Painkiller: Hell And Damnation [HD Remake of Painkiller 2004]

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#1 Posted by Zubinen (2856 posts) -
From the guys that brought us Necrovision, we finally get COOP in Painkiller :D No nonsense, pure gameplay. http://www.youtube.com/watch?v=qlU82-DOUZ0&hd=1&t=5s If you pre order it you get access to the beta, it looks better than the PK expansions, that's for sure: http://store.steampowered.com/app/214870/
#2 Posted by FelipeInside (25855 posts) -
Can someone say "BunnyHop" !!!
#3 Posted by R4gn4r0k (16963 posts) -

Well this is the first Painkiller I'm actually interested in since the original one, the others weren't that great.

Looks like a great remake, although it's really lazy of them they are still using the same weapon models from 8 years ago.

#4 Posted by NoAssKicker47 (2847 posts) -

I understand this is build on UE3 and it looks basass. I played the original Painkiller, it was absolutely awesome. Would love to have an HD version of it.

#5 Posted by Brean24 (1659 posts) -
Looks decent. I liked the orginial. I might pick this up.
#6 Posted by ReddestSkies (4087 posts) -

"A modern remake of classic shooters, Painkiller and Battle Out Of Hell"? Why? I was replaying Painkiller last week and it was just fine. I guess the addition of coop is cool though.

A decent sequel (or spiritual sequel) would have been much better.

#7 Posted by nutcrackr (12723 posts) -
$20, could be worse for a remake I guess. While I enjoyed Painkiller I'm not sure I'd be up for a remake.
#8 Posted by G-Lord (2134 posts) -

Played the Beta level. Fun game, but I don't think that a remake was necessary as the original is still very playable.

#9 Posted by BPoole96 (22803 posts) -

I recently played the original but this looks pretty cool. I'll probably get it when the price drops some.

#10 Posted by JigglyWiggly_ (23669 posts) -
always wanted to play painkiller coop awesome
#11 Posted by Hexagon_777 (20047 posts) -
Own Painkiller thanks to GOG. I am intrigued.
#12 Posted by metroid5 (927 posts) -

All that jumping around is stupid as ****

#13 Posted by JigglyWiggly_ (23669 posts) -

All that jumping around is stupid as ****

metroid5
nou
#14 Posted by DanielDust (15402 posts) -
That looked insane, they're finally doing it right, improving on the only game they managed to do right,
#15 Posted by R4gn4r0k (16963 posts) -

That looked insane, they're finally doing it right, improving on the only game they managed to do right,DanielDust

The first one was made by a polish studio called People Can Fly, after Painkiller they worked on Bulletstorm and are now working on GoW: Judgment.

The other Painkiller games (that weren't as good) and this one are not made by them.

#16 Posted by DanielDust (15402 posts) -

[QUOTE="DanielDust"]That looked insane, they're finally doing it right, improving on the only game they managed to do right,R4gn4r0k

The first one was made by a polish studio called People Can Fly, after Painkiller they worked on Bulletstorm and are now working on GoW: Judgment.

The other Painkiller games (that weren't as good) and this one are not made by them.

Didn't know, took them for granted :P, then I was disappointed and forgot about them, for this new game however, it should be irrelevant since they took the game, made more advanced models, better textures, things that shouldn't ruin a great game, at least from that video it makes it feel fresh and exciting while keeping the exact same game.
#17 Posted by R4gn4r0k (16963 posts) -

Didn't know, took them for granted :P, then I was disappointed and forgot about them, for this new game however, it should be irrelevant since they took the game, made more advanced models, better textures, things that shouldn't ruin a great game, at least from that video it makes it feel fresh and exciting while keeping the exact same game.DanielDust

I didn't play the latter Painkiller games (just the first one and the first expansion made by PCF) but from what I gathered the problems lay in them making the levels to narrowed and in a game like this you need a lot of space to manouvre/run/jump/strafe around your enemies and shoot them.

Now all they need to do is remake the first one and its levels in better graphics as you said and keep the gameplay unchanged, then this might be really good.

If you haven't played Bulletstorm, give it a try ;)

real shame it won't get a sequel...

#18 Posted by DanielDust (15402 posts) -
I did play Bulletstorm and I loved it, kept avoiding it because of all the trailers with mindless swearing and such, got it on a sale and it was one of the best and most fun FPSs I played, ever.
#19 Posted by Mcspanky37 (1695 posts) -
Not quite sure about this one...my original Painkiller plays and looks just fine...
#22 Posted by Zubinen (2856 posts) -

All that jumping around is stupid as ****

metroid5
I think Tribes: Ascend would like a word with you:
#23 Posted by JigglyWiggly_ (23669 posts) -

o I played this.
2 amazing. I should record myself, I feel like fatal1ty.
Haha, just kididng, that would be a downgrade.

The only way to disable it is in the ini file, I think pkengine.ini in your steam folder.

Lots of mouse accel by default, which is a plus. This game is made for mouse accel.
62fps cap by default, luckily in your steam folder(not my documents) the pkengine file you can just set max smoothed frames to 999

has a bit of fps dropping either way though.

