Let's put it this way.
World of Warcraft in a year is $180 = 1000 hours played (someone who plays about 3 hours a day). An MMO, you can play 3 hours a day and rack up 90 hours in a month.
Single-player game for a month = 10-15 hours. An RPG, maybe 20-40hrs. But RPGs are becoming scarce.
Single-player game $60 (one game per month) = $720/year
SIngle-player game on sale (one game per month) = $60-120/year (assuming you spend no more than $10 per month on games that are on sale) Which is unlikely to happen because new, great games come out all the time and every now and then, even a gamer on a budget will buy a $50-60 game in the course of the year.
And if you want to compare the hours played, that's no contest. The MMO player will get the better value on both ends.
The chances of someone playing a single-player campaign video game (that they enjoyed) again is probable. Most people just don't. While as with an MMO, if a player really enjoys it, he'll probably play it through the course of its lifetime. In addition, if that MMO player played it for at least 3-8 months, he'll see more playtime/game-time than someone who played the single-player game 2-3 times; which for even someone who loves a single-player game probably won't go through it more than 3 times. That chance is unlikely.
If you are playing one single-player game over and over and not playing anything else. You're not a gamer. And something is definitely wrong with you. At least with an MMO, it isn't designed around a limited set of levels, hours that can be played, etc. So the argument that you only play one game when you play an MMO isn't a sound argument. An MMO has a persistent world and there's progression that goes a long way. Often times, it does not end until the MMO is shutdown.
By assuming both type of gamers enjoyed playing their video games (MMO or SP), the value ($) will favor the MMO player.
There is a bias against MMOs though; that we're paying into something we're not enjoying? Or perhaps, it's too expensive? That is absurd and here's why: $15 per month is still a lot cheaper than a $60 game per month. I'll even entertain the thought further. If you buy two PC games on sale for $10-15 each in a month, that's still $20-30 and that cost more than an MMO subscription. You can see where I'm going with this.
Then you go on about micro-transactions and that has nothing to do whatsoever with monthly subscription. There are single-player games that have micro-transactions (Dead Space 3) albeit it has co-op too. And then you go into F2P, which also has nothing to do with monthly-sub MMO vs single-player game. You're losing the argument badly here buy trying to attack it going off the premise of the argument.
This debate is rather moot. It's been discussed to death. If you factor in that both players enjoy their games and crunch the numbers, you'll see that you cannot argue it from a mathematical standpoint.
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