so much text
They should call this game: "Torment: The READening."
Guess you two weren't around when these old school RPGs were out?
The dialogues pause on every few paragraphs, the guy running the demo was just going fast on them to show you how they worked.
As for "so much text", like I said before, these are old school RPGs, it's like reading a good book.
yeah thats why i was worried it was going too fast, sometimes devs dont care that we want to read optional texts
Wasteland 2 is great..This should be fantastic also pillars of eternity..So im loving this year..Its bringing back old school great rpg games..
Not sure if everybody is aware of the ongoing stretch goal and the new site with the points/rewards system, where you can adjust you're pledges.
https://torment.inxile-entertainment.com/
I never heard of this series. Am I missing out?
Never heard of Planescape: Torment ?
Are you not into rpgs, or primarily a console player or something ?
And it's not a series, this is more of a spiritual successor as it takes place in a different world, completely different story & characters...
I never heard of this series. Am I missing out?
Never heard of Planescape: Torment ?
Are you not into rpgs, or primarily a console player or something ?
And it's not a series, this is more of a spiritual successor as it takes place in a different world, completely different story & characters...
Oh, never mind then. The name is familiar but I still don't know what it is though.
I like RPGs a lot, but I'm not too into them. I see myself as a Jack of most trades when it comes to video games. To answer the second question, I play on everything.
They extended the time period for the stretch goal of Ziet's Gullet to Oct. 31
https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1021094
George Ziets did an amazing job on the Bloom design. We originally planned to cut a number of areas from that location but have been able to bring some back in, but in the current scope the Gullet is not a part of the Bloom's design. Here's George's description of the area: Deep in the guts of the Bloom is a jumble of fleshy veins and cavities, known to natives as the Gullet. It surrounds a foul organic stew, containing the minds and memories of those devoured by the Bloom. The pulsing of a titanic heart reverberates from somewhere below… if you find yourself trapped here, the sound will drive you mad. Few reach this place by intention. Most are eaten by a Maw and emerge in the Gullet, half-digested, to spend the final days of their lives in screaming agony. Trans dimensional echoes of the Bloom's victims wander through the tunnels, lost and insane. Bizarre creatures, bred by the Bloom in its guts, burst from their wombs to hunt. Forgotten machines and artifacts lie half-submerged in Bloom-flesh, plucked from distant worlds of the past or future. The only way out of the Gullet is down… to follow the sounds of the Bloom's beating heart and descend to a place where the Bloom's consciousness is at its most malignant and aware. This area would add a ton to the Bloom, particularly as it provides more adventure-type gameplay and will better balance out its pacing. But currently we think we’re already stretching our team with the areas we've already committed to. With our limited stretch goals, we'll be looking to raise enough money to commit to adding the Gullet to the Bloom, by bolstering our environment art team to both make the Gullet and to benefit all other locations as well – remember that all pledges support the game development and reaching the Stretch Goal in reality gives far more than just the Gullet.
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