Some models have a billion polygons. They went subdivision surface happy.

#24 Posted by Gamesterpheonix (3548 posts) -
The bunny hopping around is extremely irritating. Why not play normally so people dont focus on how you seem like you're playing freakin CSS or some crap. The game itself seems really mindless which Im sure is fun when you need that sort of thing but man...I dont know how long I could just run in circles blasting things for no reason. I assume this is the same as Serious Sam games? Not that Im saying thats a bad thing...just asking.
#25 Posted by JigglyWiggly_ (23669 posts) -

The bunny hopping around is extremely irritating. Why not play normally so people dont focus on how you seem like you're playing freakin CSS or some crap. The game itself seems really mindless which Im sure is fun when you need that sort of thing but man...I dont know how long I could just run in circles blasting things for no reason. I assume this is the same as Serious Sam games? Not that Im saying thats a bad thing...just asking. Gamesterpheonix

what

dat noobness
but to be fair it plays a lot like PQL or CPMA if you have played those. I generally dislike them compared to vanilla quake live, even though I am like pro at them.

Game would be extremely boring if you just walked

all about combining good movement with very good twitchy mouse movement


e.g fatal1ty vs vo0
http://www.youtube.com/watch?v=KibbuugIQT8&t=29m45s

serious sam is casual compared to PK or CPMA

I don't like serious sam

#26 Posted by Zubinen (2856 posts) -
The bunny hopping around is extremely irritating. Why not play normally so people dont focus on how you seem like you're playing freakin CSS or some crap. The game itself seems really mindless which Im sure is fun when you need that sort of thing but man...I dont know how long I could just run in circles blasting things for no reason. I assume this is the same as Serious Sam games? Not that Im saying thats a bad thing...just asking. Gamesterpheonix
At least it's not like Q3A where rockets could practically launch you into orbit: http://www.youtube.com/watch?v=VIWDM6-_QA8&hd=1&t=3m31s
#27 Posted by DanielDust (15402 posts) -
[QUOTE="Gamesterpheonix"]The bunny hopping around is extremely irritating. Why not play normally so people dont focus on how you seem like you're playing freakin CSS or some crap. The game itself seems really mindless which Im sure is fun when you need that sort of thing but man...I dont know how long I could just run in circles blasting things for no reason. I assume this is the same as Serious Sam games? Not that Im saying thats a bad thing...just asking. Zubinen
At least it's not like Q3A where rockets could practically launch you into orbit: http://www.youtube.com/watch?v=VIWDM6-_QA8&hd=1&t=3m31s

You're showing a video of amazing skill while having a negative view on one of the features that MAKE Quake...some people.
#28 Posted by JigglyWiggly_ (23669 posts) -

[QUOTE="Zubinen"][QUOTE="Gamesterpheonix"]The bunny hopping around is extremely irritating. Why not play normally so people dont focus on how you seem like you're playing freakin CSS or some crap. The game itself seems really mindless which Im sure is fun when you need that sort of thing but man...I dont know how long I could just run in circles blasting things for no reason. I assume this is the same as Serious Sam games? Not that Im saying thats a bad thing...just asking. DanielDust
At least it's not like Q3A where rockets could practically launch you into orbit: http://www.youtube.com/watch?v=VIWDM6-_QA8&hd=1&t=3m31s

You're showing a video of amazing skill while having a negative view on one of the features that MAKE Quake...some people.

http://www.youtube.com/watch?v=-T6IAHWMd2I&t=12m45s CPMA/pql physics

this too

http://www.youtube.com/watch?v=pso6UvuN8bY&t=2m25s

also all these videos are harder than they look as well

also zubin was being sarcastic

#29 Posted by Zubinen (2856 posts) -
Conceptually I thought Warsow was doing a lot of great things: movement in general(dashing, wall bouncing, etc.), clean art direction where visibility is maintained even on maximum settings, strong default weapon, and relatively large open maps: http://www.youtube.com/watch?v=KHYfWq4roLc&hd=1&t=8s
#30 Posted by JigglyWiggly_ (23669 posts) -
Conceptually I thought Warsow was doing a lot of great things: movement in general(dashing, wall bouncing, etc.), clean art direction where visibility is maintained even on maximum settings, strong default weapon, and relatively large open maps: http://www.youtube.com/watch?v=KHYfWq4roLc&hd=1&t=8sZubinen
i dun like warsaw at all
#31 Posted by Zubinen (2856 posts) -
[QUOTE="Zubinen"]Conceptually I thought Warsow was doing a lot of great things: movement in general(dashing, wall bouncing, etc.), clean art direction where visibility is maintained even on maximum settings, strong default weapon, and relatively large open maps: http://www.youtube.com/watch?v=KHYfWq4roLc&hd=1&t=8sJigglyWiggly_
i dun like warsaw at all

Would you prefer this?: http://www.youtube.com/watch?v=uKE1_PHFce4&hd=1&t=1m13s You'd better because that's what Tribes: Universe(MMO with territories) will be based on.